I mean how hard should sawing things into boards be? A brand-new newbie carpenter... 3/10 boards were sucessful, Add that to the problems you get gaining logs, and hey presto.. hard for newbies, easy for pros.
so if i dont smith i will always have a hard time making iron ingots?even if my char has smelted around 2000?there should be a smelting skill at least cause smithing and smelting isnt the same.
what are you talking about?there are smiths that make their own ingots or buy them from peoples like my character,but it would be logic that smelting ingots help your smelting success rate grow more than smithing does,can i have a GM's answer?
Last edited by Arameh on Sun Dec 25, 2005 10:56 pm, edited 1 time in total.
so it is average, and you cant avaid that your char has better than average successes. and in my opinion someone with average dexterity is not so good in crafting something difficult as a gemed ring
Last edited by Galim on Mon Dec 26, 2005 8:34 pm, edited 1 time in total.
Was it better before? I mean, was your character much more sucessful?
"Kevin Lighdot" is an apprentice to smithing, he will become better. In addition, as far as I remember the formula, this sounds like a "bad day", forge some more and you will get a better overall quota.
"Liles" is a novice / apprentice to goldsmithing and I think the same holds here, work some more and the overall quota will get better.
To reveal another secret: rates of success below 10% are impossible. For an usual newbie, rates of success start with 15%-20% and increase very fast with one's skill. Before the change, we had rates of success that did not even exceed this level as a senior master. I made a little calculation: