You're not thinking the American way!To simply put the game back to how it was but with the updated graphics would solve very little, that again would be a wrong move.
Sorry!
Moderator: Gamemasters
Motivation. Another striking similaritiy on the other side of the abyss. But that's another story for another day...I strongly object, stronger then I have ever objected in my whole life.
I do not talk about playing some game here and then, I talk about investing 8 and more hours per day in hard work for several month that I and others have invested in programming and creating graphics. This is something very different.
You are comparing playing a game with real work.
Do you know what that means? Basically you ask to undo half a year of my and others life. Just by snipping fingers. We invested the main part of the time we have in that!
Please stop before I REALLY start getting angry, I am rather upset now. And congratulations, yes, I wanted to program just now, but I currently lost motivation.
Sorry.
Martin
So if I disagree with whether or not a certain "thing" has improved Illarion, that means I'm putting down the staff and "everybody" who agreed or disagreed to it? That's quite an over-generalization there. Are you saying that if a bad decision or change is made, that it should never be taken back? I doubt you actually think that. You've just incorrectly taken my statements to be interpreted as either "all change is bad" or that the resulting end of the chain is bad, and so you've absorbed it like a sponge as an insult to you and your generation.Martin and staff changed the game over time according to proposals and wishes of players, slowly "improving the game over time"—which means that not only Dyluck puts down staff, he puts down everybody who tried to contribute to the game in any thinkable form.
Yeah, what's with grumpy old Dyluck anyways? I mean, he's NEVER even wrote a damn line of text on how to help the game! Not even ONE in over 1827 posts! DAMN! Why won't the bastard write an essay every couple of months?If you're so hell-bent on improving the game, then say how it's done, and don't follow in Dyluck's footsteps by sacrificing constructivity for self-glorification and cerebral masturbation. If the roleplay is so horrible as you all say, then how come you can't even formulate a text about what it is that is so utterly horrible about it? Why are you hovering over the game like distant, angry Gods? I think you're morons, and I believe I have to point it out for every single one of you, or so it seems. As much as I complain and bitch and whine about this game and all it entails, I also have some good things to say about it, and well, golly, I do have some things to say about it after having played for the last five months.
That underlined part... where do you figure that from?Which actually leads me to the role-playing, which Dyluck appears to loathe so much right now to the extent he won't play, so I feel insulted in a way too—I mean, if Dyluck critisizes nothing but the role-playing and "his" stories that took place and supposedly can't take place anymore, what should I be taken to believe he thinks? I think that makes him a first-class jerk in my eyes, one who judges people's role-playing on a gliding scale, but who won't offer guidance, either, as to how to live up to his highly and righteous standards. Hello? What kind of argument is this? If he elaborated on how the game ruined his possibilities to play, I think alot of people could understand, including myself.
Hmmm... no, but I do have a couple of "Characters XXXXX does not exists", some "Don't you think I have better things to do than restore some useless characters and items? Just wait and I'll do it later ok?" followed a month later by "Oops, I forogt to do it", bugged up/missing items. Anyways, sent email and PM about one year ago so I'm sure it'll get taken care of any day now. I guess it's really not all that important, but since you were curious, I thought I'd share it with you.(excuse me? Who had an error message saying: "You couldn't log in. If your name is Dyluck, don't even try"?).
My turn.Dyluck wrote:Smug with a devilish smirk as if to say I hold many vital pieces to an important puzzle.
That would be my favourite part. Gave me some good laughs, and is a great way to start my day!Dyluck wrote:PS: If logging in is everyone's answer to everything, then there wouldn't be any compmlaints or suggestions to help the game, especially from any piss-assed shoe-licking jealous bandwagoning two-faces who tries to shove that in my face.
If you demand that EVERY change (there were thousands of them, in fact, beginning with the new, improved client which was a lot of work, and ending with server changes and new or altered scripts) should be set back to zero, that is NO over-generalization?Dyluck wrote:That's quite an over-generalization there.
I don't agree with your self-glorifying attitude, as I now state twice.Dyluck wrote:1. So what exactly do you find incorrect about what I wrote? Are we not in agreement?
We're still talking about a game, right?Dyluck wrote:What that means, is that just as martin, programmers, or anyone else who's not dedicated to preserving the intergrity of the characters, roles, stories, and the existing roleplayed character community within the game, neither do the players feel an increased dedication, responsibility, worth, or debt to them, nor loyalty to the game.
And you still consider yourself playing a game, as working. Pathetic.Dyluck wrote:I'm simply showing martin, that the worth of our "ic intangibles" in his eyes, is correlated with the players' desire to stay. What martin doesn't understand (or care about) is that the existance of lush characters, character communities, the chemistry of their complimenting roles, and stories (which doesn't just grow back everytime the field is covered in insecticide just to kill a few ants) is what made this game great and worth more to us than poorly thought out technical changes that impede them. Do you disagree? Maybe you do, I don't know. There is after all, a subtle difference as to why some people had put so much work into this game.
