A suggestion
Moderator: Gamemasters
- Gort Greegog
- Posts: 378
- Joined: Sun Oct 30, 2005 5:42 pm
- Location: Orc cave
Arameh is right on for the idea, he had no power over me to force me to write this by some means. I have no idea what his idea was but it still pwns
like my new pictue
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like my new pictue
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- Gort Greegog
- Posts: 378
- Joined: Sun Oct 30, 2005 5:42 pm
- Location: Orc cave
Arameh made me remove this post. if you want to see it pm me! or ask for it on msn.
Last edited by Gort Greegog on Wed Mar 29, 2006 5:10 am, edited 1 time in total.
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
Im not talking of coming back later to beat you off, even though they usually do with other guys. I meant that, just winning in a fight, and he flee, is useless, winning means nothing then, the character will just know how strong you are, get more peoples, then beat you up. And yes, my post made sence, read it entirely.Bloodhearte wrote:Yeah, I figured that much out.
But seriously, if he runs, there shouldn't be anything to worry about for the rest of the day. I mean, if the punk returns just after you beat him up, that's crappo RP...in which case you'd notify a MOD and he be dealt with. Hopefully.
Arameh_ wrote:This idea is good and all, i know that someone wearing a heavy armor shoult get tired more easily. But still, when 2 peoples duel, and its unfriendly, if the one with the light armor lose, then the one which his armor is a bit heavyier, will never catch him, even if the light armor guy is badly injured. In fact if injury dosent do anything, then everyone will be wearing light armor, cause they will know they CANNOT get killed by an armored guy, and already the light armors will give more evasion, and stuff like that. So in fact, you tell me that you want heavy armors to be useless in pvp, since there is no point in attacking a player just to see him flee. When we think about it, no better against NPCs, you get badlucky, a NPC makes a crit, ohh! you cant flee youre too slow. And what about the mages? They wear light stuff you know, so heavy warriors will never catch them, because they are slower? The mages then just take a good distance, send a fireball, take more distance, send another fireball, take some distance, send a fireball, and poof, no more heavy warrior.
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
I played a character called Xerake. He was pretty much unmatched in his prime, and this was back in the day when nobody dropped stuff when they died. Some guys ran, some guys stuck around. So, yeah, I think I'm pretty qualified to give my opinion on this subject.
But I don't know what else to tell you. A win is a win. He can't hurt your character anymore. He lost. Does your character want purple hearts or something?
But I don't know what else to tell you. A win is a win. He can't hurt your character anymore. He lost. Does your character want purple hearts or something?
As i said 3x, he will come back angry with more peoples to beat you, then take your stuff, 3x ****** time! Also, the game changed since then, illarion is different from when it was in 2000.
Last edited by Arameh on Wed Mar 29, 2006 5:34 am, edited 1 time in total.
Powergamer.Bloodhearte wrote:I played a character called Xerake. He was pretty much unmatched in his prime, and this was back in the day when nobody dropped stuff when they died. Some guys ran, some guys stuck around. So, yeah, I think I'm pretty qualified to give my opinion on this subject.
But I don't know what else to tell you. A win is a win. He can't hurt your character anymore. He lost. Does your character want purple hearts or something?

- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
Then he's guilty of being a dumbass. Take it to somebody.Arameh_ wrote:As i said 3x, he will come back angry with more peoples to beat you,
Can I get you a nice warm glass of STFU? It's the same concept. So again, why is it so important for him to become a cloud?then take your stuff, 3x ****** time! Also, the game changed since then, illarion is different from when it was in 2000.
@Fooser - Manges mes briefs.
- Bloodhearte
- Posts: 1169
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- Location: Yes please.
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- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
First of all, Arameh, if you are looking to make the fight "costly" for the one loosing, stick to my proposal.
Why ?
Simply, because if the character fleeing wants to flee a greater distance without building up fatigue points that force him to stop/slow down after a time, he'll most likely start dropping all his precious but heavy stuff.
