Depots: Connection closed - Depots: Verbindung beendet

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Depots trennen - Disconnect Depots?

Poll ended at Fri Jun 23, 2006 4:05 pm

Ja - Yes
62
50%
Nein - No
61
50%
 
Total votes: 123

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Nitram
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Post by Nitram »

Give the players the chance to vote and they tell you Yno

I know as much as i know before...

Thanks...

(i hope all of you did just vote one time and not with each character account :P )
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Gro'bul
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Post by Gro'bul »

Theres not even more than 70 active players.
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Kevin Lightdot
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Post by Kevin Lightdot »

We have 5799 registered users.
And 70 active ones...
And 9 users online...
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Nop
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Post by Nop »

Nitram wrote: Wenn für nein gestimmt wird, oder kein Eindeutiges Ergebniss erzielt wird, bleibt der Momentane Zustand.

Nitram
Ich würde sagen das Abstimmungsergebnis ist die Definition von "nicht eindeutig". :-)
martin
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Post by martin »

The question is: When will the voting be over?

Anyway, I'd say: Let it like it is until we come up with a system(s) to give a little help.

Martin
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Estralis Seborian
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Post by Estralis Seborian »

I voted for "Yes". However, I cannot resist to write some comments:
  • 9 depot systems are far too much

    I see no reason for a specific GZ-depot or FU-depot. The following depot systems seem to be sufficient and reasonable: TB, SB, TV, GB, VAR, MA (magic academy, including eldan monastery).
  • No disconnection without a need to "use" other places than TB

    Provide an incentive to visit places other than TB by rising the use of those places - like placing attractive (erm...) merchants there, special NPCs, unique raw material,... Exspect some more details on the proposal board within the next few... weeks :-(
  • Make sure that the depots get a unique look

    Since the depots are coded with the data value, a first step would be to provide a custom lookAt (like "Depot of Troll's Bane"). Later, custom items could be an option (different colors for the chests, whatever)
  • Improve the portal system

    Place to place transporters (static, charging a fee) like ferries or warp-NPCs are a way to increase the mobility of characters. This is mandatory in order to avoid frustration of non-TB-char-players.
  • A storehouse

    An option to solve many problems would be to introduce a storehouse that features all kinds of depot. Even though this would be some kind of sabotage to the system of splitted depots, you'd create a massive hot spot (this has pros and cons), avoid frustration and add a new aspect to the game. By making this storehouse hard to access from all places of the island, you could avoid an uber-hot-spot. By varying the obstacles to reach this place, you could also influence the allurement of certain areas of the map that are deserted now.

    (Note: Such a storehouse would have a huge impact on the whole game - good and bad.)
Retlak
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Post by Retlak »

hm, the score has been drawing for sometime with high numbers of votes.
I would say, the yes team boost the vote count up when the no team are winning votes, by using other forum accounts. And vice versa.
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Isilwen
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Post by Isilwen »

Well let us take into account that several of these votes would be yes if we were provided with a method of transporting large amounts of goods.

I would like to see some ferries, and more use of the harbor than going to Vanima or the Sirani Isles. Maybe have a few posted at the rivers in various places, with a small fee for either boarding or transporting goods.

For instance:

"I would like to send [X][item] to [place]"

And then when you arrive at said place, simply ask the NPC at that harbor and he'll give you your items. This could be cheaper than portals, which I see everywhere and are somewhat impractical for those who claim not to like magic :P
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Sun Long
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Post by Sun Long »

I don't like separate depots. It's made in a wrong way.
First we need to have a working transport system and afterwards the depots could be separated. This way is like bridle the horse by its tail.
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Kevin Lightdot
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Post by Kevin Lightdot »

I have the easiest answer to that: "Carry it in your backpack you lazy shit."
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Arameh
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Post by Arameh »

Good luck carrying 2000 iron ore and 2000 coal in your backpack.

Edit : You shit
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Sun Long
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Post by Sun Long »

Luv ya, Kevin...
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Nitram
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Post by Nitram »

Currently there are both systems.

The linked and the unlinked one active. As long as the linked one, don't get deleted, there is no reason the cry.

@Estralis:
I see no reason, why the depot of the eldan monastery and the magic academy should be linked. If we unlink the depots, we do this completly. No half things.
To give the depots a unique look, is most easy. I will do this.
Improve the portal system: no need to do in my eyes, but to create a way for the players to make such portal books to any places.

Storehouse: I don't like this idea. Then this storehouse will become the center of everything.

Nitram
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Juniper Onyx
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Post by Juniper Onyx »

Garett Gwenour wrote:@Juniper - That is incorrect. Silverbrand has a coal mine right next to the city, so it has the fastest and most efficient way to get coal. Varshikar is closest to sand (needed for glassblowing and creating buildings), as well as a mine near their city, about as close as Trolls Bane. Greenbriar has more farms, more trees, more houses, closer to a depot then Trolls Bane.

