Arturo Reina wrote:About the graveyard, it could be a "sacred" graveyard, owned by the church of one of the gods, that will be at the town. This graveyard would be for the followers of this god. And another unsacred graveyard far of the town for the infidels of the god. This fact will explain the presence of skeletons in the unsacred graveyard.
Well, basically, the background is already there. The mummies in the ruins north were, if my memory doesn't fail me - according to lore - originally sorcerers who aspired to evade death with means of magic. This enraged Cherga however, and she cursed them to haunt the ruins in their horrid undead forms.
Arturo Reina wrote:About the city, could be that the characters had houses? I say this because it's no sense in doing a city if there's no people living there.
If you can convince a GM with your game activity and the significance of the building, it's possible to build houses in game. It's just not possible by the client itself as a player to build anything.
All other "homeless" characters are considered to be the quintessential vagrant/wanderer types; they move around alot and spend nights either in the outdoors, in the streets, or for the wealthier folk, in the inn.
But yeah, I see your point. You mean a few NPC houses or something like that?