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Salathe
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Post by Salathe »

Lance Thunnigan wrote:Whatever. Stop moaning. Mages actually have to work harder and longer to become good in what they chose to do, perform magic. Fighters learn by hack 'n slash, have magic resistance, armour and shields. I don't really think you have a reason to gripe.
Eh? I once met a shaman that trained in magic for a week and he beat me, and i didnt even touch him. I trained about 9-10 months, he trained 1.

Mages learn by casting and speaking, and can learn dodge, have ranged spells, AOE spells, teleportation spells, can create walls infront of them, and can deal dmg regardless of how much armor there opponent has on. Wheres your reason to bitch about this, and not fighters?
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Caldrion Sternenglanz
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Post by Caldrion Sternenglanz »

Sorry, Samantha, i must disagree with you. My char Thariel is pretty good dogding and he is only fighting mummies. And he hasnt a very high perc.
He was lucky, that i didnt know anything about weapons and there (un)abiltiy to parry.
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Nalzaxx
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Post by Nalzaxx »

@Sam - Once again you show your outstanding ignorance.

And the fact that you initially put 10 perception, and have just edited it up to 19 makes me believe you are lying outright.
Last edited by Nalzaxx on Tue Jun 27, 2006 11:40 pm, edited 1 time in total.
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Salathe
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Post by Salathe »

Samantha Meryadeles wrote:A mage getting dodge is doing powergaming. since it means he goes fighting.


And just powergamer can get dodge right now. an other character was fighting monsters in light leather armor, using daggers and having 16 agility, dex and 19 perception. the char reached over 85 % slashing and parry, but just 3 % dodging. so stop saying someone can get dodge, thats for powergamers who know how. like fighting flys for hours and hours
and how are fighters supposed to learn magic resistance any easier?
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Lance Thunnigan
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Post by Lance Thunnigan »

Eh? I once met a shaman that trained in magic for a week and he beat me, and i didnt even touch him. I trained about 9-10 months, he trained 1.

Mages learn by casting and speaking, and can learn dodge, have ranged spells, AOE spells, teleportation spells, can create walls infront of them, and can deal dmg regardless of how much armor there opponent has on. Wheres your reason to bitch about this, and not fighters?
I'm not bitching. But could it ever have occured to you that he had been traiing for longer? Had more skill in the type of magic he was casting thus enabling him to defeat you? Mages can learn dodge, but only because when they get attacked, it shows up as it being learned.

And perhaps Salathe just sucks at defending himself. *shrugs*
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Cassandra Fjurin
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Post by Cassandra Fjurin »

Lance Thunnigan wrote:
And im against the idea of mages getting buffs that protect from attacks. Not unless fighters/archers get something to protect against magic.
Magic Resistance.
a good point but in my eyes MR shouldn't work without high willpower and int ;) i don't like it that an int 3 Warrior with very high MR skill can avoid the most spells. i think MR should have a multiplicative combination with Int and Willpower

(Int * Willpower) * MR
( 3 * 3 ) * 90 = 810
( 18 * 17 ) * 90 = 27540

you see what i mean?
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Caldrion Sternenglanz
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Post by Caldrion Sternenglanz »

Nalzaxx, that isnt fair. could be, that she makes a mistake. The numbers are near.
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Lance Thunnigan
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Post by Lance Thunnigan »

Even still, he has 'some' intelligence I hope. (The character :wink: ) So he'd still be able to use the skill effectively by reducing the damage from spells somewhat.
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Salathe
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Post by Salathe »

Lance Thunnigan wrote:
Eh? I once met a shaman that trained in magic for a week and he beat me, and i didnt even touch him. I trained about 9-10 months, he trained 1.

Mages learn by casting and speaking, and can learn dodge, have ranged spells, AOE spells, teleportation spells, can create walls infront of them, and can deal dmg regardless of how much armor there opponent has on. Wheres your reason to bitch about this, and not fighters?
I'm not bitching. But could it ever have occured to you that he had been traiing for longer? Had more skill in the type of magic he was casting thus enabling him to defeat you? Mages can learn dodge, but only because when they get attacked, it shows up as it being learned.

And perhaps Salathe just sucks at defending himself. *shrugs*
The char told me he hadnt been around long, unless it was a GM pushed char picking fights, then he had trained for about a month.