The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt. And so Varshikar would become active. (this was proven to happen with Silverbrand during the earlier revolt, the problem was however, nothing was changed do to GM interferences and so the players who played during that time gave up interest to a game where GMs decide the outcome).
@Garrett: That was pitiful. Are you trying to say that these few little obscure points are supposed to make players throng to those towns??? I dont think so. C'mon, how about some REAL advantages to the villages over Trollsbane. After all, weren't most towns in the middle ages located because of either location (nearby river or defensive position) or because of a resource (Mines or forest). You still haven't explained why we even have other villages if Trollsbane has everything you could really need. From a non-TB view, I simply see Trollsbane as Raping the rest of the island of their resources and people. This has to be addressed if we want more active villages.

Also, I may agree with you about more role-plying is needed, but your example of a revolt won't create any long-lasting RP. After all, didn't Dusty just try to spur some interest in a Government in Greenbriar lately, despite resistance from some. What did it gain? Nothing. I have yet to see more players come to Greenbriar than when I started. I believe that before the roleplay can begin, we must draw players to the villages with "REAL" Advantages to be there, such as special equipment or resources available in that village. I still say Trollsbane has too much.

Disconnecting the depots will only increase the problem, creating more 'victims' for Trollsbane to rape. Heck, why don't we just change the island name from Gobiath to Trollsbane while we're at it? Hmmm......Stephen's bucking for Emporer isn't he? Tell us the truth. :lol:
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Post by Yandran »

Ich weiß zwar nicht genau wie das mit den Depots gehen soll , aber jeder Händler der seine Waren verkaufen will und sie klein klein von einem Depot zum anderen ( TB- Burg der Rose ) transportieren muß bevor er sie im ganzen verkaufen kann wird das mit den getrennten Depots verfluchen .
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Garett Gwenour
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Post by Garett Gwenour »

Juniper Onyx wrote:
Garett Gwenour wrote:@Juniper - That is incorrect. Silverbrand has a coal mine right next to the city, so it has the fastest and most efficient way to get coal. Varshikar is closest to sand (needed for glassblowing and creating buildings), as well as a mine near their city, about as close as Trolls Bane. Greenbriar has more farms, more trees, more houses, closer to a depot then Trolls Bane.

The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt. And so Varshikar would become active. (this was proven to happen with Silverbrand during the earlier revolt, the problem was however, nothing was changed do to GM interferences and so the players who played during that time gave up interest to a game where GMs decide the outcome).
@Garrett: That was pitiful. Are you trying to say that these few little obscure points are supposed to make players throng to those towns??? I dont think so. C'mon, how about some REAL advantages to the villages over Trollsbane. After all, weren't most towns in the middle ages located because of either location (nearby river or defensive position) or because of a resource (Mines or forest). You still haven't explained why we even have other villages if Trollsbane has everything you could really need. From a non-TB view, I simply see Trollsbane as Raping the rest of the island of their resources and people. This has to be addressed if we want more active villages.

Also, I may agree with you about more role-plying is needed, but your example of a revolt won't create any long-lasting RP. After all, didn't Dusty just try to spur some interest in a Government in Greenbriar lately, despite resistance from some. What did it gain? Nothing. I have yet to see more players come to Greenbriar than when I started. I believe that before the roleplay can begin, we must draw players to the villages with "REAL" Advantages to be there, such as special equipment or resources available in that village. I still say Trollsbane has too much.

Disconnecting the depots will only increase the problem, creating more 'victims' for Trollsbane to rape. Heck, why don't we just change the island name from Gobiath to Trollsbane while we're at it? Hmmm......Stephen's bucking for Emporer isn't he? Tell us the truth. :lol:

My arguement was not pitiful at all, you simply ignored the points. Why do towns need more advantages over Trolls Bane? I already told you the advantages, Silverbrand has an awesome coal mine right next to it's gate, Greenbriar has WAY more farming land then Trolls Bane, Varshikar has the resources to make projects completed in half the time it takes Trolls bane because they can get to sand quicker.

The fact that Trolls Bane is more productive, (mind you before the current government of Trolls bane, even with pendar, no one bothered to join the citizenry), is because the government DOES things actively. We cause roleplay, we cause political strife and this makes players WANT to be apart of that. From 3 years of playing illa, making guilds, has taught me if you want a successful guild you must do something that will draw players to play with you. You must be interesting.

And your roleplay just was not interesting, it was not radical enough to restart the greenbriar community. When Stephen is approached by a halfling whom wants to join Trolls Bane, I always have Stephen tell them it would be funner in Greenbriar, however, they always tell me, "it is boring and nothing happens." And these are not bad roleplaying halfers, these are people who play their halfers the way they should be played, they just want to play hide and seek and farm. But the player also wants to Play with someone and not NPCs.