Whatever you say, Dyluck.Dyluck wrote:People like martin were trying to achieve a fun "roleplaying game" while people like me were trying to achieve a fun "roleplaying community". Both have their merits and I've simply laid out the difference of the two ideals for everyone to realize and think about:
Which ideal are you working towards the most?
Because the two do come into conflict, and whenever they do, something gets sacrificed.
Again, I disagree.Dyluck wrote:2. Yes, I DON'T feel it's any more of a privilege for us to play this game than it is for martin or anyone else to have players who invest whole-heartedly invest their time into testing this game for the "same goal" as theirs. I give only as less or as much respect as that which I am given by them or anyone else.
You're not speaking freely, you're always being "enigmatic", "uber-intelligtent", or portraying some other human complex. Get over yourself, man.Dyluck wrote:3. What gives me a "right" to criticize? I don't need a "right" to criticize anything, determined by when or how long I play. I've never told some noob with a post count of 1 that they can't say what they think. What an odd question from you Moirear, considering you wanted people to open their eyes and lips. If anything, the fact that I don't play the game anymore nor crave technical development allows me to speak freely without having to curl up afraid like a timid mouse on their lap and hold back everytime someone threatens to stop all technical development when their judgement gets criticized.
Yeah, and with a good reason.Dyluck wrote:4.So if I disagree with whether or not a certain "thing" has improved Illarion, that means I'm putting down the staff and "everybody" who agreed or disagreed to it? That's quite an over-generalization there. Are you saying that if a bad decision or change is made, that it should never be taken back? I doubt you actually think that. You've just incorrectly taken my statements to be interpreted as either "all change is bad" or that the resulting end of the chain is bad, and so you've absorbed it like a sponge as an insult to you and your generation.Martin and staff changed the game over time according to proposals and wishes of players, slowly "improving the game over time"—which means that not only Dyluck puts down staff, he puts down everybody who tried to contribute to the game in any thinkable form.
See above.Dyluck wrote:Yeah, what's with grumpy old Dyluck anyways? I mean, he's NEVER even wrote a damn line of text on how to help the game! Not even ONE in over 1827 posts! DAMN! Why won't the bastard write an essay every couple of months?
Dyluck, I don't need to read the rest of your 1827 posts; if I did, you may freely consider me a loser, and that long insult you thought up to craftfully end your post.Dyluck wrote:I'm not the one who considers you a noob, but I don't need this bullshit from some guy who's read maybe 25 of my 1827 posts and then tells me I've never offered any constructive advice or proposals or elaborated on what's wrong with the game and how to change it.
Ahem, try finding that phrase on google.Dyluck wrote:The best path to a fun/good roleplaying game/community, isn't always the most straightforward path.
That's an interesting analysis, but considering I've been playing the past five months, you haven't, and I still don't understand what prevents whiners from playing, I think you're an idiot for claiming something like:Dyluck wrote:I could desrcibe each of the most frequently played characters of my era with simple words like mage, knight, dwarf, carpenter, ranger, elf, merchant, monk, priestess, etc. Sounds pretty flat right? I bet your generation has a lot of personality in their chars than can be put in single words. Yet, somehow, the sum of of my era's chars all add up like pieces of a puzzle into something that your generation doesn't have. It's not something that just grows back everytime the cornfield is covered in insecticide just to kill a few ants. Do you understand just "what" that is? I know it's not easy to understand and I don't expect you to. I know I've still been enigmatic in my explanation.
Thanks for clarification.Dyluck wrote:You're pissed off, apparently because you feel personally hurt and insulted that you think I find the roleplaying of your generation loathesome (which you now know is untrue) and that you think I haven't contributed on how to fix or change problems (which I should even be more pissed off about).
The only point where you're dead-on.Dyluck wrote:You're feeling insulted because you feel certain people see you as inferior and now you've put me in that group. This is just your personal vendetta with whatever mistreatment you felt from whatever "elilists" or people with advantages, or whatever you had to deal with. That's your problem to deal with, not mine.
Listen, you imbecile. I'll spell it out for you:Dyluck wrote:If I've never personally offered you a piece of advice and you so want it, then let it be the same enigmatic chicken scratch here and now: First figure out the details of "what" made Illarion a great game to play, before figuring the details of "how" to achieve it. Whatever it is, you may have experienced it yourself, but you still have to pinpoint the factors to know what they are.
That's not true. For them to be endless, that would require everybody to play along with everybody's role-playing. Which is not always the case (which was why the person who initiated this thread quit, if anybody read that).Cirindil Atarion wrote:I really believe the possibilities for roleplaying here are endless.
Strange question, because alot are in fact not playing it anymore because they appear to have gotten fed up with certain aspects of this game (some written in this very thread, just thought I'd mention that as you seem to not sense where the negative vibes are coming from).AlaineMilan wrote:When they think that the game is that bad, why a re all playing it?
Except me.Moirear Sian wrote:(nothing is)
Actually, I think the possibilites for roleplaying are pretty limited. To get something compelling and enjoyable across, you must:Cirindil Atarion wrote: label me as naive, but I really believe the possibilities for roleplaying here are endless.