Idea: City Expansion

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Moirear Sian
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Post by Moirear Sian »

Dónal Mason wrote:"Hey, I can chop down trees, so I must be able to build a sturdy, weatherproof and all around liveable house out of trees!"

Building things from wood is very different to chopping aforesaid wood with a large axe.

If players were allowed to build roads, buildings and suchlike, we'd have to be able to tear them down too. I for one wouldn't be too chuffed to find out that someone had decided to tear down Greenbriar to make room for their shack.
Unless you run Greenbriar as a ruler, and have a horde of hobbits to axe down his shack in turn and build a shopping mall on top of it for you.
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Dónal Mason
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Post by Dónal Mason »

You were told not to disclose those plans! Now I must kill every single person who has read your post. To be completely sure of this, I must raze the earth. Way to go, you just sealed the fate of the planet.

On an on topic note, the players should never be given the ability to build alone. Ever.
Fooser
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Post by Fooser »

You cant kill me because I said "Donal for King"...remember?
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Rand Kalhan Al'Vega
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Post by Rand Kalhan Al'Vega »

On the people wanting houses and towns without people living in them note:
Maybe there should be rentable apartments? (I don't see the purpose in this unless you get some sort of perk.. like furniture for a certain profession or some sort of extra storage space. EX. A spinning wheel and a loom in an appartment by the sheep.) What about Rooms in the Inn that you could rent per night. (maybe usefull as a meeting place? or a place that someone could rent for some sort of RP reason) Perhaps if a person builds a house and do not visit it for a given amount of time the town seizes it and rents it out untill they return and pay a fee.

This would get rid of the problem with inactive characters.

On the deserted towns note:
Nobody stays in other towns because Trollsbane has everything around it... the others don't... It is near impossible to settle people in a town when they can only study one or two proffessions.

Thanks for Reading.
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Aegohl
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Post by Aegohl »

Rand Kalhan Al'Vega wrote:On the people wanting houses and towns without people living in them note:
Maybe there should be rentable apartments? (I don't see the purpose in this unless you get some sort of perk.. like furniture for a certain profession or some sort of extra storage space. EX. A spinning wheel and a loom in an appartment by the sheep.) What about Rooms in the Inn that you could rent per night. (maybe usefull as a meeting place? or a place that someone could rent for some sort of RP reason) Perhaps if a person builds a house and do not visit it for a given amount of time the town seizes it and rents it out untill they return and pay a fee.

This would get rid of the problem with inactive characters.

On the deserted towns note:
Nobody stays in other towns because Trollsbane has everything around it... the others don't... It is near impossible to settle people in a town when they can only study one or two proffessions.

Thanks for Reading.
I've already thought of making the rooms at the Seahorse rentable. What do other people think of that idea? Should I have this implemented?
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Saradomin_Meranwyn
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Post by Saradomin_Meranwyn »

Yes you should, immediately. *whips Aegohl* GO GO GO!
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Poots
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Post by Poots »

it might be cool, but how often would you pay? how much? how much is furniture?
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Pendar
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Post by Pendar »

I am going to be a simpleton and say sure rent the rooms at the sea hoarse you get full food,mana and health awesome!

Then I am going to also say we should really look towards making building easier I am not sure if that’s a change a required to the way maps are uploaded onto the server or what it requires. How ever we have a lot of staff and GMS surely a player’s activity could be checked with out too much trouble. If some one is not around some other person or persons could stage a land grab and break the door down. With lockable doors and unique keys on the horizon more and more we move to a point where player building needs to occur especially if we actually want people to leave Trollsbane at all.
Guilds sprout around buildings it’s strange but true; if depots go unlinked a home or hall could become a central spot for a group. Also it is a stage for a conflict waiting to happen if people own something they care about it. Now player owned homes in and around the towns would instantly make a sense of community to some degree. It would certainly give players a reason to care about those towns.
Way I see it nothing cannot be deleted and if a PO is consistently achieving a building and not utilizing it can be removed, a set amount could be built around towns and auctioned off players could sell them on and if some one was inactive for a month it could be re-auctioned. A percentage could go to Pendar erm Trollsbane for armor I mean improvements. How ever you see the general idea.

I come back again to this games progression and what an actual marvel it is. In down time I was surfing online deep and long for any game comparable to Illarion unless I play a UO shard it simply doesn’t exist. This game is an amazing achievement it has managed to stay online maintains rp sincerely and remains free as well as cared for and developed.
I keep banging that point as we do tend to look at what we dont have in Illarion yet, not spareing a thought for the fact we are miles ahead of any enforced rp free game I am able to locate.
Brian
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Rand Kalhan Al'Vega
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Post by Rand Kalhan Al'Vega »

it might be cool, but how often would you pay? how much? how much is furniture?
I'd think you pay a price once a month, If you miss a month your apartment goes to the next person unless you get there and rent it before someone else takes it. An extreemly rich person could gather the correct mateirials and build their own building full of rentable apartments and collect rent to make up for the cost of the building. If this person wanted to build in town the town could set up a tax and take a certain percent of the rent, This gives the town depth which I think people want... don't they?
As for the price furniture... it depends on the furniture that you want.. but maybe the town needs a furniture salesman?

