
Hp 50-100%=Normal speed
Hp 40-49%=A bit slower
Hp 30-39%=Slow
Hp 20-29%=Very slow
Hp below 20%=Bob the turtle
It would make realism as well, as thoses that are near dead dosent sprint off.
Moderator: Gamemasters
Well, I don't see it that way necessarily. Even if you're hurt, there are good chances that you'll at least try to run. At that point, you'd probably rather run than fight back anyway.Caeldrian wrote:If a character that runs of whilst supposedly injured, then it's bad rp.
How does eating relate to any of this (O.o) ?Caeldrian wrote:As for implementing such a thing in game, i beelive it would be a bad idea. It would eventually get incredibly frustrating (say you eat to much food in the middle of nowhere).
I like this somehow. But to do this, server changes are needed. So don't think this will be realized pretty soon.Arameh_ wrote:Hp 50-100%=Normal speed
Hp 40-49%=A bit slower
Hp 30-39%=Slow
Hp 20-29%=Very slow
Hp below 20%=Bob the turtle
Sorry, should have made that clearer, if you eat to much you get the message *you ate too much and were sick* and lose some health, a crude example i know, but the only one i good think of.Delakaniam wrote:How does eating relate to any of this (O.o) ?
That's what I was thinking when I first joined.Arameh_ wrote:Well, i think we all know that chasing someone is kinda useless right now. Since everyone runs the same speed, chases are but endless lost of time, it nearly is impossible to catch someone. So i thought about something. Maybe we could make that injured character, run slower? Here could be a good example of what it could be:
Hp 50-100%=Normal speed
Hp 40-49%=A bit slower
Hp 30-39%=Slow
Hp 20-29%=Very slow
Hp below 20%=Bob the turtle
It would make realism as well, as thoses that are near dead dosent sprint off.
Losing 4 helmets to beat someone, and that he flees and you never catch him, is frustrating.Caeldrian wrote:It's a just a bad idea, people are seemingly forgetting this is a 'game' and the idea of a 'game' is to have fun. Creating more and more potentially frustrating 'penalties' will take away from the 'fun' of the game, thus making others not want to play it, thus ending the game as it loses it's playerbase.