Weapon Identification?

A place to ask beginner questions to be answered by other players. / Ein Platz für Anfängerfragen, die von anderen Spielern beantwortet werden.

Moderator: Gamemasters

Post Reply
User avatar
Avizo
Posts: 7
Joined: Tue Jan 10, 2006 3:30 pm
Location: United States

Weapon Identification?

Post by Avizo »

Hello there!

During the last few days I’ve taken the opportunity to create an account on the website for myself as I prepare to enter my character into the game world for the first time (once I submit my story to the staff for approval anyway), despite the agonizing work hours that I’m scheduled for within the next week or so. Meanwhile, I decided it would be best to browse around to see how much information I could obtain about Illarion that could be somewhat handy to use, assuming I get a chance to enter the ingame atmosphere. Within time, I found myself gazing over the text of the Game Concept FAQ –- which really surprised me.

Not only do players get no numerical values in items like weapons and armor, but they also have the possibility to work with a system that is as logical and realistic as purchasing an item with an unknown value that can only be determined by the skill of the blacksmith who crafted that item? This is probably one of the only massive multi-player online role-playing games that has a steady and firm grip over the most complex tasks imaginable (e.g. with traits, skills, and everything in between); compared to many other MMORPGs that I’ve managed to explore, personally. ;)

Although I’ve urged myself to be patient and wait until my character is accessible to the curious and all mighty featured world of Illarion to learn all that I can, there just seems to be one that’s flowing around in my mind that could use some answering by any experienced player or staff alike –- I’m simply way beyond my patience here. Is there any sort of identification process with any item that has to do with weaponry, armor and so on involved in the game? For example, let’s say a character is roaming around in an unfamiliar piece of territory, only to discover an old and rusty sword against some sort of ancient, abandoned building.

Could this character somehow identify the true form of this weapon with certain ability or abilities? In other words, could he or she perhaps recognize the material that was used to smith the object, maybe realizing that the sword’s contents could be made-up of bone, bronze, iron, steel, whatever…or is there an entirely different concept behind the whole idea? Keep in mind that I’m not asking how your character would perform this action from a hand-on point of view (ex. The keys you would use on the keyboard); I’m simply wondering if such a task is possible from a more technical point of view (ex. Flat out: Is it possible to identify items ingame?).

Maybe the player could summon the assistance of a nearby blacksmith?

I should also note that I’m fully aware of receiving any sort of explanation that has to do with drawing me away from asking questions that may appear to serve as game spoilers for other players. If this is the case, I apologize and regret even bother to post my thoughts about the issue here; I am not intentionally trying to ruin the game concept for others, I’m just curious on a certain part of it. Well, I thought I would ask anyway. Until the time comes for my story to be written, edited, and sent to the caretakers of this tidy project, I would gladly appreciate any other advice that isn’t displayed on forum sticky’s or the website.
User avatar
Dónal Mason
Posts: 1115
Joined: Fri Mar 26, 2004 8:46 pm
Location: Don't feed the mogwai. After midnight, at least.

Post by Dónal Mason »

You can evaluate the general quality of an item. This is done using your perception stat plus your character's skill at making that kind of item, so a carpenter would be good at determining the quality of wood based products. Right now at least, there is only iron and steel weapons, and cloth, leather, iron and steel weapons. In the future this could be expanded.
User avatar
Faladron
Posts: 1139
Joined: Thu May 05, 2005 3:52 pm
Location: Ich warte auf NIX

Post by Faladron »

Wow.. if you roleplay half as well as you formulate your questions then you're welcome and may enjoy your stay IMHO.

Regarding your question:
Weapons and other crafted goods have two viewable states for us players to see: Durability and quality. If you click on an item, i. e. a sword
(there are currently no different materials used for weapons or armor, but of course different types of each like swords, longswords, two-handed swords, longbows, battle bows, elvenbows .. etc. I hope you get my point)
it will show you its durability = roughly how many times more you can use it before it will break (shown by adjectives like brandnew, new, used, old, crappy ( :lol: ) and alike), and also the quality it has been crafted with (bad, decend, good, fairly good, very good, there might be others inbetween) so you can judge yourself how good that sword will suit you in battle.
A old bad sword will break sooner and won't be that good to fight with than a very good new sword of course.

I hope that answered your question.
User avatar
Misjbar
Posts: 2641
Joined: Tue Dec 09, 2003 7:39 pm
Location: *rawrs at random people*
Contact:

Post by Misjbar »

, and cloth, leather, iron and steel weapons.
And to Donal's post, he probably means armor.

