Dangerous changes to Gobiath

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

User avatar
Azuros
Posts: 1166
Joined: Mon Feb 06, 2006 2:29 am
Contact:

Post by Azuros »

its not just the quests though, Trollsbane is convinient for people, everyone is there, there is a multitude of resources, and monsters, sure the other places have resources and monsters as well but its the people keeping others tied to Trollsbane
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

the reason no one frequents tol vamina, greenbriar and so on is because nothing is happening there. You all play on the boards great during election, but what would draw you to log on and play in vanima?
Do something interesting and people will want to play with you. It is that simple.
User avatar
Juniper Onyx
Master NPC Scripter
Posts: 1823
Joined: Mon May 22, 2006 12:13 am
Location: Columbia, MO USA

Post by Juniper Onyx »

Wow! What a flurry of posts! I have a couple of comments:

1) Here in St. Louis we have the 'Wild Canid' Sanctuary where they rescue and breed grey wolves and release them to the wild. When you look at one of those 'up close', you cant kill or even deter one barehanded. To think so, is just childhood fantasy. Even if you could kick it in the nose, it would just rip into your foot and leg and then feast upon your innards as you bleed to death. They are very fast and could reasonably kill any novice fighter. When they attack in packs, forget it! Even your 'tanks' could be taken down. I think the speed is good, Kill strength is a tad high, health should be lowered, and they should travel in packs. They should never spawn near towns or along the roads. Even fire should scare them away. Just an opinion.

2) Game dynamics : What is Gobiath?
Is it supposed to be like 'real life' where everything is random and "things' just happen? ((Tough luck on Newbies - Sink or Swim))
OR
Is it gradual, beginning from a central 'newbie-friendly' location with harder monsters (and greater rewards!) further away from this central point?

It seem that currently, we have a little of both. Thats a problem. Yes, the randomness is good, and we start Newbies off in the center, but because of certain things such as ore, entrails, and carpenter tools, we expect them to travel relatively early to develop skills, hence getting killed early. ((Newbies should have all they need where they start until they have learned enough to hold their own, or run very fast!))

On the contrary, the 'ubercharacters' become bored because even though they have traveled to Hell and back....there's nothing particularly special in the rewards of those travels. So I've seen them concentrate more on Roleplay (Which is good, dont get me wrong), but perhaps because they have all they need in Trollsbane, they think "Its more fun here, why go anywhere else?". Thinks about it. They have everything you could possibly need, there's a mine, farm, pigs, trees, the ONLY Library, a working Tavern, the only weapons shop, Basically there's TOO MUCH in the center and not enough in other towns. Hence the people congregating there. ((All the rare items and special and higher skills should be further away and harder to get, then 'Ubercharacters' will have more reason to travel to far away lands and STAY there developing higher skills))

I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics. I believe there is room for improvement on a 'grand' scale. Decide which of the two dynamics you wish to gravitate toward and adjust the game accordingly.

Its all just an opinion, but I hope it helps. 8)
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

I'm curious as to how even a pack of fifty wolves could take down a tank..
User avatar
Nalzaxx
Posts: 1234
Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts

Post by Nalzaxx »

LoL :roll:
User avatar
Juniper Onyx
Master NPC Scripter
Posts: 1823
Joined: Mon May 22, 2006 12:13 am
Location: Columbia, MO USA

Post by Juniper Onyx »

Poots wrote:I'm curious as to how even a pack of fifty wolves could take down a tank..
Your kidding right? Tank was in quotes and was therefore figurative for an 'Ubercharacter' or those super fighters with the best armor and weapons. I think everyone got my meaning. And yes, a pack of no less than five, I believe, could reasonably be expected to take one out. After all, even he is on foot. Now, if he was on a horse, that would be another story.......((Speaking of which, can't we get horses sometime?)) :D

P.S. I wanna Pony! :lol:
User avatar
jregan91
Posts: 129
Joined: Thu Feb 09, 2006 1:56 pm
Location: here there when i find a map ill tell you
Contact:

Post by jregan91 »

i would prefer a pet DRAGON :twisted: i can see it now me flying across gobiath hunting pah easy
User avatar
Japheth
Posts: 1024
Joined: Sun Apr 10, 2005 11:31 pm

Post by Japheth »

Juniper Onyx wrote:I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics.
Uh, why just the leaders? That would be about five players meeting with the staff, which would not be beneficial for the game in the slightest. In the past there have been conversations in the Illarion mIRC between all players and staff, but these have often descended into questions involving players asking how they can get on the staff.

