Dangerous changes to Gobiath
Moderator: Gamemasters
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Juniper Onyx
- Master NPC Scripter
- Posts: 1823
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
Wow! What a flurry of posts! I have a couple of comments:
1) Here in St. Louis we have the 'Wild Canid' Sanctuary where they rescue and breed grey wolves and release them to the wild. When you look at one of those 'up close', you cant kill or even deter one barehanded. To think so, is just childhood fantasy. Even if you could kick it in the nose, it would just rip into your foot and leg and then feast upon your innards as you bleed to death. They are very fast and could reasonably kill any novice fighter. When they attack in packs, forget it! Even your 'tanks' could be taken down. I think the speed is good, Kill strength is a tad high, health should be lowered, and they should travel in packs. They should never spawn near towns or along the roads. Even fire should scare them away. Just an opinion.
2) Game dynamics : What is Gobiath?
Is it supposed to be like 'real life' where everything is random and "things' just happen? ((Tough luck on Newbies - Sink or Swim))
OR
Is it gradual, beginning from a central 'newbie-friendly' location with harder monsters (and greater rewards!) further away from this central point?
It seem that currently, we have a little of both. Thats a problem. Yes, the randomness is good, and we start Newbies off in the center, but because of certain things such as ore, entrails, and carpenter tools, we expect them to travel relatively early to develop skills, hence getting killed early. ((Newbies should have all they need where they start until they have learned enough to hold their own, or run very fast!))
On the contrary, the 'ubercharacters' become bored because even though they have traveled to Hell and back....there's nothing particularly special in the rewards of those travels. So I've seen them concentrate more on Roleplay (Which is good, dont get me wrong), but perhaps because they have all they need in Trollsbane, they think "Its more fun here, why go anywhere else?". Thinks about it. They have everything you could possibly need, there's a mine, farm, pigs, trees, the ONLY Library, a working Tavern, the only weapons shop, Basically there's TOO MUCH in the center and not enough in other towns. Hence the people congregating there. ((All the rare items and special and higher skills should be further away and harder to get, then 'Ubercharacters' will have more reason to travel to far away lands and STAY there developing higher skills))
I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics. I believe there is room for improvement on a 'grand' scale. Decide which of the two dynamics you wish to gravitate toward and adjust the game accordingly.
Its all just an opinion, but I hope it helps.
1) Here in St. Louis we have the 'Wild Canid' Sanctuary where they rescue and breed grey wolves and release them to the wild. When you look at one of those 'up close', you cant kill or even deter one barehanded. To think so, is just childhood fantasy. Even if you could kick it in the nose, it would just rip into your foot and leg and then feast upon your innards as you bleed to death. They are very fast and could reasonably kill any novice fighter. When they attack in packs, forget it! Even your 'tanks' could be taken down. I think the speed is good, Kill strength is a tad high, health should be lowered, and they should travel in packs. They should never spawn near towns or along the roads. Even fire should scare them away. Just an opinion.
2) Game dynamics : What is Gobiath?
Is it supposed to be like 'real life' where everything is random and "things' just happen? ((Tough luck on Newbies - Sink or Swim))
OR
Is it gradual, beginning from a central 'newbie-friendly' location with harder monsters (and greater rewards!) further away from this central point?
It seem that currently, we have a little of both. Thats a problem. Yes, the randomness is good, and we start Newbies off in the center, but because of certain things such as ore, entrails, and carpenter tools, we expect them to travel relatively early to develop skills, hence getting killed early. ((Newbies should have all they need where they start until they have learned enough to hold their own, or run very fast!))
On the contrary, the 'ubercharacters' become bored because even though they have traveled to Hell and back....there's nothing particularly special in the rewards of those travels. So I've seen them concentrate more on Roleplay (Which is good, dont get me wrong), but perhaps because they have all they need in Trollsbane, they think "Its more fun here, why go anywhere else?". Thinks about it. They have everything you could possibly need, there's a mine, farm, pigs, trees, the ONLY Library, a working Tavern, the only weapons shop, Basically there's TOO MUCH in the center and not enough in other towns. Hence the people congregating there. ((All the rare items and special and higher skills should be further away and harder to get, then 'Ubercharacters' will have more reason to travel to far away lands and STAY there developing higher skills))
I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics. I believe there is room for improvement on a 'grand' scale. Decide which of the two dynamics you wish to gravitate toward and adjust the game accordingly.
Its all just an opinion, but I hope it helps.

- Juniper Onyx
- Master NPC Scripter
- Posts: 1823
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
Your kidding right? Tank was in quotes and was therefore figurative for an 'Ubercharacter' or those super fighters with the best armor and weapons. I think everyone got my meaning. And yes, a pack of no less than five, I believe, could reasonably be expected to take one out. After all, even he is on foot. Now, if he was on a horse, that would be another story.......((Speaking of which, can't we get horses sometime?))Poots wrote:I'm curious as to how even a pack of fifty wolves could take down a tank..

P.S. I wanna Pony!