Mages cant defend against fighters, fighters cant defend against mages, thats the way it is
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Lance Thunnigan
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Post by Lance Thunnigan »

Salathe wrote:
Lance Thunnigan wrote:
Eh? I once met a shaman that trained in magic for a week and he beat me, and i didnt even touch him. I trained about 9-10 months, he trained 1.

Mages learn by casting and speaking, and can learn dodge, have ranged spells, AOE spells, teleportation spells, can create walls infront of them, and can deal dmg regardless of how much armor there opponent has on. Wheres your reason to bitch about this, and not fighters?
I'm not bitching. But could it ever have occured to you that he had been traiing for longer? Had more skill in the type of magic he was casting thus enabling him to defeat you? Mages can learn dodge, but only because when they get attacked, it shows up as it being learned.

And perhaps Salathe just sucks at defending himself. *shrugs*
The char told me he hadnt been around long, unless it was a GM pushed char picking fights, then he had trained for about a month.

Mages cant defend against fighters, fighters cant defend against mages, thats the way it is
Then why the hell are you gripe-ing? Seems the way you put it, it would seem it's pretty damn balanced then.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

The only orc shaman with magic i know is a gm char with pushed mageskills. he was created to teach orc shamans magic.

and yes, I wrote 10 instead of 19. the 0 is right between the 9. that can happen in the night. for me it is 0:00.


Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.
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Kevin Lightdot
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Post by Kevin Lightdot »

Samantha Meryadeles wrote: A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.
Ever think of battlemages? I mean... Helloo!? Are you listening?
And mages that can barely lift their staffs and have maxed int are pure mages, but not for that reason true mages.
Everyone wants to be the best at one thing and therefore makes a char with some stat maxed... I mean... sjeesh... Not everyone can be an uberpwning mage that can't even hold two logs without falling over. If you don't have a realy good reason to make your char be realy great at one thing and suck at the other... Then don't make one like that.

You keep on whining about 'bad roleplay.' You call pretty much everyone who dissagrees with you a 'bad roleplayer.' And everyone that doesn't get pwned by you is 'not acting like his/her attributes.'
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Can you please use your brain before answering?

A battlemage is a mage having average attributes and using magic and fighting. a true mage is not a battlemage. a true mage is a magechar whose magic attributes are much higher than the others.

if i speak of mage char not using fighting skills, than i mean those magechars who are not planned as warlocks/battlemages

And a true mage who wants to be able to cast all spells NEEDS all three mageattributes at a very high level . or he wont be able to cast every spell, like the most powerfulls.
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Caldrion Sternenglanz
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Post by Caldrion Sternenglanz »

Samantha, du must nicht immer direkt so aufbrausend reagieren. Dadurch schlägt die Argumentation fehl. Bleib einfach am Ball und nicht an den Waden.
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Post by Damien »

Ich war grad Online und wurde stumpf von EINER Fliege kaltgemacht - kam nicht schnell genug weg weils grad in dem Moment des Wegrennens ein klein bisschen laggte. Oh der Sprungzauber zum Abhauen funzt auch nicht mehr. Habe ich erwähnt daß ich den Spruch "Damien stoppt aprupt beim Zaubern" Hasse ?
Geil. Ihr habts echt versaut diesmal. Es gibt anscheinend nichtmal nen "Concentration" Skill oder sowas, mit dem man lernt sich im Kampf zu konzentrieren und den Zauber mal NICHT abzubrechen wenn man getroffen wird. Und ne Verhauens-Chance von etwa 100% bei ner maximierten Willpower ist echt lächerlich.... äääh... tut mir leid, aber ist so. Magier sind auf diese Weise vollkommen lächerlich.

Mit dieser Änderung sind effektiv Alleskönner-Chars mit Durchschnittsattributen in der Magie bevorteilt - können zwar nicht alle Zauber, aber überleben wohl durch ihr Kämpfen nen Fliegenschwarm und bekommen normale Krieger durch ihre einfachen Feuerbälle platt.

Oh, wenn ich versuche, ein Monster mit nem Zauberstab anzuvisieren, bricht der Zauber auch automatisch ab... Für nen Hasen braucht man immernoch 5 Feuerbälle (wie für fast alles andere auch), aber er greift nicht an also hat man genug Versuche ihn zu treffen vevor er davonhoppelt.

