I know as much as i know before...
Thanks...
(i hope all of you did just vote one time and not with each character account

Moderator: Gamemasters
@Garrett: That was pitiful. Are you trying to say that these few little obscure points are supposed to make players throng to those towns??? I dont think so. C'mon, how about some REAL advantages to the villages over Trollsbane. After all, weren't most towns in the middle ages located because of either location (nearby river or defensive position) or because of a resource (Mines or forest). You still haven't explained why we even have other villages if Trollsbane has everything you could really need. From a non-TB view, I simply see Trollsbane as Raping the rest of the island of their resources and people. This has to be addressed if we want more active villages.Garett Gwenour wrote:@Juniper - That is incorrect. Silverbrand has a coal mine right next to the city, so it has the fastest and most efficient way to get coal. Varshikar is closest to sand (needed for glassblowing and creating buildings), as well as a mine near their city, about as close as Trolls Bane. Greenbriar has more farms, more trees, more houses, closer to a depot then Trolls Bane.
The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt. And so Varshikar would become active. (this was proven to happen with Silverbrand during the earlier revolt, the problem was however, nothing was changed do to GM interferences and so the players who played during that time gave up interest to a game where GMs decide the outcome).
Juniper Onyx wrote:@Garrett: That was pitiful. Are you trying to say that these few little obscure points are supposed to make players throng to those towns??? I dont think so. C'mon, how about some REAL advantages to the villages over Trollsbane. After all, weren't most towns in the middle ages located because of either location (nearby river or defensive position) or because of a resource (Mines or forest). You still haven't explained why we even have other villages if Trollsbane has everything you could really need. From a non-TB view, I simply see Trollsbane as Raping the rest of the island of their resources and people. This has to be addressed if we want more active villages.Garett Gwenour wrote:@Juniper - That is incorrect. Silverbrand has a coal mine right next to the city, so it has the fastest and most efficient way to get coal. Varshikar is closest to sand (needed for glassblowing and creating buildings), as well as a mine near their city, about as close as Trolls Bane. Greenbriar has more farms, more trees, more houses, closer to a depot then Trolls Bane.
The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt. And so Varshikar would become active. (this was proven to happen with Silverbrand during the earlier revolt, the problem was however, nothing was changed do to GM interferences and so the players who played during that time gave up interest to a game where GMs decide the outcome).
Also, I may agree with you about more role-plying is needed, but your example of a revolt won't create any long-lasting RP. After all, didn't Dusty just try to spur some interest in a Government in Greenbriar lately, despite resistance from some. What did it gain? Nothing. I have yet to see more players come to Greenbriar than when I started. I believe that before the roleplay can begin, we must draw players to the villages with "REAL" Advantages to be there, such as special equipment or resources available in that village. I still say Trollsbane has too much.
Disconnecting the depots will only increase the problem, creating more 'victims' for Trollsbane to rape. Heck, why don't we just change the island name from Gobiath to Trollsbane while we're at it? Hmmm......Stephen's bucking for Emporer isn't he? Tell us the truth.
Troll's Bane does not require much ambition to make it sprawling with players hun. Dusty brought up more than valid points, and you ignore those as well. We are screwed with Troll's Bane still having everything. Maybe in a lesser amount, but they DO have it!My advice, besides accepting this depot system disconnection, if it does not go over well for the next month or two just take it away Wink . But also, my advice to other towns, simply be ambitious. It has worked for me everytime.
OK.......Are you seriously suggesting that Halflings begin a revolt? Declare war or something? What do you mean by ambitious???? I roleplay a halfling as close as it should be without seeming preposterous.........But I guess that isn't 'exciting' enough to some.Garett Gwenour wrote: The reason Trolls Bane is so popular is because no one has the balls to do exciting roleplay in other towns. If someone were to start a revolution in Varshikar I garuntee you, not only would those with current Varshikari characters play more often, but at least 10 other people would make characters just to be involved in the roleplay of a revolt.......
You must be interesting........
And your roleplay just was not interesting, it was not radical enough to restart the greenbriar community........... But also, my advice to other towns, simply be ambitious. It has worked for me everytime.
well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.Kevin Lightdot wrote:Atleast it gives you a reason to hire carriers (=noobs)Arameh_ wrote:Good luck carrying 2000 iron ore and 2000 coal in your backpack.
Edit : You shit
Ofcource you do, doesn't everyone?Sun Long wrote:Luv ya, Kevin...![]()
Especialy Donal!
Didn't think about that part. I remember one running off with Kevin's hard earned rusty old dagger.Arameh_ wrote:well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.Kevin Lightdot wrote:Atleast it gives you a reason to hire carriers (=noobs)Arameh_ wrote:Good luck carrying 2000 iron ore and 2000 coal in your backpack.
Edit : You shit
Ofcource you do, doesn't everyone?Sun Long wrote:Luv ya, Kevin...![]()
Especialy Donal!
Well I too am for that the depot gets unlinked, but after we find something to move stuff around citys, I dont think its something that is much urgent.
I hope you don't hire random people to carry your stuff!Arameh_ wrote:well with the numbers I said, (which are possible), you need to have many n00bs, I guess it could be possible in one week if you are around n00bs constantly and that you buys tons of portals and that you accept that 1/4 of the materials get either stolen, lost, or that a n00bs log out with it and never log back in.