What is sweeter then seeing your opponent running through Trollsbane scared and naked?
However, you are still influenced on your fatigue points.
If you are carrying something heavy in your backpack, it will slow you down after a while, because your fatigue reached a critical value that either reduces your speed or forces your character to a complete halt if he don't want to faint.
I guess you know that with the right combination of attributes, some skill and the lack of magical defense on the target, mages can put up with some nasty damage spells.
With the new quickslot function of the spellbooks they are even able to let thier spells rain on you rather quickly.
Now imagine you just scored 3 fireballs in a row form a mage in a little distance from your characters position.
Now you want your character to attack him, but suddenly you realize that this attack shredded enough HPs of your character to slow him down significantly.
At this point you have lost this fight.
You do not have to option to attack, since your character cannot catch up with the mage if he decides to start moving.
You do not have to option to flee, since the mage can easily catch up to your character.
All you can do is:
Go to the kitchen and make yourself a nice hot cup of coffee.
The same situation in my system would be different.
I just scored 3 fireballs in a row on my character, he lost a good bunch of HPs, and I decide that its time to attack.
I can easily move my character at his usual speed towards my target, somewhere in the background the Fatigue-Counter starts its work and increases with every step my character takes.
But since my character does not intend to travel a huge distance I wont even notice any effect.
My character can close in to the mage and show him what a huge axe-blade can do to an unamored victim (Yeah! Feel the pain, Mage-geek!).
Fleeing from my character and attacking him with magic is something I consider impossible at the momet, if you are a normal human with just two arms.
You would have to use the mouse to select your runes (assuming the mage consumed his quickslot spells), one need to hold ALT for the spellbook and one would have to hammer the arrow keys to keep distance to my character.
I consider this a much more balanced and fair situation.
Even when it looks bad for the mage now, he has still a real chance to win such a fight.
Why ?
Simply, because if the character fleeing wants to flee a greater distance without building up fatigue points that force him to stop/slow down after a time, he'll most likely start dropping all his precious but heavy stuff.
What is sweeter then seeing your opponent running through Trollsbane scared and naked?
If "everyone" and his dog are wearing light armors (something rather realistic), then everybody has the same chance on fleeing and being caught again.Arameh_ wrote: In fact if injury dosent do anything, then everyone will be wearing light armor, cause they will know they CANNOT get killed by an armored guy, and already the light armors will give more evasion, and stuff like that.
However, you are still influenced on your fatigue points.
If you are carrying something heavy in your backpack, it will slow you down after a while, because your fatigue reached a critical value that either reduces your speed or forces your character to a complete halt if he don't want to faint.
Actualy these mages are even worse when we stick to your system.Arameh_ wrote:And what about the mages? They wear light stuff you know, so heavy warriors will never catch them, because they are slower?
I guess you know that with the right combination of attributes, some skill and the lack of magical defense on the target, mages can put up with some nasty damage spells.
With the new quickslot function of the spellbooks they are even able to let thier spells rain on you rather quickly.
Now imagine you just scored 3 fireballs in a row form a mage in a little distance from your characters position.
Now you want your character to attack him, but suddenly you realize that this attack shredded enough HPs of your character to slow him down significantly.
At this point you have lost this fight.
You do not have to option to attack, since your character cannot catch up with the mage if he decides to start moving.
You do not have to option to flee, since the mage can easily catch up to your character.
All you can do is:
Go to the kitchen and make yourself a nice hot cup of coffee.
The same situation in my system would be different.
I just scored 3 fireballs in a row on my character, he lost a good bunch of HPs, and I decide that its time to attack.
I can easily move my character at his usual speed towards my target, somewhere in the background the Fatigue-Counter starts its work and increases with every step my character takes.
But since my character does not intend to travel a huge distance I wont even notice any effect.