Auf diese Weise ist es völlig unmöglich, einen Magierchar überzeugend zu spielen. Oder ihn auch nur irgendwie an einem Kampf zu beteiligen.
Da war illarion ohne Magie schon echt praktischer. Auf diese Weise sind Magier Clowns, und wenn die Änderung so wie sie ist drin bleibt, kann man Illarion als Magier vergessen weil man nichtmal einzelne Fliegen totkriegt.
Oh. Und ich habe meine Robe gedroppt. wißt ihr wie scheiße schwer es ist einen Schneider zu kriegen der die herstellen kann ?

Ich spiele eigentlich nur einen charakter, und der ist Magier. Mit dieser Änderung ist Magierspielen völlig Banane geworden. Wenn der Staff so weitermacht und Änderungen ohne wirklich nachzudenken so reinbaut, wie es die am lautesten schreiende Spielergruppe will, macht Illarion als Spieler wirklich auf dauer keinen Sinn.

Fazit : ihr habts echt verbockt.
Last edited by Damien on Wed Jun 28, 2006 1:08 am, edited 1 time in total.
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Cassandra Fjurin
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Post by Cassandra Fjurin »

Vielen dank für den Motivationsschub, erneut sage ich machts alleine ich hab jegliche Lust verloren.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Nun versuch mal nicht uns schuld zuzuweisen, ja? Du kannst nicht erwarten das wir dich in den himmel loben wenn du ohne wirkliche ingame erfahrungen im umgang mit magie und dem spielen als magier knallharte erschwernisse scriptest die es den magiern höllisch schwer machen.

Vielleicht sprichst du dich das nächste mal einfach mit den spielern ab die erfahrungen in der sache haben die du abändern willst. und schmeisst nicht, weils sich gut anhört, scripte auf den markt die sich am ende als unausgereift und falsch konzepiert herausstellen.

oder ihr testet sie wenigstens ausgiebiger.

es gibt gleich mehrere derbe bugs die man bei einem bisschen testen im vorfeld sofort erkannt hätte., auch hättet ihr schnell selbst erkennen können das es so für magier unmöglich macht ernstgenommen zu werden hättet ihr die neuen scripte vorher auf dem testserver ausprobiert.

bugs die sofort auffielen:

Portale funktionieren nichtmehr
Kurzstrecken teleport funktioniert nichtmehr
Zauber brechen sofort ab wenn man etwas mit dem stab anvisiert

Das mit dem stab könnte jedoch auch absicht sein da ein zauber nun automatisch das ziel trifft, auch wenns wegläuft, wenn man die runen und dann das ziel anklickt. aber auf sowas sollte man die magier gefälligst im vorfeld hinweisen <_<


Das ganze ist einfach unausgedacht und schlecht konzipiert. Jegliche erfahrungen mit der magie und dem umgang ig damit entbehrend programmiert und aktiviert.

wie gesagt. das nächste mal informiert man sich zuvor ausgiebig darüber wie die situation und die umsetzung ist, bevor man daran etwas verändert. und ist dann nicht sofort eingeschnappt wenn es nunmal ein schuss nach hinten war und eher ein reinfall als ein erfolg
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Arameh
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Post by Arameh »

Samantha Meryadeles wrote:The only orc shaman with magic i know is a gm char with pushed mageskills. he was created to teach orc shamans magic.

and yes, I wrote 10 instead of 19. the 0 is right between the 9. that can happen in the night. for me it is 0:00.


Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.


I have seen that. Yeah, it was a pushed character. He used a...whats the name...paralize spell. I think Salathe got stalled 5 seconds. I mean wtf? So it means any mages that trained that spell enought paralize a warrior and finishes him off with fireballs, thats are shot each 0.8 seconds, and that removes 1/3 healt at least each time?! I hope that spell got removed or weakened slightly.

Magic resistance is bugged currently, and even when its not anymore, most warriors wont be able to make it any efficient as cassandra said. So spells that gets the mage invincible for seconds are just unfair. Any of you thought about warlocks? They can already fight 2 warriors at once and get no damages, cause they can cast their healing spells on themselves, how can any warriors have a chance? And now lets make them invincible with the new spell?