So, if you want to bring up any matter with a member of staff, the general board is the place to do it.
User avatar
Juniper Onyx
Master NPC Scripter
Posts: 1823
Joined: Mon May 22, 2006 12:13 am
Location: Columbia, MO USA

Post by Juniper Onyx »

Hmmm.......I'd like to see that sometime. Care to try it?

Even Full plate has gaps and is held together by leather straps, allowing for mobility. This is where, coincidentally, archers have their greatest impact, in these gaps. Sure, arrows pierce armor, but many skilled archers (up close) would aim for the gaps to get a sure kill. Once archers began to dominte the battlefields of Europe, armor became quickly discarded as 'useless'. I dont see why wolves would be any different. Ever seen a police dog in training? Wolves are worse because they just kill, anyway they can. It's survival. They could reasonably knock a fighter to the ground, tug and maul at the armor, chew through the straps and get to the juicy inside. If there's a scent, blood or possible food inside that armor, a pack of wolves, if they're hungry enough, will get to it.

The only reason wolves began to die out was because of the gun, not the sword.
User avatar
Juniper Onyx
Master NPC Scripter
Posts: 1823
Joined: Mon May 22, 2006 12:13 am
Location: Columbia, MO USA

Post by Juniper Onyx »

Well, the wolves aren't necessarily 'programmed' to attack deer, are they? They do attack people though when with all the animals about, they wouldn't have to (I agree with you), so we have to RP the best we can, right? So they must be starving IG.
User avatar
Juniper Onyx
Master NPC Scripter
Posts: 1823
Joined: Mon May 22, 2006 12:13 am
Location: Columbia, MO USA

Post by Juniper Onyx »

Japheth wrote:
Juniper Onyx wrote:I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics.
Uh, why just the leaders? That would be about five players meeting with the staff, which would not be beneficial for the game in the slightest. In the past there have been conversations in the Illarion mIRC between all players and staff, but these have often descended into questions involving players asking how they can get on the staff.

So, if you want to bring up any matter with a member of staff, the general board is the place to do it.
I also agree with you. Yes, all the people of Illarion "ideally" should be present, but is this really productive? Can everybody agree on game dynamics without some gridlock and arguement.
Maybe not the 'leaders' but I meant the "more experienced" players should be involved, and the fewer there are, the better they can work to resolve the problems. But then they 'should' bring recommendations to the public for some input but the work should be done by them with the staff. Just my opinion.
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

I should have this quote hot keyed somewhere :p
If i wanted full reality i would go down the street, Illi should be for fun.
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

So... why are trolls still wandering into town 3-5 times a day :P
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

Please!! Take away the uberstrong trolls, ogres and wolfes from normal routes between the towns! that is overkill, and it is NO gamefun! it just kills again and again the players. please take them away!
User avatar
Negyth
Posts: 146
Joined: Tue May 02, 2006 3:55 pm
Location: Bavaria
Contact:

Post by Negyth »

its not only a problem for the newbies, when i want to train with mummies, i find skeletons, red skeletons, wolves and trolls at both places, that cant be! Where should a newbie chara train up then? (i died several times today, killed by the troll whos standin at the path from trolls bane to silver, that just destroys the gamefun, as sammy said)
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

my char, with his stats that have to be so important and permanent (grrr) couldn't take a wolf with bright yellow skills. which wouldn't bother me much, except wolves happen to be in every forest there is, bandits too can be very deadly for me. and they block my mineing route!
User avatar
Urilen Quanasuard
Posts: 219
Joined: Wed Feb 22, 2006 11:00 pm
Location: .... Home? >_>

Post by Urilen Quanasuard »

I've never get out of the area of Troll's Bane anymore, except if I want to go to the graveyard or something.


It's just too risktaking now.

I agree that something must be changed.
User avatar
Cliu Beothach
Posts: 1932
Joined: Wed Dec 17, 2003 2:07 am
Location: Leaving, in the oceans of the moon.

