The gms are doing a great job, but there is always someone going to get pissed off with what they do. My advice, get over it. the quest will soon end and you can get back to 'Normality' as it were.
There are other quests that need solving you know

Moderator: Gamemasters
Unlike the Drahken/ Necromancers quest. The 'rasmantil' quest has little involvement with the gms (aside from events every now and then).Fooser wrote:
I Who the heck is Rasmantil? (better yet, who are the first 12 people that were 'killed')
. I find much of it bizarre and ill accounted for.
Actually, there have been many, many event days when I sat in front of the computer and sighed because another undead attack had failed and been driven back by the player population.Fooser wrote:And let's be honest here, do you really think players had any chance to hold against most of the attacks spawned so far?
Point taken. But remember! Please send suggestions whenever you think of them. In all honesty, nearly all player suggestions ever submitted are discussed and considered. There are always things that players see but Gms, just because we're running around trying to initiate things; we don't always get the chance to see it from the receiving end.Fooser wrote:The current cycle of retreat-wait a few days-get overrun some more by an unbeatable amount of enemies can be decent only so many times.
The island is far, far, far from fully invaded.Fooser wrote:Necromancers (?) publicly introduce themselves, and fully invade island about 4-5 days later?
Ask him. He's not an actual member of the GM team here.Fooser wrote:Who the heck is Rasmantil? (better yet, who are the first 12 people that were 'killed')
It is sometimes quite popular in lore that dead things will attract other things which like dead things. Or that's the way I see it. <shrugs>Fooser wrote:when did Drahken decide to return from his vacation?
No one said to hand out quest answers, but evil mass murderers dont just show up out of nowhere.The Executioner wrote:Unlike the Drahken/ Necromancers quest. The 'rasmantil' quest has little involvement with the gms (aside from events every now and then).Fooser wrote:
I Who the heck is Rasmantil? (better yet, who are the first 12 people that were 'killed')
. I find much of it bizarre and ill accounted for.
Also, i believe, that it would be too easy to hand players the answers to the quest on a plate. The clues are there, you just need to look for them and work them out.
As for the 12 people that were killed, these were all obviously temporary players (due to obvious rp restrictions).
Just stating some information, since i found the comment somewhat 'unfair'.
Devrah Liioness wrote:He didn't. This has been going on for months. The player can't be responsible if you weren't paying attention... He came, with a reason and a warning, and killed twelve PC's one by one, leaving clues with each one.
Just because i actually play the game im a powergamer? The whole point of my post is that he should actually do some ingame PLAYING.Devrah Liioness wrote:Salathe, some people spend more time thinking of creative plots than powergaming. Fr your information, there were like six other permanant characters killed, including one of mine. Funny, if it were a GM that arrived from nowhere and killed temp characters and was undefeatable you'd be fine with it. he did the best he could with limited player resources, and the other participating players did excellently too. There are plenty of people that do fear the Executioner, just because Mr. Expensive Sword and Uber Skills doesn't.
Yes, it is called establishing the quest.Salathe wrote:
12 temp characters, that were made for being slaughtered without stopping the murderer, were killed, and the murderer would get away asap.
You obviously do not know the rasmantil story and you are making assumptions, that is another unfair and untrue statement. And i am also not a blatant powergamer such as yourself salathe.Salathe wrote:Thats BS cuz you got a player, that has never trained his character to a decent fighitng skill and is supposed to be some bad ass all mighty powerful guy you dont mess with.
Aside from the 'adventurer characters' all other characters were real and used ig for at least 2- 4 weeks. As i have said, for the first 5 months i had absolutley no gm help and only 2 other players helping me. I would like to see you do better.Salathe wrote:And then once he goes to a real player he starts killing more non existant chars to "frighten" us.
Another assumption, i have used rasmantil in game a lot. Due to where i live, i have seldom see you ig, so you wouldn't know.Salathe wrote:Anyone can be great on the boards, but they put little to no time into their ingame characters, its BS.
Indeed.Salathe wrote:I dont know that much
That was not rasmantil but a follower, not only did a gm summon him to the other side of the river but he continued to play. In my book that was Inventive and original rp. Or would you prefer if he just powergamed for 8 hours then logged? That seems your ideal rp.Salathe wrote:And i heard about a time where you actually came in and killed someone *claps* but then ran to the river and #me dives into the river and swims away, and then logs. People could easily get into that river and follow you, this seems like logging to me, and i believe is against the rules.
Rasmantil, is rarely supported by gm's aside from a few occasions (which i once again thank you for ;P), and rasmantil is a lich? that is news to me.Salathe wrote:Now the rasmantil nonsense is supported by GMs. And rasmantil is a lich?
Done.Salathe wrote:Correct me anywhere you see a mistake
Devrah. If you have a genuine complaint about a player, send it to one of the related e-mails or PM a (corrupt) GM. There's no need to create an Inquisition for the player on the boards.Im tired of this bullshit of me being a powergamer. No one has EVER pointed out HOW i powergame. The closest thing to a reason of me powergaming is that i smith adn fight. Which is not a reason to be called a powergamer.
And..Jacob Kent (w): I do not need you any longer ariges ... I have seen you flee when combat approaches.
Ariges Feringwood (w): hm....
Jacob Kent (w): You need warriors to keep you and your necromancer safe.
Ariges Feringwood (w): i know... but you will see what happend in the night
Jacob Kent (w): Ariges, I will not let you last the night..
Jacob Kent (w): Make your choice now ariges, if you want to stay alive join me. You know Drahken does not need you and you know Dravish would sooner see you dead.
Ariges Feringwood (w): hm...
Ariges Feringwood (w): you would to kill me?
Jacob Kent (w): If you did not accept my offer ... yes.
Ariges Feringwood laughs.
Ariges Feringwood (w): this conversation is now ended...
Ariges Feringwood waves his hand.
You can clearly see this is logging off during a fight which is against the rules. WHen I asked Murack why he would log off during afight he said he did not want his character to lose skills as he would die 20 times aday. But I think that is tough, if you want to play a weak bad guy you will have suffer with everyone else.acob Kent: On these holy tiles and with any luck send a message to Ariges that murdering people like Caitlin will not be tolerated, not even by his soldiers.
Jacob Kent approaches Murack, his sword going to impale the man.
Jacob Kent: ((you will be attacked))
Jacob Kent lunges.
Jacob Kent: ...
Murack von Wolfsblut: ((wait pls))
Jacob Kent: ((k))
Murack von Wolfsblut: ((a long text is comming))
Jacob Kent: ((k))
Jacob Kent 's distant grey eyes look coldly at the wounded and bleeding Murack.
Jacob Kent with his free hand takes a black blade from its sheath around his waist, he now wields to weapons.
Murack von Wolfsblut 's eyes glowing green "oh no, you sword didnt kill me", he make a little gesture and he dissaperance in a smog (right so?)).