But again, as Faladron said, you seem like a great addition. Structured post, able to work with alinea's, spelling and punctuation. :) Looks great.
Until the time comes for my story to be written, edited, and sent to the caretakers of this tidy project, I would gladly appreciate any other advice that isn’t displayed on forum sticky’s or the website.
We have 2 fansites, but they are not too helpfull for a new player in my honest opinion. The main thing that you must know is how to roleplay really. And seeing what you said, this means you also read the roleplay guide sticky? Even hardcore RPers can learn something from it. :wink:

Looking forward to having you in the community.

Erik
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

In general, the graphic and name of the item describes what the weapon is pretty well. A "fire war axe" is just that. As far as weapon speed and strength, difficulty and price is generally relative to the weapons speed and strength. Not always, but generally.
User avatar
Llama
Posts: 7685
Joined: Sun May 29, 2005 7:02 pm
Location: The VBU is awesome
Contact:

Post by Llama »

Misjbar wrote:We have 2 fansites, but they are not too helpfull for a new player in my honest opinion.
*headbutts him*

-
Anyway welcome to illarion.... hope you get accepted, hope to see you around something.
User avatar
Avizo
Posts: 7
Joined: Tue Jan 10, 2006 3:30 pm
Location: United States

Post by Avizo »

Thank you for the feedback everyone, very admirable.

@Misjbar: Yes, I’ve read through every sticky thread I could find on this forum.

In an entirely different game (which I won’t bother to advertise here, unless you really want to what I’m talking about and if it isn’t against some board policy), we -- the staff (mainly the programmers, I only gave a few brief suggestions), wanted to implement a similar system into the game in the old days, but the idea never really came across to many people. As a matter of fact, as the game started to flood with a massive horde of greedy players, the whole role-playing issue that was once discussed among the team practically faded away into oblivion. Of course, this is not to say that I’m some sort of secret spy sent in by the current team to filch creative ideas and important concepts from this game. I decided to quit writing quest stories and descriptions for that project the very moment our control over the total player population broke into chaos, which was a very long time ago; ancient times. ;)

Role-playing is obviously a very important aspect for a massive multi-player online role-playing game, that’s what makes the “RP” in “MMORPG” and that’s the same reason I quit the development team of the other game I mentioned a moment ago -- there just didn’t seem to be enough of it. Otherwise I’d still be moderating a bunch of lunatics who continuously have the urge to slaughter anyone or anything the second it appears on their screen. The interaction with the players who actually wanted to participate in role-playing sessions in a number of various games (there are many sources that can be identified here), along with the original quests that I wrote for the sake of drafting to help the staff of another game has really proven to be an aid with the whole idea. And now that I’m familiar with how things work in general among the RPG and Guild boards, I would say it is definitely worth putting in some effort into playing Illarion.

Furthermore, from everything I’ve been able to read from here, including the website, it sounds to me like everything has been planned out into a state of perfection so far (although I do realize that not everyone is or will be satisfied with every little detail). My son is probably the one to thank for offering his own direction to which game seems like the most effective for my personal amusement, but I sense an attitude of jealousy, considering he was never able to get his account approved from the Illarion staff (due to his “horrifying” language skills). What do you expect from an 11 year-old who only reads the ending credits to some program on the Cartoon Network channel? :lol:

Anyway, thanks again for the quick, helpful, and ego-boosting responses folks. I look forward to meeting some of you ingame sometime fairly soon.
Galdriel
Posts: 1353
Joined: Wed Feb 28, 2001 8:54 am

Post by Galdriel »

As far as i am concerned we do have no objections against naming other games here. As a matter of fact it is done quite frequently.


(personally: if your kid likes fantasy games, why not encourage him to read some fantasy novels.)
User avatar
Avizo
Posts: 7
Joined: Tue Jan 10, 2006 3:30 pm
Location: United States

Post by Avizo »

Well, in that case, the game I’m referring to would be the world of Valheru. As of now, there are only a few players who role-play when they get the chance, but this is quite a rare scene. The leading majority of those who do play only complain to the immortals (developers) about anything that doesn’t go their way and only want to flourish in as many skills as they can at the click of a mouse. However, it’s still a great game to look into, especially if you have some time to eat up during the day.

As for my son, well, he was only focused on what he had seen from the screenshots of this game. He isn’t necessarily interested in strictly fantasy-based computer games and so he obviously wouldn’t go to that particular level of reading fantasy-based novels. In fact, to be quite honest, he was only looking for some other hack-and-slash game in relation to RuneScape. He’s getting a little bored of Valheru and has the craving for something graphical. After the explaining the key concepts of this game to him, he actually grew uninterested in Illarion.
Post Reply