Discussion: The Value of the Copper
Moderator: Gamemasters
Discussion: The Value of the Copper
I was thinking.. this is an economical discussion really.
When I used to use Eliron (almost a year ago now), a copper coin was worth.. a lot.
We used to sell handles for 3 coins each; oh and even a very staff wouldn't cost more than 150 coins or so.
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Nowadays:
Lor-Angur armor 1500 coins.
An average waraxe 250 coins or so
And it lasts less...
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Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
When I used to use Eliron (almost a year ago now), a copper coin was worth.. a lot.
We used to sell handles for 3 coins each; oh and even a very staff wouldn't cost more than 150 coins or so.
-
Nowadays:
Lor-Angur armor 1500 coins.
An average waraxe 250 coins or so
And it lasts less...
-
Is anyone else troubled by this apparent, inflation? and lack of balance with price /job?
- Lance Thunnigan
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- Garett Gwenour
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No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones?Garett Gwenour wrote:no, you can make a lot of money in all skills.

- Cliu Beothach
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Herb Lore can get you decent pay as well as any raw resource collection.Arameh_ wrote:No, you cant become rich while baking, nor farming, nor with herb lore (as far as I know of it). The thing is, the only ones that gainbs money are the best ones, as example for smithing, will you buy an armor from Salathe or from an average smith? Prices are pretty much high too, I think it is because of the too high failing rate of smithing, like Salathe using 100 ingots to finally make an armor that is good, which means the smith needs to buy or mine tons of stuff, so his armor will cost loads. Same for carpentry, who buy average staves from Stephen, while Neeco sells excellent ones?Garett Gwenour wrote:no, you can make a lot of money in all skills.. But, I must say the new fighting system made all that better, since peoples now buy training stuff from lesser smiths and carpenter as example, so now its less apparent..
- Garett Gwenour
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- Thariel Feuersturm
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hey guys, there is no problem. The devs will raise the prices, so that copper is the small change. I think, that is the reason why we have now goldcoins.
And: you can make 10 silvers a day if you really want(but it takes his time). And every fighter can make 5 silver by fighting in chergas crypt.
You see, there is nothing to worry
And: you can make 10 silvers a day if you really want(but it takes his time). And every fighter can make 5 silver by fighting in chergas crypt.
You see, there is nothing to worry
- Estralis Seborian
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What the economy really needs is a money sink. A way to get rid of the money without gaining something in return.
Examples:
Teleport books
Arena NPC
Identify-my-stuff NPC
Teach-me-ancient NPC
Please think about other money sinks, like...?
Copper will be the coin for change and tip in future. This is necessary due to the resolution the currency needs - just think about a world without quarters and dollar bills, this is somehow the old state.
Examples:
Teleport books
Arena NPC
Identify-my-stuff NPC
Teach-me-ancient NPC
Please think about other money sinks, like...?
Copper will be the coin for change and tip in future. This is necessary due to the resolution the currency needs - just think about a world without quarters and dollar bills, this is somehow the old state.
- Juniper Onyx
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Money sink, huh?
How about allowing people to 'buy' land, mines or buildings and give them a Title to the property. That should cure the money excess.
Another idea would be to 'pay' GM's for things you want, such as a cart, an NPC, a bridge, among other things.
Of course, then taxes and thieves (sometimes the same thing) have always solved the problem too, havent they?
How about allowing people to 'buy' land, mines or buildings and give them a Title to the property. That should cure the money excess.
Another idea would be to 'pay' GM's for things you want, such as a cart, an NPC, a bridge, among other things.
Of course, then taxes and thieves (sometimes the same thing) have always solved the problem too, havent they?
- Estralis Seborian
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pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
- Juniper Onyx
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Why would anybody give money for nothing of value in return?Estralis Seborian wrote:pwning houses is not a new idea; just refer to the seahorse, such actions are done once in a while. However, this is not a constant money sink. I am searching for ways every char can spend some coins each and every day for without getting something of value in return. An example would be a healing NPC.
Problem is, there is nothing that a player couldn't do for himself. Now if there was a way to buy skills (say through apprenticeship or tutoring) that would be something! If a character had enough money, they could apprentice as a 'Tailor' for example and the time to 'learn' the skills would be greatly reduced learning from an NPC 'master' than trying to learn it for oneself as currently we have. It just makes sense and is very easy to RP with, but the skill advancement would have to reflect this or its worthless.
Something to consider.
- Samantha Meryadeles
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- Estralis Seborian
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That was an example for a money sink. Not a joke, but nothing I would implement. Or are you laughing?
If you brainstorm, it is common to collect ideas first and rule out the bad ones later. If you rule out everything immediatly, you can skip the whole brainstorming.
Better: Teach-me-[insert a skill] NPC
If you brainstorm, it is common to collect ideas first and rule out the bad ones later. If you rule out everything immediatly, you can skip the whole brainstorming.
Better: Teach-me-[insert a skill] NPC

- Dónal Mason
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Actually, NPCs to teach the very basics of a skill aren't a bad idea. They could tell you some of how to use the skill IC, and up your skill a little. For money, of course.
It's true that this game has virtually no money sinks, and does need some.
Edit: NPCs who charge to very quickly, but not instantly, fill health, mana and food bars. NPC guards are a problem. I don't think we have any AI for it. NPCs either attack you or don't attack. An NPC run toll booth is pretty meh.
It's true that this game has virtually no money sinks, and does need some.
Edit: NPCs who charge to very quickly, but not instantly, fill health, mana and food bars. NPC guards are a problem. I don't think we have any AI for it. NPCs either attack you or don't attack. An NPC run toll booth is pretty meh.
Last edited by Dónal Mason on Wed May 31, 2006 7:44 pm, edited 1 time in total.
- Samantha Meryadeles
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