Quest Feedback: Mean Mummies everywhere
Moderator: Gamemasters
Quest Feedback: Mean Mummies everywhere
Because Retlak is to shy i have to ask, the ones who where involved in this nice little quest.
We are talking about the players into mummies turning quest that was created by the players of Alkuurg and Retlak.
Technic Stuff done by me.
What did you think about this quest? Opinions are wanted.
Nitram
We are talking about the players into mummies turning quest that was created by the players of Alkuurg and Retlak.
Technic Stuff done by me.
What did you think about this quest? Opinions are wanted.
Nitram
- Samantha Meryadeles
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- Gabon Corad
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- Adano Eles
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- Location: Eiris sazun idisi, sazun hera duoder...
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
- Gort Greegog
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- Adano Eles
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- Location: Eiris sazun idisi, sazun hera duoder...
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
- Samantha Meryadeles
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- Joined: Wed Apr 27, 2005 2:48 pm
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I think it was quite good! And was it really 3 hours (in the arena)?! Anyways, you are right that there is not very much space for varietal RP when you are in such quarantine area. And I didn't really like how the "rescueing part" evolved... 
It was fun to attack as a skeleton, but unfortunately my character wasn't able to kill anyone
.
But I think it was not the best decision to start this quest only one day after the apparently very similar mummy quest (which seems to were more tenacious... [is that correct english!?]).
All in all, a filled weekend: mine accident, mummy quest, cursed soul, skeleton quest, cursed soul...

It was fun to attack as a skeleton, but unfortunately my character wasn't able to kill anyone

But I think it was not the best decision to start this quest only one day after the apparently very similar mummy quest (which seems to were more tenacious... [is that correct english!?]).
All in all, a filled weekend: mine accident, mummy quest, cursed soul, skeleton quest, cursed soul...
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
mean mummies
I think the idea of the mummie-quest was realy good. It also was fun to see how mummies act and to rescue them by destroying the altair.
But at the same time, there are few things which make me feel a bit unhappy about it. Maybe the reason for this was, that I came into this quest when a dwarf was attacked and all things were running for a while. So this dwarf played to be near the death. We hardly got him into caste and layed him into bed. And then, after we bandaged his wounds, when we went out of the room to discuss what to do next, he started to run around to tell Lennier something... in this moment i was a bit furious cause of his RP - nearly dead and not able to move before, and then running around!?!
However, this was not real part of the quest. So back to topic.
During the whole quest, I never really knew what to do, why these things are happening, why to hold mummies in castle, cause these magic-strength mummies could ran off all the time they wanted; and we did not know how to cure them. So I felt that I never was really "in" the quest and just a branch flowed within a river.
But i think this is just me, because I came too late, I guess. The idea behind it and the solution for it were well done as well as mummies RP.
Yesterday mummies, today skeletons, tomorrow ogres?
But at the same time, there are few things which make me feel a bit unhappy about it. Maybe the reason for this was, that I came into this quest when a dwarf was attacked and all things were running for a while. So this dwarf played to be near the death. We hardly got him into caste and layed him into bed. And then, after we bandaged his wounds, when we went out of the room to discuss what to do next, he started to run around to tell Lennier something... in this moment i was a bit furious cause of his RP - nearly dead and not able to move before, and then running around!?!
However, this was not real part of the quest. So back to topic.

During the whole quest, I never really knew what to do, why these things are happening, why to hold mummies in castle, cause these magic-strength mummies could ran off all the time they wanted; and we did not know how to cure them. So I felt that I never was really "in" the quest and just a branch flowed within a river.
But i think this is just me, because I came too late, I guess. The idea behind it and the solution for it were well done as well as mummies RP.

Yesterday mummies, today skeletons, tomorrow ogres?

Re: mean mummies
Demons!Siltaris wrote:tomorrow ogres?

Re: mean mummies
Join the clubSiltaris wrote: So I felt that I never was really "in" the quest and just a branch flowed within a river.

Myself and Retlak never really commanded the other mummies or directed anyone in this quest, and if you didn't get what you had to do, well, you would have been eaten by mummies.