Random events for jobs
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Magic:
The feeling of controling magic makes you you all dizzy and you suddenly lose control and drain all your mana. Drains Mana.
Carpentry:
You notice that the wood is totally infested with bugs and therefore impossible to use. Loose wood.
Glasblowing:
Your gloves begin to burn. Loose a bit of health and gloves
The feeling of controling magic makes you you all dizzy and you suddenly lose control and drain all your mana. Drains Mana.
Carpentry:
You notice that the wood is totally infested with bugs and therefore impossible to use. Loose wood.
Glasblowing:
Your gloves begin to burn. Loose a bit of health and gloves
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Aww come on... no demons that appear, steal your wheat, and then walk off merrily into the forests in the distance? 
Actually, I really like these suggestions, though my only real qualm is with the wheat growing into weeds instead of wheat...or.. grain... or whatever. Won't that make a very drastic abundance of beggars by technical, unavoidable even through RP, standards?

Actually, I really like these suggestions, though my only real qualm is with the wheat growing into weeds instead of wheat...or.. grain... or whatever. Won't that make a very drastic abundance of beggars by technical, unavoidable even through RP, standards?
- Naybet Grint
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You could even make it so that if you flail the gathered weeds (assuming that the way to inform the player that they have gathered weeds is to provide them with a 'weeds' item when they scythe the crop, rather than come up with 3 tile graphics for weed squares) there is a chance of getting some yellow weed.
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I like alot of them but some seem a little unrealistic. The one made by another player, instead of a dagger you get a sword. Com'n?
"Oh I was making this sword and you know what, it turned out really little"
you more or less acnt "accidentaly" make a dagger, you could be short resources and deiced to change it into a dagger, but I think the mold would basically disenable you from accidentaly makeing a dagger or half armor or whatever.
Food
A statisc based event, I dont know how it would work but if your stats were a certain way you are alergic to a certain food.
Carpentry
You start on a large object "Bucket" but mistakenly cut the wood poorly, you may now choose from smaller objects to make. Probably not techinaclly possible but instead of throwing a log out you would probably try to salvage it by making something a little smallers or two smaller things.
"Oh I was making this sword and you know what, it turned out really little"
you more or less acnt "accidentaly" make a dagger, you could be short resources and deiced to change it into a dagger, but I think the mold would basically disenable you from accidentaly makeing a dagger or half armor or whatever.
Food
A statisc based event, I dont know how it would work but if your stats were a certain way you are alergic to a certain food.
Carpentry
You start on a large object "Bucket" but mistakenly cut the wood poorly, you may now choose from smaller objects to make. Probably not techinaclly possible but instead of throwing a log out you would probably try to salvage it by making something a little smallers or two smaller things.
- Estralis Seborian
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- Estralis Seborian
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Re: Random events for jobs
Any more proposals for fishing?falco1029 wrote: Fishing:
Get pulled in, causes a pause in work~.25% s
Catch poisonous fish~1% p
Cause a lizard or some amphibious animal/monster to come out and attack out of annoyance~.1%
Catch random common item~1%
Get hook caught on something, thus needing it to be pulled out by someone strong, and then repaired by a carpenter~.25%
- Estralis Seborian
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One has to start with something and I picked fishing.
The problem with many proposals is that we can not realize them. i.e. we can't make fishes dissapear for a given time (yet).
You wrote, there should be a chance to catch a random object. Which objects do you have in mind? Anything including walls, depot chests and flowers?
The problem with many proposals is that we can not realize them. i.e. we can't make fishes dissapear for a given time (yet).
You wrote, there should be a chance to catch a random object. Which objects do you have in mind? Anything including walls, depot chests and flowers?
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