Random events for jobs

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Amok BlackFang
Posts: 23
Joined: Tue Feb 01, 2005 6:41 pm
Location: Leaning against an apple tree
Contact:

Post by Amok BlackFang »

Magic:

The feeling of controling magic makes you you all dizzy and you suddenly lose control and drain all your mana. Drains Mana.

Carpentry:

You notice that the wood is totally infested with bugs and therefore impossible to use. Loose wood.

Glasblowing:

Your gloves begin to burn. Loose a bit of health and gloves
User avatar
Adano Eles
Posts: 2436
Joined: Sat Aug 17, 2002 2:48 pm
Location: Eiris sazun idisi, sazun hera duoder...

Post by Adano Eles »

You'll note that it isn't a high chance. You are either messing with me or a moron, I'll assume the former.
I'm not messing with you, I just view things from a certain point which I sometimes don't understand myself ;)
User avatar
Miraci Ruhn
Posts: 90
Joined: Wed Jan 12, 2005 9:11 pm
Location: Why crawl the web when I can walk?

Post by Miraci Ruhn »

Unlikely Magic Event:

You somehow tap into an enormous life-force and cast an amazing spell. (like a whole bunch at once)
User avatar
Aristeaus
Posts: 1346
Joined: Mon Aug 04, 2003 6:59 pm
Location: My *SPECIAL* Place

Post by Aristeaus »

Magic Event

You feel enlightened and learn magic is for dress wearing men * lose all magic skills but gain a dagger *
User avatar
Misjbar
Posts: 2641
Joined: Tue Dec 09, 2003 7:39 pm
Location: *rawrs at random people*
Contact:

Post by Misjbar »

:shock:
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

How about some serious ones that are plausible.....
User avatar
Kasume
Posts: 1427
Joined: Thu Jan 30, 2003 1:59 am
Location: you2

Post by Kasume »

You feel a tingling pain and suddenly trees seem holy.
User avatar
Naybet Grint
Posts: 92
Joined: Fri Feb 11, 2005 9:24 am
Location: South-eastern forest *me watches* (( UK ))
Contact:

Post by Naybet Grint »

Eating: You choke on the food (0.5% chance). Stunned for 5 seconds, possibly lose a little health.

Sheep shearing: You slip and cut the sheep with your scissors (5% chance, or skill based). The sheep loses some health.
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

Aww come on... no demons that appear, steal your wheat, and then walk off merrily into the forests in the distance? ;)

Actually, I really like these suggestions, though my only real qualm is with the wheat growing into weeds instead of wheat...or.. grain... or whatever. Won't that make a very drastic abundance of beggars by technical, unavoidable even through RP, standards?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Basically what i mean by that is that weeds that are already growing choke your wheat then grow from that, and thta's what you end up finding.
User avatar
Naybet Grint
Posts: 92
Joined: Fri Feb 11, 2005 9:24 am
Location: South-eastern forest *me watches* (( UK ))
Contact:

Post by Naybet Grint »

You could even make it so that if you flail the gathered weeds (assuming that the way to inform the player that they have gathered weeds is to provide them with a 'weeds' item when they scythe the crop, rather than come up with 3 tile graphics for weed squares) there is a chance of getting some yellow weed.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

That sounds good, but then it'd proviude a way for people with too low perception and no herb lore wityh a way to get them, and they aren't really meant to without buying them.
Pronon Palmsuger
Posts: 245
Joined: Wed May 28, 2003 4:42 am

Post by Pronon Palmsuger »

I like alot of them but some seem a little unrealistic. The one made by another player, instead of a dagger you get a sword. Com'n?

"Oh I was making this sword and you know what, it turned out really little"

you more or less acnt "accidentaly" make a dagger, you could be short resources and deiced to change it into a dagger, but I think the mold would basically disenable you from accidentaly makeing a dagger or half armor or whatever.


Food
A statisc based event, I dont know how it would work but if your stats were a certain way you are alergic to a certain food.

Carpentry
You start on a large object "Bucket" but mistakenly cut the wood poorly, you may now choose from smaller objects to make. Probably not techinaclly possible but instead of throwing a log out you would probably try to salvage it by making something a little smallers or two smaller things.
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

This proposal is a good one. For us, it would be nice if someone could write a complete list of all proposed random events so we can discuss them in the team. Feel free to add more.

