Why are testers here?Markous wrote:I have ignored public topics in the past, and will do it in the future.
Why are you here? O.oMarkous wrote: wasting our lifetime
Moderator: Gamemasters
I do wonder why you ignore public topics, since often there are valid points mentioned in them, sometimes even in great detail, and you could post wether you agree or disagree. This somehow shows a lack of interest.Markous wrote:I have ignored public topics in the past, and will do it in the future. If there are any problems, PM or MSN me with some valid points, and I will consider things.
But not this way.
No one of you ever thinks about Nitram and me, who spend hours of hours, wasting our lifetime to script a working magic system, present it to you in a roleplay way, and trying to make a good background.
Just like RL teachers. Always sucking up when your parantes come by and when they're not there they start yelling at you and make you write essays (Thank god we fixed thatSalathe wrote:one of my main problems is that the arch mages are the biggest assholes you'll ever meet. They break town laws nonstop, and their ego is beyond belief. Its really annoying to see what you would think would be a wise and humble person actually be a goddam prick who is trigger happy with their invinvible magic.
I thought this was to teach players magic, not to show how invulnerable some GM powered players are, so they can insult absolutely everyone on the island, and act like they're the kings of the world.
they expect you to call them master when your not even part of their academy. What reason do regular people have to call them master, when they come to town, break town laws, kill people, and then insult them. These people should be wise, but they are being played like thugs.
I have no idea what you mean, and the latter part even seems rather irrelevant to the topic at hand.Hadrian_Abela wrote:---
My suggestion:
Have soemthing that helps you learn runes, rune lore... which shades off runes which do not work for that particular combination.
Otherwise, you should make all runes follow the same umm syntax.
Such as
1) rune for element
2) Rune for strenght
3) ect..ect...ect...
so you choose your combination, and if you fail; you get something umm.. bad on the target