Archers, who? The ONLY archer I have heard of that was efficient is Georgius, the rest just give up when they get average, cause long range is a pain in the ass, the arrows costs hell and the skills takes ages. And even there, they can shoot 1/2 the distance of mages, they arent really mean. And now, warriors that already need parry, dodge, slashing/concussion/puncture, tactics, huge amount of equipment, potions and antidotes, also needs to learn the long range skill to have a small chance agaisnt a mage?

I know lot of mages wants that, like teleporting, casting, teleporting, casting, or paralize then fireball anything to be 100% sure to win. But it sucks badly for PO warriors, and thats why Cassandra and probably others try to balance it out, only to get insulted.

I dont really have any constructive suggestions about it. Just that if mages have a mean of defense agaisnt warriors, warriors got to have a mean of defense agaisnt mages. Maybe some sort of armors? Less efficient armors only good agaisnt magic, or shield (cursed like athian said), amulets, anything. Or at least making the magic resistance possible to learn, TONS of peoples screwed in their attributes, put 3 essence, int and will, this means they have more and more disadvantages, tactics, dodge and such, most cant just remake, maybe we could just give them a chance. Yeah sure, logically magic resistance should be better with more int/will/ess, but not exponientially in my opinion.
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Post by falco1029 »

Well, if mages become weaker, enoguh so that they are equal to warriors, then magic would need to be made available to anyone who wants it. And the developers dont seem to want to do it that way
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Post by Damien »

Good argument.

Mages already had the problem of being quickly killed by archers or one strong warrior if he gets close, which was balanced out by the getaway-spell (jump) so you had a tactical chance to get away if there was no archer nearby. Now you can simply forget them in fighting situations completely. If it stayed like that, i'd turn my character into a magically created food items grocer, and perhaps build up the trading union of sausage mages. (WULLAAAH!!!)

The time based thing would be okay if you really are effective when your skill goes far up. But then, one to two strong spells should be deadly even against a bit MR... O.O

It could work if mages can develop some willpower-depending skill to learn to concentrate in combat situations. That skill shouldnt grow too slowly, it will still leave any beginner mage totally defenseless against distance fighters, fighters and monsters.
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Arameh
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Post by Arameh »

Yeah pretty much, logically, bad and average mages shoulnt be very effective, but be able to become mighty when they get masters. Currently I woulnt say mages really are overpowered because they die quickly, but mainly that warriors cant have a chance agaisnt a warlock, because warlocks die around 10x slower, and their spells only are about 2x weaker.
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Parfu Zurbag
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Post by Parfu Zurbag »

Arameh_ wrote:
Samantha Meryadeles wrote:The only orc shaman with magic i know is a gm char with pushed mageskills. he was created to teach orc shamans magic.

and yes, I wrote 10 instead of 19. the 0 is right between the 9. that can happen in the night. for me it is 0:00.


Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.


I have seen that. Yeah, it was a pushed character. He used a...whats the name...paralize spell. I think Salathe got stalled 5 seconds. I mean wtf? So it means any mages that trained that spell enought paralize a warrior and finishes him off with fireballs, thats are shot each 0.8 seconds, and that removes 1/3 healt at least each time?! I hope that spell got removed or weakened slightly.

Magic resistance is bugged currently, and even when its not anymore, most warriors wont be able to make it any efficient as cassandra said. So spells that gets the mage invincible for seconds are just unfair. Any of you thought about warlocks? They can already fight 2 warriors at once and get no damages, cause they can cast their healing spells on themselves, how can any warriors have a chance? And now lets make them invincible with the new spell?

Archers, who? The ONLY archer I have heard of that was efficient is Georgius, the rest just give up when they get average, cause long range is a pain in the ass, the arrows costs hell and the skills takes ages. And even there, they can shoot 1/2 the distance of mages, they arent really mean. And now, warriors that already need parry, dodge, slashing/concussion/puncture, tactics, huge amount of equipment, potions and antidotes, also needs to learn the long range skill to have a small chance agaisnt a mage?

I know lot of mages wants that, like teleporting, casting, teleporting, casting, or paralize then fireball anything to be 100% sure to win. But it sucks badly for PO warriors, and thats why Cassandra and probably others try to balance it out, only to get insulted.