Post by Cliu Beothach »

I travel constantly with both my most active chars, and I've only run into trouble once with each of them. Know how to fix it?

Vary your routes!
Last edited by Cliu Beothach on Fri Jun 02, 2006 2:01 am, edited 1 time in total.
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Urilen Quanasuard wrote: I agree that something must be changed.
How about, you suggest something? Whining is not useful, it only serves to annoy.
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

something changed, monsters are spawning in different places I think. Make those places further from commonly traveled places.
Fooser
Posts: 4725
Joined: Mon Dec 23, 2002 2:25 pm

Post by Fooser »

Cliu Beothach wrote:I travel constantly with both my most active chars, and I've only run into trouble once with each of them. Know how to fix it?

Vary your routes!
I guess nonadventurous chars are screwed then right?
User avatar
Cliu Beothach
Posts: 1932
Joined: Wed Dec 17, 2003 2:07 am
Location: Leaving, in the oceans of the moon.

Post by Cliu Beothach »

Fooser wrote:
Cliu Beothach wrote:I travel constantly with both my most active chars, and I've only run into trouble once with each of them. Know how to fix it?

Vary your routes!
I guess nonadventurous chars are screwed then right?
Varying a route is adventurous?

I take adventures every damn day then.
User avatar
Negyth
Posts: 146
Joined: Tue May 02, 2006 3:55 pm
Location: Bavaria
Contact:

Post by Negyth »

yes and free the ways to silverbrand/varshikar please... i cant get there with my druid, when even my dwarf (warrior with green skils) dies.. and there shouldnt be strong enemies at both places where you can find mummies, otherwhise no newbies will be able to train

Edit: Samantha said, die five times a day in the other topic, i died even ten times today -.- and not at usual fightin places... three times when trying to travel to silverbrand, one time when trying to train with the mummies in the north, where there where wolves, two times on my way to the crypta and some times when trying to find new ways to silverbrand without meetin wolves, skeleton, trolls, or even red skeletons
Last edited by Negyth on Fri Jun 02, 2006 2:08 am, edited 1 time in total.
Fooser
Posts: 4725
Joined: Mon Dec 23, 2002 2:25 pm

Post by Fooser »

Basically there are fairly direct ways to get point A to point B, and it is the quickest and easiest (maybe not) way to get there. A lot of people just want....to get from point A to B, and they go that way. Doing anything else is going out of your way.
User avatar
Cliu Beothach
Posts: 1932
Joined: Wed Dec 17, 2003 2:07 am
Location: Leaving, in the oceans of the moon.

Post by Cliu Beothach »

Fooser wrote:Basically there are fairly direct ways to get point A to point B, and it is the quickest and easiest (maybe not) way to get there. A lot of people just want....to get from point A to B, and they go that way. Doing anything else is going out of your way.
A few block movements is hardly a hassle.
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

There should be a bus time table at least..

I think Fooser would agree
User avatar
Shandariel el Lysanthrai
Posts: 584
Joined: Fri Jul 16, 2004 10:08 pm
Location: Somewhere on Vanima
Contact:

Post by Shandariel el Lysanthrai »

I encountered a Gnoll at the grey rose castle, right at it! the gnoll was faster than my agility 16 elfess! without salathe being near i would have been for sure dead. while walking to the grey rose castle!

That is ridiculous!
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Their spawn is waayyyy out in the forest, people tracking monsters near places isn't any spawn point placer's fault. Maybe theres a group of evil people actively doing this? It takes me like 20 rl mins to get from trollsbane to the gnoll spawn.
User avatar
Shandariel el Lysanthrai
Posts: 584
Joined: Fri Jul 16, 2004 10:08 pm
Location: Somewhere on Vanima
Contact:

Post by Shandariel el Lysanthrai »

Ever tried luring a Gnoll away from the depth of forrest? Do you know how much they hurt in your back?

Illarion was never about fighting. Now you can't even travel between towns without a mighty warrior at your side
Fooser
Posts: 4725
Joined: Mon Dec 23, 2002 2:25 pm

Post by Fooser »

Aristeaus wrote:There should be a bus time table at least..

I think Fooser would agree
Yup.
Post Reply