My character can close in to the mage and show him what a huge axe-blade can do to an unamored victim (Yeah! Feel the pain, Mage-geek!).
Fleeing from my character and attacking him with magic is something I consider impossible at the momet, if you are a normal human with just two arms.
You would have to use the mouse to select your runes (assuming the mage consumed his quickslot spells), one need to hold ALT for the spellbook and one would have to hammer the arrow keys to keep distance to my character.
I consider this a much more balanced and fair situation.
Even when it looks bad for the mage now, he has still a real chance to win such a fight.
If a mage could knock your life down significantly before you could turn and start walking to them, then it doesn't matter the system, because they would just decimate you anyway. The original idea was to slightly slow down one who has been in a battle. It wouldn't look like you were carring 50 iron ores or anything, just enough for a fresh fighter to catch you. Say someone kills someone in town, the guard outside would be able to catch and kill the criminal. I do not think that this system would solve all problems, but I think it would help. The fact is people will find ways to abuse any fighting system that is put in place. Some can be solved completely(such as the old fighting with needles or walking behind a building), but I do not believe that this can.
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Character A at 95% speed will ALWAYS lose to Character B at 100% speed.
This is simply inacceptable.
Or in other words:
The Character that drops in speed first will ALWAYS lose.
Edit:
Since I have the feeling I am explaining my idea way to complicated I'll try to summarize it a bit:
This is simply inacceptable.
Or in other words:
The Character that drops in speed first will ALWAYS lose.
Edit:
Since I have the feeling I am explaining my idea way to complicated I'll try to summarize it a bit:
- You do not lose speed because of injuries
- You can get out of a fight anytime at full speed. (Fleeing)
- How far you can flee depends on how much weight a character carries.
- The more your character carries, the shorter the distance of full speed.
- After a while (Fatigue-Counter reaches X points) your character slows down/stops.
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- Estralis Seborian
- Posts: 12308
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- Location: Sir Postalot
- Contact:
I didn't read all posts, I feel I didn't miss much
First off, Keikan's idea to reduce the walking speed is much better than the original proposal. But wait, reduce the walking speed? What's the big benefit of this? I mean, besides combat, will the overall gaming experience benefit from being slowed down once in a while? We have the encumberance system that slows you down when carrying too much, I think this is sufficient. If you want to prevent human (or demihuman) tanks, it might be enough to adjust the weight of armor a bit.
Also, I think the time of the server programmers can be used much more better, like for [insert your most hated bugs here].

First off, Keikan's idea to reduce the walking speed is much better than the original proposal. But wait, reduce the walking speed? What's the big benefit of this? I mean, besides combat, will the overall gaming experience benefit from being slowed down once in a while? We have the encumberance system that slows you down when carrying too much, I think this is sufficient. If you want to prevent human (or demihuman) tanks, it might be enough to adjust the weight of armor a bit.
Also, I think the time of the server programmers can be used much more better, like for [insert your most hated bugs here].
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- Joined: Thu Jun 26, 2003 5:46 pm
We seem to be obsessed by fixing what isn't broken. I've noticed a lot of proposals recently, that insist introducing new complicated systems which are both no fun and pointless. It would possible be better if some old bugs or problems were fixed before we introduce petty little things, which decrease the fun level of the game.
Perhaps we could fix some issues regarding the account system and low players lvls. (though, as i've said before, check out this site's account system- http://www.player-realms.com/pages.asp?page=praboutus).
As for this suggestion, i've noticed that players are awfully ctrl-click happy, especially those with powergamed characters.
Farmer: You have a slightly large proportion nose, friend.
Knight: You have dishonoured me now die!
Ctrl-click
*Cloud*
Perhaps if players could attempt to roleplay fights instead of just all out ctrl-clicking, we wouldn't have this problem. (and it's possible, i've done this myself a few times, even when not planned).
Anywho, if that made any sense good, just please stop submitting pointless proposals that nit-pick all the fun from the game.
