Samantha Meryadeles wrote:The only orc shaman with magic i know is a gm char with pushed mageskills. he was created to teach orc shamans magic.
and yes, I wrote 10 instead of 19. the 0 is right between the 9. that can happen in the night. for me it is 0:00.
Salathe, a true mage would never run to monsters and practice his fighting skills. A true mage couldnt do that since he can barely lift his own staff. i would consider it very bad roleplay from a magerchar to raise his fightingskills high up.
I have seen that. Yeah, it was a pushed character. He used a...whats the name...paralize spell. I think Salathe got stalled 5 seconds. I mean wtf? So it means any mages that trained that spell enought paralize a warrior and finishes him off with fireballs, thats are shot each 0.8 seconds, and that removes 1/3 healt at least each time?! I hope that spell got removed or weakened slightly.
Magic resistance is bugged currently, and even when its not anymore, most warriors wont be able to make it any efficient as cassandra said. So spells that gets the mage invincible for seconds are just unfair. Any of you thought about warlocks? They can already fight 2 warriors at once and get no damages, cause they can cast their healing spells on themselves, how can any warriors have a chance? And now lets make them invincible with the new spell?
Archers, who? The ONLY archer I have heard of that was efficient is Georgius, the rest just give up when they get average, cause long range is a pain in the ass, the arrows costs hell and the skills takes ages. And even there, they can shoot 1/2 the distance of mages, they arent really mean. And now, warriors that already need parry, dodge, slashing/concussion/puncture, tactics, huge amount of equipment, potions and antidotes, also needs to learn the long range skill to have a small chance agaisnt a mage?
I know lot of mages wants that, like teleporting, casting, teleporting, casting, or paralize then fireball anything to be 100% sure to win. But it sucks badly for PO warriors, and thats why Cassandra and probably others try to balance it out, only to get insulted.
I dont really have any constructive suggestions about it. Just that if mages have a mean of defense agaisnt warriors, warriors got to have a mean of defense agaisnt mages. Maybe some sort of armors? Less efficient armors only good agaisnt magic, or shield (cursed like athian said), amulets, anything. Or at least making the magic resistance possible to learn, TONS of peoples screwed in their attributes, put 3 essence, int and will, this means they have more and more disadvantages, tactics, dodge and such, most cant just remake, maybe we could just give them a chance. Yeah sure, logically magic resistance should be better with more int/will/ess, but not exponientially in my opinion.