I dont really have any constructive suggestions about it. Just that if mages have a mean of defense agaisnt warriors, warriors got to have a mean of defense agaisnt mages. Maybe some sort of armors? Less efficient armors only good agaisnt magic, or shield (cursed like athian said), amulets, anything. Or at least making the magic resistance possible to learn, TONS of peoples screwed in their attributes, put 3 essence, int and will, this means they have more and more disadvantages, tactics, dodge and such, most cant just remake, maybe we could just give them a chance. Yeah sure, logically magic resistance should be better with more int/will/ess, but not exponientially in my opinion.
alright for one i am not GM char. I did recieve some help because there were no Shamans who could teach other shamans.

To Arameh: your so full of shit its comming out your eyes. I havent once attack anyone other than the river monster. I do know the paralize spell and i used it only on the monster (with the exception of Stephen walking into a missed cast caused by this delay) today as i attempted to attack it.

My Shaman char was created because the orcs had a HUGE disatvantage of all being worriors. In the char descriptions it says quite alot about Shamans and how important they are to the orcish race and tribes.

Another thing, its not like every orc is getting the runes, only one as of know has the privlage of learning them because he was already selected by a Gm to learn a few runes.

And for God sake, a mage/Shaman whould be able to kill a single worrior. Why do you think there arnt mages running all over and there are a countless amout of worriors. Because Magic is harder, it takes knowlage and good RP, some do not have eather. so there for they only play worriors and have one way of thinging, about their char alone.

This delaying for me really is a set back because like what happened at the river...i casted on a friendly by a compleat accident. The delay is not all that bad but when the locking on sucks then the mages/shamans are screwed. That river monster did a ton of moving, i did a lot of casting aswell and i would say only 50% hit where i wanted them to, most ended up behind the monster. This causes the mage/shaman to be at a HUGE disatvantage again because if he casts behind the target while its moving at him/her, the mage/shaman is dead because the worrior is already on top of them hacking away while the mage/ shaman is still waiting for the next spell to fire. My sugesting is have a more dependable aiming system and i will be happy
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Arameh
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Post by Arameh »

Parfu Zurbag wrote:
Arameh_ wrote:
Samantha Meryadeles wrote:The only orc shaman with magic i know is a gm char with pushed mageskills. he was created to teach orc shamans magic.

and yes, I wrote 10 instead of 19. the 0 is right between the 9. that can happen in the night. for me it is 0:00.


Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.


I have seen that. Yeah, it was a pushed character. He used a...whats the name...paralize spell. I think Salathe got stalled 5 seconds. I mean wtf? So it means any mages that trained that spell enought paralize a warrior and finishes him off with fireballs, thats are shot each 0.8 seconds, and that removes 1/3 healt at least each time?! I hope that spell got removed or weakened slightly.

Magic resistance is bugged currently, and even when its not anymore, most warriors wont be able to make it any efficient as cassandra said. So spells that gets the mage invincible for seconds are just unfair. Any of you thought about warlocks? They can already fight 2 warriors at once and get no damages, cause they can cast their healing spells on themselves, how can any warriors have a chance? And now lets make them invincible with the new spell?

Archers, who? The ONLY archer I have heard of that was efficient is Georgius, the rest just give up when they get average, cause long range is a pain in the ass, the arrows costs hell and the skills takes ages. And even there, they can shoot 1/2 the distance of mages, they arent really mean. And now, warriors that already need parry, dodge, slashing/concussion/puncture, tactics, huge amount of equipment, potions and antidotes, also needs to learn the long range skill to have a small chance agaisnt a mage?

I know lot of mages wants that, like teleporting, casting, teleporting, casting, or paralize then fireball anything to be 100% sure to win. But it sucks badly for PO warriors, and thats why Cassandra and probably others try to balance it out, only to get insulted.

I dont really have any constructive suggestions about it. Just that if mages have a mean of defense agaisnt warriors, warriors got to have a mean of defense agaisnt mages. Maybe some sort of armors? Less efficient armors only good agaisnt magic, or shield (cursed like athian said), amulets, anything. Or at least making the magic resistance possible to learn, TONS of peoples screwed in their attributes, put 3 essence, int and will, this means they have more and more disadvantages, tactics, dodge and such, most cant just remake, maybe we could just give them a chance. Yeah sure, logically magic resistance should be better with more int/will/ess, but not exponientially in my opinion.
alright for one i am not GM char. I did recieve some help because there were no Shamans who could teach other shamans.