My advice, besides accepting this depot system disconnection, if it does not go over well for the next month or two just take it away ;) . But also, my advice to other towns, simply be ambitious. It has worked for me everytime.
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Post by Luthor Zathanis »

Ich finde, es sollte, falls es zu der trennung kommt, eine möglichkeit geben große mengen an waren von ort zu ort zu transportieren, wie zum beispiel kutschen oder wägen, mit deren hilfe der char dann ne größere menge (zum beispiel normal x 10 oder so) transportieren kann. ansonsten is das glaub ich zu happig, ich mein wie sollen dann die schmiede aus silverbrand ihr zeugs verkaufen? oder die bergarbeiter? die können ja schlecht 10 oder 20 mal von silver nach tb laufen, nur um alles dort zu haben.
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Post by Misjbar »

My advice, besides accepting this depot system disconnection, if it does not go over well for the next month or two just take it away Wink . But also, my advice to other towns, simply be ambitious. It has worked for me everytime.
Troll's Bane does not require much ambition to make it sprawling with players hun. Dusty brought up more than valid points, and you ignore those as well. We are screwed with Troll's Bane still having everything. Maybe in a lesser amount, but they DO have it!
That is what screws over the rest of the towns. In Troll's Bane you just have it all, and that has nothing to do with ambition.
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Garett Gwenour
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Post by Garett Gwenour »

No, in Trolls Bane we have active citizens because things are built and there are future goals and mission statements. I would infact be thoroughly pissed if what Trolls Bane has always had was taken away because players cannot figure out how to do things without technical advantages.
And we have other villages because they are race designed. Do something that involves your race and not a skill maybe? It works for the orcs and occasionally for the dwarves.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

No, in Trolls Bane we have active citizens because things are built and there are future goals and mission statements.
Trollsbane was ever active, even without things that gets built and goals. without an active leadership.
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Post by Misjbar »

Hey, I was going to say that. But then again, I already DID *looks to Garett*.
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Juniper Onyx
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Post by Juniper Onyx »

Garett Gwenour wrote: The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt.......

You must be interesting........

And your roleplay just was not interesting, it was not radical enough to restart the greenbriar community........... But also, my advice to other towns, simply be ambitious. It has worked for me everytime.
OK.......Are you seriously suggesting that Halflings begin a revolt? Declare war or something? What do you mean by ambitious???? I roleplay a halfling as close as it should be without seeming preposterous.........But I guess that isn't 'exciting' enough to some.

Roleplay isn't the problem. It is the concentration of resources in Trollsbane's favor. The other villages simply don't have enough to keep people out there.

I still think Trollsbane likes to be the center of everything and as long as you and others don't see that, the other villages will continue to be inactive and raped by Trollsbane of their resources and people. :roll:
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Kevin Lightdot
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Post by Kevin Lightdot »

Arameh_ wrote:Good luck carrying 2000 iron ore and 2000 coal in your backpack.

Edit : You shit
Atleast it gives you a reason to hire carriers (=noobs)
Sun Long wrote:Luv ya, Kevin...
Ofcource you do, doesn't everyone? :D

Especialy Donal!
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Arameh
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Post by Arameh »

Kevin Lightdot wrote:
Arameh_ wrote:Good luck carrying 2000 iron ore and 2000 coal in your backpack.

Edit : You shit
Atleast it gives you a reason to hire carriers (=noobs)
Sun Long wrote:Luv ya, Kevin...
Ofcource you do, doesn't everyone? :D

Especialy Donal!
well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.

Well I too am for that the depot gets unlinked, but after we find something to move stuff around citys, I dont think its something that is much urgent.
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Kevin Lightdot
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Post by Kevin Lightdot »

Arameh_ wrote:
Kevin Lightdot wrote:
Arameh_ wrote:Good luck carrying 2000 iron ore and 2000 coal in your backpack.

Edit : You shit
Atleast it gives you a reason to hire carriers (=noobs)
Sun Long wrote:Luv ya, Kevin...
Ofcource you do, doesn't everyone? :D

Especialy Donal!
well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.

Well I too am for that the depot gets unlinked, but after we find something to move stuff around citys, I dont think its something that is much urgent.
Didn't think about that part. I remember one running off with Kevin's hard earned rusty old dagger.
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Nitram
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Post by Nitram »

I want to see all this voters online at one time. Then i'm happy ;)
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Post by Sess'sth »

Arameh_ wrote:well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.
I hope you don't hire random people to carry your stuff! :? Ask your trusted friends to help you...
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Post by Miklorius »

Nitram wrote:I want to see all this voters online at one time. Then i'm happy ;)
114 Votes at the moment... Let's say half of it are different players - can the server handle over 50 logged-in players?
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Post by Misjbar »

According to the statistics yes. ;) Well..Barely.
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Nitram
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Post by Nitram »

Normaly the server should be able to handle far more players.
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