Hmm.. ok that certainly helped...
but for every 5 rings you make, you get one free...
therefore you gain 1/6 more skill than others
Still a bit unfair...
Goldrings in Goldsmithing - Goldringe im Goldschmieden
Moderator: Gamemasters
- Galim
- Posts: 1843
- Joined: Tue Dec 24, 2002 1:01 am
- Location: Sitting and drinking at Irmoroms table
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Um, sorry, do you ever use your brain and think before youw rote something?
Goldsmithing is perhaps the most hard skill to practicing. You have perhaps even a more harder skillgain than by other crafts. and you need 5 nuggets, for one ring. a very good miner finde 5 nuggets for every 35-40 iron. think about that. and i am just speaking of a very good miner, beginners need 100 iron before they find nuggets.
Goldsmithing is perhaps the most hard skill to practicing. You have perhaps even a more harder skillgain than by other crafts. and you need 5 nuggets, for one ring. a very good miner finde 5 nuggets for every 35-40 iron. think about that. and i am just speaking of a very good miner, beginners need 100 iron before they find nuggets.
Not really true.. my char is a bit of a beginner.. i found a total of 100 iron over time... and 10 nuggets..Galim wrote:a very good miner finde 5 nuggets for every 35-40 iron. think about that. and i am just speaking of a very good miner, beginners need 100 iron before they find nuggets.
If its soo rare why the price rise anyway?? Ok maybe the recycling is a good idea... but still it gives you no permission to powergame
My carpenter char used to literally spew out plates, and leave them on the floor.. it was the only thing he could do... It is impossible to recycle them... so why should you?
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
I feel I've not quite made myself clear.
Following Estralis work, it would be pretty silly to smelt the goldsmithed items if you already get a fair coin off of it by selling it.
However. What I was speaking of was going a different direction. Improvisation is underrated in Illarion. I'll bring three examples to what I am getting at.
#1: A blacksmith gets an order to smith someone a quality sword. He smiths five pieces, 4 of them are below even his own standards. One is the quality sword he sells to the customer. Not wanting to tarnish his reputation by selling sub-par quality blades, he smelts the other 4 swords and goes home that night, content, and with a little bit of leftover material from his work.
#2: An archer is in the middle of nowhere, only forest around, and he is not really a lumberjack, but a true archer. He's running low on arrows, and just looted an old wooden shield he has no use of. He breaks it down, and salvages some wood from the lousy shield, fletching two arrows.
#3: It's end of autumn, and rather cold out. Two adventurers are walking along the coast. A third person is washed ashore, half-naked and only barely conscious. They tend to the unlucky one, and one of the adventurers happens to have the tools for tailoring on him. He sacrifices his cloak, making two lousy shirts out of it. He gives one to the person to wear, and slips on the other shirt himself.
Following Estralis work, it would be pretty silly to smelt the goldsmithed items if you already get a fair coin off of it by selling it.
However. What I was speaking of was going a different direction. Improvisation is underrated in Illarion. I'll bring three examples to what I am getting at.
#1: A blacksmith gets an order to smith someone a quality sword. He smiths five pieces, 4 of them are below even his own standards. One is the quality sword he sells to the customer. Not wanting to tarnish his reputation by selling sub-par quality blades, he smelts the other 4 swords and goes home that night, content, and with a little bit of leftover material from his work.
#2: An archer is in the middle of nowhere, only forest around, and he is not really a lumberjack, but a true archer. He's running low on arrows, and just looted an old wooden shield he has no use of. He breaks it down, and salvages some wood from the lousy shield, fletching two arrows.
#3: It's end of autumn, and rather cold out. Two adventurers are walking along the coast. A third person is washed ashore, half-naked and only barely conscious. They tend to the unlucky one, and one of the adventurers happens to have the tools for tailoring on him. He sacrifices his cloak, making two lousy shirts out of it. He gives one to the person to wear, and slips on the other shirt himself.