Discussion: The Value of the Copper

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Llama
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Discussion: The Value of the Copper

Post by Llama »

I was thinking.. this is an economical discussion really.

When I used to use Eliron (almost a year ago now), a copper coin was worth.. a lot.

We used to sell handles for 3 coins each; oh and even a very staff wouldn't cost more than 150 coins or so.
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Nowadays:

Lor-Angur armor 1500 coins.
An average waraxe 250 coins or so

And it lasts less...
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Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
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Lance Thunnigan
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Post by Lance Thunnigan »

-
Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
I am. :lol:
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Gro'bul
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Post by Gro'bul »

Eliza sells lor-angur for 2000, she always has. The dwarf has sold the war axe for 250 since he's been there. I fail to see the "changes in prices" your talking about. Weapons seem to last longer with higher skill and lots of parrying/dodging.
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Llama
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Post by Llama »

I meant player-run...

Blacksmiths gain LOTS of coins
The other professions don't.. or rarely do
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Garett Gwenour
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Post by Garett Gwenour »

no, you can make a lot of money in all skills.
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Arameh
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Post by Arameh »

Garett Gwenour wrote:no, you can make a lot of money in all skills.
No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones? :P . But, I must say the new fighting system made all that better, since peoples now buy training stuff from lesser smiths and carpenter as example, so now its less apparent..
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Cliu Beothach
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Post by Cliu Beothach »

Arameh_ wrote:
Garett Gwenour wrote:no, you can make a lot of money in all skills.
No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones? :P . But, I must say the new fighting system made all that better, since peoples now buy training stuff from lesser smiths and carpenter as example, so now its less apparent..
Herb Lore can get you decent pay as well as any raw resource collection.
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Post by Retlak »

Farming makes you very rich.
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Post by Damien »

PKing too !

:P
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Post by Mystra »

You have played for too long :)

100 coppers is a fortune for me
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Garett Gwenour
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Post by Garett Gwenour »

Yep, and we give recruits 100 coppers a week :)

So no, the current money system is perfecto.
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Post by Fooser »

Inflation is caused by an increased amount of a currency in circulation, so maybe they should just delete everyones coins??
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Thariel Feuersturm
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Post by Thariel Feuersturm »

hey guys, there is no problem. The devs will raise the prices, so that copper is the small change. I think, that is the reason why we have now goldcoins.

And: you can make 10 silvers a day if you really want(but it takes his time). And every fighter can make 5 silver by fighting in chergas crypt.

You see, there is nothing to worry
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Estralis Seborian
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Post by Estralis Seborian »

What the economy really needs is a money sink. A way to get rid of the money without gaining something in return.

Examples:
Teleport books
Arena NPC
Identify-my-stuff NPC
Teach-me-ancient NPC

Please think about other money sinks, like...?

Copper will be the coin for change and tip in future. This is necessary due to the resolution the currency needs - just think about a world without quarters and dollar bills, this is somehow the old state.
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Juniper Onyx
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Post by Juniper Onyx »

Money sink, huh?

How about allowing people to 'buy' land, mines or buildings and give them a Title to the property. That should cure the money excess.

Another idea would be to 'pay' GM's for things you want, such as a cart, an NPC, a bridge, among other things.

Of course, then taxes and thieves (sometimes the same thing) have always solved the problem too, havent they?
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Isilwen
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Post by Isilwen »

I also like the idea of buyable houses/land, but:

1. Person buys house
2. Person leaves game
3. House goes unused for ages
Mystra
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Post by Mystra »

If it was possible to rent something, that could be a money sink.

Rent a sassy sword for x days and it will be removed when time has passed.

Might be hard to implement but... how about a hairdresser that really changed the hair colour of the avatar?
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Estralis Seborian
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Post by Estralis Seborian »

pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
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Llama
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Post by Llama »

I liek the idea of buying land, it would give a chance for the Feudal system in action.

And why should a house get deleted? We could always do "the stephen" on it... ((3 guesses what that means :twisted: ))
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Juniper Onyx
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Post by Juniper Onyx »

Estralis Seborian wrote:pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
Why would anybody give money for nothing of value in return?

Problem is, there is nothing that a player couldn't do for himself. Now if there was a way to buy skills (say through apprenticeship or tutoring) that would be something! If a character had enough money, they could apprentice as a 'Tailor' for example and the time to 'learn' the skills would be greatly reduced learning from an NPC 'master' than trying to learn it for oneself as currently we have. It just makes sense and is very easy to RP with, but the skill advancement would have to reflect this or its worthless.

Something to consider.
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Post by Samantha Meryadeles »

Teach-me-ancient NPC
I hope that was a joke? Ancient should be never taught by a npc!! Ancient is the language of magic, and should be just available for mages! Or it's existence use would be becoming nonsense
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Post by Misjbar »

You can pay players to teach ancient to you though. So such an NPC is not at all necessary. I thought we should put as much focus on the players, not on new NPCs?
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Estralis Seborian
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Post by Estralis Seborian »

That was an example for a money sink. Not a joke, but nothing I would implement. Or are you laughing?

If you brainstorm, it is common to collect ideas first and rule out the bad ones later. If you rule out everything immediatly, you can skip the whole brainstorming.

Better: Teach-me-[insert a skill] NPC ;-)
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Llama
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Post by Llama »

Ideas:

a) Healing NPC
b) Teaching skills NPC
c) Giving money used to buy a certain kind of ability (Like Tithing points in UO for Paladins)
d) Having to pay to cross certain areas (toll booth)
e) NPC Guards avalable for HIRE
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Dónal Mason
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Post by Dónal Mason »

Actually, NPCs to teach the very basics of a skill aren't a bad idea. They could tell you some of how to use the skill IC, and up your skill a little. For money, of course.

It's true that this game has virtually no money sinks, and does need some.

Edit: NPCs who charge to very quickly, but not instantly, fill health, mana and food bars. NPC guards are a problem. I don't think we have any AI for it. NPCs either attack you or don't attack. An NPC run toll booth is pretty meh.
Last edited by Dónal Mason on Wed May 31, 2006 7:44 pm, edited 1 time in total.
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Nalzaxx
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Post by Nalzaxx »

What about a casino?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

NPC Selling rare items you can't find somewhere other. There was once a halfling who sold artifacts of different kind. Like fire war axes. Once he sold them, and in a few weeks maybe something other.
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Thariel Feuersturm
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Post by Thariel Feuersturm »

Casino is a great idea.
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Nalzaxx
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Post by Nalzaxx »

Would give people something to do other than standing outside the shop.
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Nalzaxx
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Post by Nalzaxx »

@Xalliar: Well, some kind of gambling place then.


Next Idea: Howabout a brothel?

:roll:
Last edited by Nalzaxx on Wed May 31, 2006 8:05 pm, edited 1 time in total.
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