Talking about this brings up another good Idea... Maybe Eliza and Mughush (or however you spell it ) need to be taxed a certain percent? to pay for... um... Pendar's armor or things to better the town.
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Kevin Lightdot
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Post by Kevin Lightdot »

we had a HUGE discussion on this in the game i played before i came back ti illarion... im going to take a look if i can find anything usefull there

bah never mind topic was over age and got deleted :cry: come back my dear topic!
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Jori
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Post by Jori »

Since according to Rand everyone goes to TB because it has everything around it and other towns dont, If people could make their own houses and furniture, they could (with a bit of a price) supply everything they need to follow their trade such as sheep and a spinning wheel for tailoring or an anvil and furnace and all the other large tools needed for smithing. Of course they would still have to go somewhere else to collect resources unless it came from a domestic animal like sheep.

Also, more talking about the map itself, maybe it would be cool to have shallow water you could walk (very slowly) through. This way there could be fords instead of bridges at certain places. This would definitely be realistic because real rivers often have shallow parts that are possible to cross. Or maybe your height could determine whether you could cross these shallows. Or there could be shallow and deeper shallows and anyone could cross shallow shallows (is that getting confusing? :P ) and only certain heights and above or certain taller races could cross deep shallows. Of course, this could take a ton of time and programming, I wouldn't know. Just an idea.
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Aegohl
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Post by Aegohl »

The subject of ability to build your own houses doesn't really fit the topic, either. I work with a map editor. I don't know if the scripters read this to implement your proposals.
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Estralis Seborian
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Post by Estralis Seborian »

Fords are planned and will be realized.
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Thalodos Artemetus
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Post by Thalodos Artemetus »

Can we have some idea as to how the cities will be changed? I think it would be best if we roleplayed making the changes, instead of well.. not (duh!).
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Mempriclus
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Post by Mempriclus »

Personally I think Trollsbane needs a complete revamp, at the moment its got a horrible appearance and design, and literally looks like someone stuck it in together using a square grid. The old old trollsbane was, in my opinion much more pleasing, as the buildings had a certain sense of randomness and spontineity to their construction which gave them both a much more aesthetically pleasing quality, but also a more authentic appearance. For instance having the tavern the other side of the river was a nice touch, rather than having it square and dumped in a grid.

Basically, I dont like having a square town, and if you can change that, I'll be a happy player.
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Aegohl
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Post by Aegohl »

Thalodos Artemetus wrote:Can we have some idea as to how the cities will be changed? I think it would be best if we roleplayed making the changes, instead of well.. not (duh!).
Why would the changes need to be roleplayed? Doing so would make them even more nonsensical.

"As your Overseer, I've decided to pick up the tavern and throw it over there, and Eliza's shop will *lifts* grunts* go over.. THERE! *throws it*"

It makes less sense roleplaying it out than it does to imagine nothing's changed. I don't remember the roleplay in which Fooser and Necrophocus Fungus stood at both sides of the island and tugged until the island was larger. or the roleplay where five halflings decided there were too many buildings in Greenbriar and ate half of them. =)
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Thalodos Artemetus
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Post by Thalodos Artemetus »

I was gonna argue, but the smilie yoiu left at the end broke my heart. Fair enough :P

Edit: Actually on second thoughts.. a small demo of the new town was posted here (or somewhere) a while ago. It shoqwed several new buildings.. we should rp them surely?

Even if it just a message announcing the construction.. as for buildings already there your right, let's not.
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Post by Gwynnether »

or the roleplay where five halflings decided there were too many buildings in Greenbriar and ate half of them. =)
Or the thiefs who did not only stole half of the druids house but also the whole inventory (including two coffins.)
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Kevin Lightdot
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Post by Kevin Lightdot »

or drunk orcs ...
*points at alkuurg* HE DID IT!
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Aegohl
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Post by Aegohl »

Thalodos Artemetus wrote:I was gonna argue, but the smilie yoiu left at the end broke my heart. Fair enough :P

Edit: Actually on second thoughts.. a small demo of the new town was posted here (or somewhere) a while ago. It shoqwed several new buildings.. we should rp them surely?

Even if it just a message announcing the construction.. as for buildings already there your right, let's not.
Sure, but the problem there is a matter of timing. If the GM's sync up with the update well enough, then there could be some rp involved. If not, well, I'm not always aware of all the construction in my hometown.
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Devrah Liioness
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Post by Devrah Liioness »

I don't know if this is really map-related or not, but some sort of visible system of latitude and longitude would be helpfu; in meeting characters outside of buildings/towns.
Keikan Hiru
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Post by Keikan Hiru »

You might not remember, but the client did show X and Y coordinates for quite some time.
This has been removed, because it was a too precise way to get to know your characters position.
And according to our gameworlds setting its doubtable that we have inbuild GPS in our characters.

Or do you have anyother way in mind ?
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Devrah Liioness
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Post by Devrah Liioness »

Yes, I have some other ideas in mind... perhaps the minimap could be displayed as a rough grid, just say 10x10 squares or something? I'm sure ourt characters would be able to give rough estimates of their whereabouts, and the grid would suffice.
Keikan Hiru
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Post by Keikan Hiru »

Well, thats a total matter of the client, so if you can convince Nop it might happen.

However I cannot imagine how this would work with our characters.
Sure, I might know where north, south, west and east is when I am standing somewhere in the woods, but how do I know about latitude and longiture, without any further equipment?

What I could imagine would be some sort of skill.
You have a sixtant that you use during the night and get a rough idea of where you are.
More or less precise depending on various of variables.
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Jori
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Post by Jori »

Man I thought this thread was dead and gone...

But anyway I think that somehow being able to tell lat. or long. would be a good thing. If it was done right
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