Toadstool (Mushroom)

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
User avatar
Meriadoc Danderfluff
Posts: 27
Joined: Sun May 15, 2005 6:28 am

Toadstool (Mushroom)

Post by Meriadoc Danderfluff »

I made a Toadstool for Illarion :wink:

http://img228.echo.cx/my.php?image=toadstool3zl.png

Btw , the green things are little plants
I can make another Toadstool without them
User avatar
Dónal Mason
Posts: 1115
Joined: Fri Mar 26, 2004 8:46 pm
Location: Don't feed the mogwai. After midnight, at least.

Post by Dónal Mason »

It looks too cartoony and I'm sorry, that's awful. And we already have a toadstool, made by our resident Illarion graphics...people.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

illarion graphics need to look a bit more realistic than that.
Last edited by falco1029 on Tue May 17, 2005 2:18 am, edited 1 time in total.
Keikan Hiru
Posts: 3482
Joined: Thu Jun 26, 2003 5:46 pm

Post by Keikan Hiru »

Are we playing the same game, Falco ?

Dónal is right, its a bit to cartoon'ish, even for the already cartoon'ish Illarion graphics.
Maybe try to use the same color sheme and it will look better.

However, try to use 3d models as base of your images.
User avatar
Cliu Beothach
Posts: 1932
Joined: Wed Dec 17, 2003 2:07 am
Location: Leaving, in the oceans of the moon.

Post by Cliu Beothach »

Illarion gfx are a little more dark and smaller than that.
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Post by martin »

It's not that bad, however it doesn't fit into Illarion.
Additionally my trained eye tells me that this is not your work. At least I suspect that.

The actual in game graphic for that thing looks terrible, too.

Martin
User avatar
Meriadoc Danderfluff
Posts: 27
Joined: Sun May 15, 2005 6:28 am

Post by Meriadoc Danderfluff »

It is my work , and im used to make Tibia-like graphics so thats why it looks cartoony , I dunno how to make Illarion-like graphics so....
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

I sutre hope so Keikan. I dont know where you get "cartoony" from ilalrion's graphics. The non-3d ones look fairly realistic, some even to the point of looking like a photo. The 3d models look pretty real though it's obvious they are generated. But neithe rlook anything like cartoony.
User avatar
Meriadoc Danderfluff
Posts: 27
Joined: Sun May 15, 2005 6:28 am

Post by Meriadoc Danderfluff »

3d models? I thought Illarion was 2d....
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

if you cant tell that the characters for instance are 3d rendered models....well then you dont know much about graphics.
User avatar
Nilo
Posts: 1446
Joined: Fri Jan 31, 2003 4:50 pm
Location: Josh.com is much cooler than chris.com!
Contact:

Post by Nilo »

No, No, NO, and No.

No offense. NO
User avatar
The-Puppeteer
Posts: 91
Joined: Mon May 09, 2005 8:37 pm
Location: here and there

Post by The-Puppeteer »

Naahh it wouldn't look nice in Illarion, but it wasn't bad just not for illarion
:wink:
User avatar
Adano Eles
Posts: 2436
Joined: Sat Aug 17, 2002 2:48 pm
Location: Eiris sazun idisi, sazun hera duoder...

Post by Adano Eles »

Illarion is 2d, however the graphics are rendered from 3d- models.
User avatar
Delakaniam
Posts: 353
Joined: Fri May 30, 2003 11:09 pm
Location: We have to believe in free will. We have no choice.
Contact:

Post by Delakaniam »

falco1029 wrote:if you cant tell that the characters for instance are 3d rendered models....well then you dont know much about graphics.
Isn't there any *NICER* way you could have said this?


At any rate, the toadstool is nice, but it fits somewhere like Furcadia better, I think.
User avatar
Nilo
Posts: 1446
Joined: Fri Jan 31, 2003 4:50 pm
Location: Josh.com is much cooler than chris.com!
Contact:

Post by Nilo »

Delakaniam wrote:
falco1029 wrote:if you cant tell that the characters for instance are 3d rendered models....well then you dont know much about graphics.
Isn't there any *NICER* way you could have said this?
Haha i dont think so, thats pretty blunt.

But then, most people DONT know much about graphics.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Delakaniam wrote: Isn't there any *NICER* way you could have said this?
I Doubt it.
User avatar
The-Puppeteer
Posts: 91
Joined: Mon May 09, 2005 8:37 pm
Location: here and there

Post by The-Puppeteer »

How would you see that it is 3d rendered falco? You can paint the same picture in 2d, though it might be a bit harder.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

alright, granted, it is POSSIBLE to paint a 3d rendered picture to look the same. But it's very hard and no one with any sanity would do it.

I dont know how to explain it, but there are certain things that characterize most 2d and 3d drawings, thoguh I suppose outliers are possible.
Hermie
Posts: 1797
Joined: Thu Oct 10, 2002 9:21 pm

Post by Hermie »

It would be logical to presume that they render the model in 3d and take frames of the model in different positions to impliment as animations into the game.

They should do images of it sitting down and lying down. It would be a lot easier to get this across to people rather than having to type '#me is lying down' everytime someone new comes along etc.

:D
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Post by martin »

Having the graphics is one thing.

Implementing them so you sit down when you want to is another thing.

Martin
User avatar
Bei Tian Kensai
Posts: 496
Joined: Tue Apr 08, 2003 1:55 pm
Location: The Cloud

Post by Bei Tian Kensai »

Maybe something like a command that initiates the graphic change, but it can only be done on certain squares of the map.

The musroom looks okay, but I don't understand why you would submit it to the Illarion staff...the art style is completely different. You have to keep the perspective and art style consistent so it doesn't stand out too much in the game itself. Learn simple 3d graphics, and take pics from different angles. Remember to skin them aswell. And pixie dust, don't forget to sprinkle pixie dust all over the place.
Post Reply