Uh, why just the leaders? That would be about five players meeting with the staff, which would not be beneficial for the game in the slightest. In the past there have been conversations in the Illarion mIRC between all players and staff, but these have often descended into questions involving players asking how they can get on the staff.Juniper Onyx wrote:I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics.
So, if you want to bring up any matter with a member of staff, the general board is the place to do it.
- Juniper Onyx
- Master NPC Scripter
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- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
Hmmm.......I'd like to see that sometime. Care to try it?
Even Full plate has gaps and is held together by leather straps, allowing for mobility. This is where, coincidentally, archers have their greatest impact, in these gaps. Sure, arrows pierce armor, but many skilled archers (up close) would aim for the gaps to get a sure kill. Once archers began to dominte the battlefields of Europe, armor became quickly discarded as 'useless'. I dont see why wolves would be any different. Ever seen a police dog in training? Wolves are worse because they just kill, anyway they can. It's survival. They could reasonably knock a fighter to the ground, tug and maul at the armor, chew through the straps and get to the juicy inside. If there's a scent, blood or possible food inside that armor, a pack of wolves, if they're hungry enough, will get to it.
The only reason wolves began to die out was because of the gun, not the sword.
Even Full plate has gaps and is held together by leather straps, allowing for mobility. This is where, coincidentally, archers have their greatest impact, in these gaps. Sure, arrows pierce armor, but many skilled archers (up close) would aim for the gaps to get a sure kill. Once archers began to dominte the battlefields of Europe, armor became quickly discarded as 'useless'. I dont see why wolves would be any different. Ever seen a police dog in training? Wolves are worse because they just kill, anyway they can. It's survival. They could reasonably knock a fighter to the ground, tug and maul at the armor, chew through the straps and get to the juicy inside. If there's a scent, blood or possible food inside that armor, a pack of wolves, if they're hungry enough, will get to it.
The only reason wolves began to die out was because of the gun, not the sword.
- Juniper Onyx
- Master NPC Scripter
- Posts: 1823
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
- Juniper Onyx
- Master NPC Scripter
- Posts: 1823
- Joined: Mon May 22, 2006 12:13 am
- Location: Columbia, MO USA
I also agree with you. Yes, all the people of Illarion "ideally" should be present, but is this really productive? Can everybody agree on game dynamics without some gridlock and arguement.Japheth wrote:Uh, why just the leaders? That would be about five players meeting with the staff, which would not be beneficial for the game in the slightest. In the past there have been conversations in the Illarion mIRC between all players and staff, but these have often descended into questions involving players asking how they can get on the staff.Juniper Onyx wrote:I believe the leaders of Gobiath ((Illarion in General)) and the GM's should have a meeting about game dynamics.
So, if you want to bring up any matter with a member of staff, the general board is the place to do it.
Maybe not the 'leaders' but I meant the "more experienced" players should be involved, and the fewer there are, the better they can work to resolve the problems. But then they 'should' bring recommendations to the public for some input but the work should be done by them with the staff. Just my opinion.
- Garett Gwenour
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- Samantha Meryadeles
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its not only a problem for the newbies, when i want to train with mummies, i find skeletons, red skeletons, wolves and trolls at both places, that cant be! Where should a newbie chara train up then? (i died several times today, killed by the troll whos standin at the path from trolls bane to silver, that just destroys the gamefun, as sammy said)
- Urilen Quanasuard
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- Cliu Beothach
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I travel constantly with both my most active chars, and I've only run into trouble once with each of them. Know how to fix it?
Vary your routes!
Vary your routes!
Last edited by Cliu Beothach on Fri Jun 02, 2006 2:01 am, edited 1 time in total.
- Garett Gwenour
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- Cliu Beothach
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- Location: Leaving, in the oceans of the moon.
Varying a route is adventurous?Fooser wrote:I guess nonadventurous chars are screwed then right?Cliu Beothach wrote:I travel constantly with both my most active chars, and I've only run into trouble once with each of them. Know how to fix it?
Vary your routes!
I take adventures every damn day then.
yes and free the ways to silverbrand/varshikar please... i cant get there with my druid, when even my dwarf (warrior with green skils) dies.. and there shouldnt be strong enemies at both places where you can find mummies, otherwhise no newbies will be able to train
Edit: Samantha said, die five times a day in the other topic, i died even ten times today -.- and not at usual fightin places... three times when trying to travel to silverbrand, one time when trying to train with the mummies in the north, where there where wolves, two times on my way to the crypta and some times when trying to find new ways to silverbrand without meetin wolves, skeleton, trolls, or even red skeletons
Edit: Samantha said, die five times a day in the other topic, i died even ten times today -.- and not at usual fightin places... three times when trying to travel to silverbrand, one time when trying to train with the mummies in the north, where there where wolves, two times on my way to the crypta and some times when trying to find new ways to silverbrand without meetin wolves, skeleton, trolls, or even red skeletons
Last edited by Negyth on Fri Jun 02, 2006 2:08 am, edited 1 time in total.
- Cliu Beothach
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A few block movements is hardly a hassle.Fooser wrote:Basically there are fairly direct ways to get point A to point B, and it is the quickest and easiest (maybe not) way to get there. A lot of people just want....to get from point A to B, and they go that way. Doing anything else is going out of your way.
- Shandariel el Lysanthrai
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- Shandariel el Lysanthrai
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