The events that could be realized are those who are a) simple b) positive.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

I can probably go through and make a complete list, but should i seperate ones that are good but not implemental right now from the ones that are good and implementable right now, and the ones that are more trouble than they're worth i'll just leave out.
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Re: Random events for jobs

Post by Estralis Seborian »

falco1029 wrote: Fishing:

Get pulled in, causes a pause in work~.25% s

Catch poisonous fish~1% p

Cause a lizard or some amphibious animal/monster to come out and attack out of annoyance~.1%

Catch random common item~1%

Get hook caught on something, thus needing it to be pulled out by someone strong, and then repaired by a carpenter~.25%
Any more proposals for fishing?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Why just fishing?

How about:
Some flies come along and the fish are distracted for a few minutes as they try to eat them~.01% :)
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

One has to start with something and I picked fishing.

The problem with many proposals is that we can not realize them. i.e. we can't make fishes dissapear for a given time (yet).

You wrote, there should be a chance to catch a random object. Which objects do you have in mind? Anything including walls, depot chests and flowers?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

[sarcasm] Yes, walls! I always find them when fishing in rl![/sarcasm] But I mean basically any junk items that one can carry. Twigs, weeds, shoes, ect.
User avatar
Naybet Grint
Posts: 92
Joined: Fri Feb 11, 2005 9:24 am
Location: South-eastern forest *me watches* (( UK ))
Contact:

Post by Naybet Grint »

Can you apply a temporary skill reduction to a player with the current system? So you could implement 'all the fish have been scared away from your line for a little while' as 'The player's skill at fishing is reduced by half for a minute'.

Or is that not currently feasible?
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

With our current script language, no.
In general, yes (hard work, of course)

But I don't think this event can motivate anyone to play Illarion. Try to think about something nice, something that makes you smile.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Puppies run out of the water and give you kisses :roll:
User avatar
Naybet Grint
Posts: 92
Joined: Fri Feb 11, 2005 9:24 am
Location: South-eastern forest *me watches* (( UK ))
Contact:

Post by Naybet Grint »

You hook out a rod that some previous fisherman dropped into the water. Hmm.. 0.1% chance?

You find the one true ring on the end of your line and get murdered by your best friend? 0.0000000000000000000000001% chance :)
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

Ring, bingo!
I like this idea. "You find a precious (ring)". Such ideas are a) somehow funny b) motivating. There is just one problem; as soon as everyone knows that one can find rings while fishing, everyone would fish 24/7.

But keep on thinking about such ideas.
User avatar
Kranek
Posts: 986
Joined: Thu Nov 25, 2004 3:57 pm
Location: http://www.acrobatis-pyrum.de.vu
Contact:

Post by Kranek »

What about this:
You find a bottle with a paper in it. On this paper is a treasure map. If you dig on the shown position with a shovel, you find something. Is it possible to make that? With a shown image and that?

Sry for bad grammar :lol:
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

Impossible with the current game.
We have no maps, no maps in bottles, no routine to create tiles / items on random places, no...

We can such things as quests, but as a random event (something that happens from time to time), no.

But any ideas are appreciated.
Ghásh Wargclaw
Posts: 47
Joined: Tue Feb 22, 2005 8:40 am
Location: Next to some hedge or tree

Post by Ghásh Wargclaw »

I don't know if that many people would start fishing jut because they have a possibility of finding a ring just make the ring less precause like a normal gold ring or something like that... :?
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

Ghásh Wargclaw wrote:I don't know if that many people would start fishing jut because they have a possibility of finding a ring just make the ring less precause like a normal gold ring or something like that... :?
Or make a new ring that is an item that cannot be sold to Eliza.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

With that bottle idea, maybe it could just contain some sort of message or haiku, nothing special, just a fun little thing for finding it, that could work.
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

What about mining? Currently, you find, what you search for and nothing else. In the past, one was able to find random items like gold nuggets and gems. What else do you have in mind?

(Things like "The cave collapses and the big Wullah comes to scare away the miners" are not possible, sorry ;-) )
Post Reply