To Arameh: your so full of shit its comming out your eyes. I havent once attack anyone other than the river monster. I do know the paralize spell and i used it only on the monster (with the exception of Stephen walking into a missed cast caused by this delay) today as i attempted to attack it.

My Shaman char was created because the orcs had a HUGE disatvantage of all being worriors. In the char descriptions it says quite alot about Shamans and how important they are to the orcish race and tribes.

Another thing, its not like every orc is getting the runes, only one as of know has the privlage of learning them because he was already selected by a Gm to learn a few runes.

And for God sake, a mage/Shaman whould be able to kill a single worrior. Why do you think there arnt mages running all over and there are a countless amout of worriors. Because Magic is harder, it takes knowlage and good RP, some do not have eather. so there for they only play worriors and have one way of thinging, about their char alone.

This delaying for me really is a set back because like what happened at the river...i casted on a friendly by a compleat accident. The delay is not all that bad but when the locking on sucks then the mages/shamans are screwed. That river monster did a ton of moving, i did a lot of casting aswell and i would say only 50% hit where i wanted them to, most ended up behind the monster. This causes the mage/shaman to be at a HUGE disatvantage again because if he casts behind the target while its moving at him/her, the mage/shaman is dead because the worrior is already on top of them hacking away while the mage/ shaman is still waiting for the next spell to fire. My sugesting is have a more dependable aiming system and i will be happy

What the smile are you talking about lol? I never complained about your shaman, im not even sure thats of yours im talking about. The only one I have seen was the one that dueled Salathe and paralized him. I dont mind that there be shamans that teach other orcs, but maybe we could give them weaker magic than an archmage? Im not even sure if Samantha can cast paralize spells that efficient. And yeah, I too dislike the 100% chance of spell success.
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Salathe
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Post by Salathe »

Samantha Meryadeles wrote:Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.
Yea and its bad roleplay for a fighter to take on npc mages just to get better at magic resistance.
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NirAntae
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Post by NirAntae »

Parfu Zurbag wrote:This delaying for me really is a set back because like what happened at the river...i casted on a friendly by a compleat accident. The delay is not all that bad but when the locking on sucks then the mages/shamans are screwed. That river monster did a ton of moving, i did a lot of casting aswell and i would say only 50% hit where i wanted them to, most ended up behind the monster. This causes the mage/shaman to be at a HUGE disatvantage again because if he casts behind the target while its moving at him/her, the mage/shaman is dead because the worrior is already on top of them hacking away while the mage/ shaman is still waiting for the next spell to fire. My sugesting is have a more dependable aiming system and i will be happy
This is a very good point... I hadn't realized it worked that way. that really is rather ridiculous. Perhaps you cast first, *then* are given a 'targetting pointer' which you click on whatever to set the target? Or, target to a monster/character, rather than a spot on the ground... either way; because really, no one would cast five feet behind a rushing monster.
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Djironnyma
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Post by Djironnyma »

Samantha Meryadeles wrote: wie gesagt. das nächste mal informiert man sich zuvor ausgiebig darüber wie die situation und die umsetzung ist, bevor man daran etwas verändert.
hat er.....

....und ansonsten versteh ich auch diesen ganzen Flamewar schonwieder nicht. Warum können wir nicht alle mal regestrieren das Illarion nichts weiter als ein Spiel ist? Ein Spiel das dank einiger Leute auch noch für uns weiterentwickelt wird. Das es dabei zu Bugs, unausbalanciertem und Verlusten kommen kann, war schon immer so, ist so und wird auch immer so sein. Steht auch oft genug auf der Seite.

Wenn es also mal geschieht das was neu implentiert wird und das noch nicht ausgereift ist, dann einfach mal schreiben was warum nicht hinhaut und nicht versuchen einen schuldigen zu finden weil man ig ein Verlust erlitten hat. Abgesehen davon, dass es vollkommen lächerlich wirkt sich über verlorende Items oder im Moment nicht funktionierende Zauber auf zuregen, erreicht man dadurch auch herzlich wenig außer vielleicht, dass noch mehr Leute angepisst sind.