Perhaps we could fix some issues regarding the account system and low players lvls. (though, as i've said before, check out this site's account system- http://www.player-realms.com/pages.asp?page=praboutus).
As for this suggestion, i've noticed that players are awfully ctrl-click happy, especially those with powergamed characters.
Farmer: You have a slightly large proportion nose, friend.
Knight: You have dishonoured me now die!
Ctrl-click
*Cloud*
Perhaps if players could attempt to roleplay fights instead of just all out ctrl-clicking, we wouldn't have this problem. (and it's possible, i've done this myself a few times, even when not planned).
Anywho, if that made any sense good, just please stop submitting pointless proposals that nit-pick all the fun from the game.
- Gort Greegog
- Posts: 378
- Joined: Sun Oct 30, 2005 5:42 pm
- Location: Orc cave
The intire idea of dropping your armor to be faster is dumb. Odds are if your runing from a large group of people or a rather strong person you will NOT drop your armor in a attempt to get away. I mean lets say you have a night plate or a lor-angur armor. If you have a night plate and drop it you'd better hope you have enough coins to buy a lor-angur armor.(And also it's a bit rare to see heavy armors on people in a real fight.) You cannot get your night plate back(most likely) if its tossed aside. Lets also asume that this person you pissed off isent salathe or a friend of salathe's or this isent going to get you banned from Troll's Bane to buy a decent armor from the only 2 people I know of that can sell you a lor-angur armor(salathe and eliza). You can however go get a plate armor or a scale leather armor. But with either you will be defenseless if the person that was chasing you sees you. IF they beat you once with a good armor then next time......well....
I like the amazing ability to swing your weapon as your running backwards at full speed away from an enemy. Or the power to parry a swing at your back while running. Or the one to run at someone while they're swinging at you, and you magicly are able to hit them(both are at full speed sprinting accross the grass) with a ctirical. Oh that dosen't make sense? You can't runn full speed backwards while swinging a weapon and deal a deadly strike? Then anyone have an idea to fix it? So maybe runing from some one would be easyer to do. So you have to take the time to crtl click them and risk them....getting away.
I got a perfect example to prove that wrong. Gort is being chased by Stephen(who is faster). Gort runs far north into the forest east of the Grey Rose castle. It is very easy to looses some one in a forest. It is almost impossible to tell witch way the turn or if thet hide behind a tree and so on.Character A at 95% speed will ALWAYS lose to Character B at 100% speed.
This is simply inacceptable.
Or in other words:
The Character that drops in speed first will ALWAYS lose.
I like the amazing ability to swing your weapon as your running backwards at full speed away from an enemy. Or the power to parry a swing at your back while running. Or the one to run at someone while they're swinging at you, and you magicly are able to hit them(both are at full speed sprinting accross the grass) with a ctirical. Oh that dosen't make sense? You can't runn full speed backwards while swinging a weapon and deal a deadly strike? Then anyone have an idea to fix it? So maybe runing from some one would be easyer to do. So you have to take the time to crtl click them and risk them....getting away.
I think characters in heavy armour should run faster than those in no armour. As those in no armour dont wish to fight and have no reson to go fast. Whereas those in heavy armour want to fight so need to be able to catch thier prey.
People with heavier weapons should be able to use them at a faster rate, using the same arguement as above!
Potions should be in a belt slot which has an auto use function, which kicks in when you reach a certain hp value to optermise thier effects.
People with heavier weapons should be able to use them at a faster rate, using the same arguement as above!
Potions should be in a belt slot which has an auto use function, which kicks in when you reach a certain hp value to optermise thier effects.
- Gort Greegog
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- Location: Orc cave
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
Perhaps keeping your items, but reducing skills more significantly if you are killed by a character as apposed to a NCP. I would think that might decrease the senseless fighting that Caeldrian was talking about. Perhaps I am wrong, but no harm in suggesting.
((hopefully everyone catches the insinuation there.))
