The Quest
Moderator: Gamemasters
The Quest
The quest with the skeletons army that attack people is good,but some things of it annoy me.Like i trained my character a lot since i play and some gm i think come and get invincible and kill strong warriors in 3 hits,i know its part of the quest but still i dont like that.And the skeletons that attack the other ones too is annoying,cant you make them stop attacking certain peoples like Dravish and Aegohl and all player followers of lets say the dark path,it would be nice.Its because i have done hard work on training my character and some peoples that did nothing on theirs are stronger than me that what reallt annoy me,i would like to have some opinions.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
The npcs attack the nearest target to get them to pick up who to attack and who not to. Is a complex script that would only be realised in the future when people can summon familiars.
As to people who did no work, you have to look at in relation to role playing. There characters are not for playing they are "pawns" in the quest they get no reward and there characters will be destroyed in the end. Dravish was a character who some one put a lot of time into before his change.
Basically attacking undead horrors, while being an average human is always going to be dangerous no matter how much you skill your character.
Brian
As to people who did no work, you have to look at in relation to role playing. There characters are not for playing they are "pawns" in the quest they get no reward and there characters will be destroyed in the end. Dravish was a character who some one put a lot of time into before his change.
Basically attacking undead horrors, while being an average human is always going to be dangerous no matter how much you skill your character.
Brian
I put alot of roleplay time in ty FooserFooser wrote:They have to make super villains with pointless strength and magic because they never put in the RP time to instill fear any other way
*pats Fooser on the head*
And since i received a complaint a few days ago, i doubt Dravish shall show himself as much as once before. If the players think it unfair, then so be it.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
I would like to take this chance to say thank you to Dravish having rped with him before and after his change often at length. I would like to remind people that his is an awesome story. He also puts up with a lot from us players; you know he could kill most of us with ease. Yet he has often allowed me and others to chase him around and fight his summoned skeletons when he could just cloud us.
This is a being of pure pain a walking demon/lich not your damn neighbor. If it was dravish many more may have died...his patience is exemplarily and i for one am grateful for his contribution.
Also dravish dear skeleton that you are, you need to remember that one or two players do not make up the communitys view. I for one would miss your most hideouse self.
Brian
This is a being of pure pain a walking demon/lich not your damn neighbor. If it was dravish many more may have died...his patience is exemplarily and i for one am grateful for his contribution.
Also dravish dear skeleton that you are, you need to remember that one or two players do not make up the communitys view. I for one would miss your most hideouse self.
Brian
Aegohl is my GM character. For the quest I made him into a shadow skeleton, so that we can have the fun of witnessing a talking shadow skeleton. I haven't control+clicked anyone, however. I just summon other skeletons and lead them around.
Most of the times GM's don't #i players, but I did so to you on an official visit, and thus the confusion.
Most of the times GM's don't #i players, but I did so to you on an official visit, and thus the confusion.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Oh. Dueling a GM will almost definately kill you. =)
I mean, one click and splat, there you go. Just to give you an idea of how powerful a GM character is:
We generally have all stats set at 250 and all skills at 100.
We can summon any armor and in fact any item to protect ourselves.
We have special GM weapons that are more powerful than player weapons.
We are incapable of running out of potions (see above)
We can do damage at long-distance without running out of arrows with some GM weapons.
We have special magic runes that ressurect/heal or kill instantly.
We can summon critters, go invisible, walk through walls, and teleport at will.
Even if we do die, and I say this while GM's can go toe-to-toe with even the most powerful demon, we don't drop items.
Most of all, you can't run away from us. =)
So you don't want to duel GM's.
I mean, one click and splat, there you go. Just to give you an idea of how powerful a GM character is:
We generally have all stats set at 250 and all skills at 100.
We can summon any armor and in fact any item to protect ourselves.
We have special GM weapons that are more powerful than player weapons.
We are incapable of running out of potions (see above)
We can do damage at long-distance without running out of arrows with some GM weapons.
We have special magic runes that ressurect/heal or kill instantly.
We can summon critters, go invisible, walk through walls, and teleport at will.
Even if we do die, and I say this while GM's can go toe-to-toe with even the most powerful demon, we don't drop items.
Most of all, you can't run away from us. =)
So you don't want to duel GM's.
- Saradomin_Meranwyn
- Posts: 168
- Joined: Mon Sep 05, 2005 2:22 am
- Saradomin_Meranwyn
- Posts: 168
- Joined: Mon Sep 05, 2005 2:22 am
- Saradomin_Meranwyn
- Posts: 168
- Joined: Mon Sep 05, 2005 2:22 am