Ich denke viele sehen Illarion und die Entwicklung daran als Selbstverständlichkeit an, ist sie aber nicht. Sicher kann man sich über Bugs und schlecht balancierte Dinge lauthals beschweren, sicher hat man ein Recht auf ein gut funktionierendes, ausgeglichendes Spiel und natürlich hat man auch das Recht auf einwandfreien Support, WENN man für dieses Spiel auch bezahlt.

Illarion ist unkommerziel. Es lebt von den Leuten die es Spielen wie von denen die es entwickeln. Aber nur gemeinsam und nicht wenn man sich gegenseitig versucht die Augen auszuhacken.

mein Fazit: Mal reden statt zu fordern :-/
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Samantha Meryadeles
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Post by Samantha Meryadeles »

It could work if mages can develop some willpower-depending skill to learn to concentrate in combat situations. That skill shouldnt grow too slowly, it will still leave any beginner mage totally defenseless against distance fighters, fighters and monsters.
I see there the problem that a mage would have to fight monsters to train that concentration skill since ig you just train skill when they get used. means that you train it when you get attacked and concentrate successfully.



And Arameh. Samantha can't paralyze anything for more than 1 second.

dann einfach mal schreiben was warum nicht hinhaut
Haben wir getan. Weiter oben. Vorschläge wurden einfach abgewiesen da sie den vorstellungen des scripters nicht entsprachen. wodurch es beim alten blieb. bei einer situation die nicht tragbar ist
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Caldrion Sternenglanz
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Post by Caldrion Sternenglanz »

So, Damien und Samantha...

Ich weiß nicht, was in euch gefahren ist, andere so anzufahren. Klar seid ihr enttäuscht und habt nun richtig abgeloost. Ich finde es auch nicht toll. Aber sowas passiert halt.
Als das neue Kampfsystem rauskam gabs auf nur Tote.
Aber bevor ihr dann nochmal den Staff anmacht, denkt bitte daran, dass dahinter ein Mensch sitzt, der was FÜR das Spielt machen wollte. Ich finde dieses Thread hier langsam sowas von Scheiße.
Beschwerden jeder Art sollten einfach gelöscht werden. Wofür gibt es Flyspray?
Und wenn was wirklich nicht klappt reich eine PM anstatt das hier so öffentlich darzustellen.
@Damien: Ist vielleicht verboten, aber ich tue es trotztdem: Thariel und Guran können rote Roben. Wenn du nett bist, kriegst du auch einen Zauberhut dazu :wink: .

@Cassandra: das ist der Unterschied zwischen Theorie und Praxis. Gute idee an sich, doch wir haben in rl eine ar Castingzeit, da wir ANVISIEREN und RUNEN drücken müssen. Das ist auch ZEit, wo ein Krieger NUR einmal strg+mausklick machen muss.

@Samantha: Könntest du dir denken, dass die Diskussionen hier anders sein würden, wenn du nicht immer angepisst reagieren würdest? Ich weiß, du meinst es hier ernst, aber nimm die anderen nicht zu ernst. Du sprichst sozudagen fr uns alle hier, die:
1. Magie lernen
2. ein beschissenes English haben.

Du hast sehr oft recht, aber wenn du es so Krass vertrits, passiert es, dass sich dein GesprächsPARTNER erst verteidigen muss, anstatt auf deine Argumente einzugehen. Denk bitte darüber nach. Samantha als Char ist cool. Aber du musst das nicht übertragen.

@an alle, die mich für einen Klugscheißer halten: bitte nicht hier - schickt eine PM und stellt euch an.
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Djironnyma
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Post by Djironnyma »

Nicht tragbar? Ahja verstehe du wirst Cassandra also feuern, seine Arbeit ist nichtmehr tragbar.


Uhm... halt, sag mal arbeitet Cassandra überhaupt für dich?



...oder meinst du nicht tragbar, also tun wir, was wir immer tun, Flamewar, sich lauthals aufregen und hintenrum beschweren, solange bis das Gegenüber keine Lust mehr hat darüber zu streiten?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Denk bitte nach, ja? Und lies erneut was ich schrieb. Nicht Cassandra ist nicht tragbar, sondern die situation. Das bedeutet die neuen scripte und ihre auswirkungen ingame
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