Player made gfx
Moderator: Gamemasters
- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
Val De Gausse wrote:I like all of martins gfx. The New Double axe is slick. I think asking for custom is like spitting in martin's face. In Rackere's Case it isn't but in others it is.
We just are not fond of EVERYTHING. everyone has their own taste.
Most of what i dont like is what i didnt like last client even, cept then i could change teh graphix adn no one knew.
- Rackere Diplomatre
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Martin, I think you understood me wrong. I like your new graphics very much, have a very big respect for your work and would never be able to do such a good work.
But I have the problems with my eyes. I'm hardly able to see much if the chars are on the green groud.
By the way, I like the new colors for the different grounds. I can distinguish all of them now, thank you...
But I have the problems with my eyes. I'm hardly able to see much if the chars are on the green groud.
By the way, I like the new colors for the different grounds. I can distinguish all of them now, thank you...
Last edited by Rackere Diplomatre on Fri Jul 23, 2004 3:19 am, edited 2 times in total.
- Rackere Diplomatre
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@Rackere: I understood you very well.
@the others:
These are not just my graphics; a lot of them came from Yoruhm and Fedaykin. You can critizise them at any time, thats not the problem (in contrary, a lot of the graphics are not perfect and I want to improve the game).
However, I can not react on some critical comments because I do not see the point.
Martin
@the others:
These are not just my graphics; a lot of them came from Yoruhm and Fedaykin. You can critizise them at any time, thats not the problem (in contrary, a lot of the graphics are not perfect and I want to improve the game).
However, I can not react on some critical comments because I do not see the point.
Martin
- Moirear Sian
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I never played with the old client, but judging from the screenshots from the last versions, I really like the new client's gfx alot in that comparison.
As a newb who recently hopped on board of the illarion-train, and have some gfx design experience, I was wondering: was it ever discussed to use direct-to-pixel sprites, rather than 3D-rendered models? I have some experience with sprites and pixel graphics, and I personally prefer graphics from that tier that were created from scratch. I offer my "skills" for free if this idea was not entirely discarded, because I believe standard sprites give things a more personal feeling. The big downside though, would be that everybody would have to create sprites and pixel-graphics, rather than using 3D-renders as a base - and that would probably cripple the speed in creating them.
I like the models the way they are. Normally, with most other graphical RPGs, the gfx are too "kiddish" for my taste (Ever seen Nexus' sprites and overall gfx? Omfg.). But: the illarion gfx sometimes look overtly neutral and impersonal to me, perhaps because they were 3D-rendered originally - while at the same time, I'd actually prefer that one quality: "neutral".
Because, if on the other hand, the style would stay the same, and graphics were all typical sprites, illarion would be endangered to look too reminiscent of Ultima Online to me.
Anyway, my offer's still up for gfx creation, I have some time and mind I could seriously put into it.
As a newb who recently hopped on board of the illarion-train, and have some gfx design experience, I was wondering: was it ever discussed to use direct-to-pixel sprites, rather than 3D-rendered models? I have some experience with sprites and pixel graphics, and I personally prefer graphics from that tier that were created from scratch. I offer my "skills" for free if this idea was not entirely discarded, because I believe standard sprites give things a more personal feeling. The big downside though, would be that everybody would have to create sprites and pixel-graphics, rather than using 3D-renders as a base - and that would probably cripple the speed in creating them.
I like the models the way they are. Normally, with most other graphical RPGs, the gfx are too "kiddish" for my taste (Ever seen Nexus' sprites and overall gfx? Omfg.). But: the illarion gfx sometimes look overtly neutral and impersonal to me, perhaps because they were 3D-rendered originally - while at the same time, I'd actually prefer that one quality: "neutral".
Because, if on the other hand, the style would stay the same, and graphics were all typical sprites, illarion would be endangered to look too reminiscent of Ultima Online to me.
Anyway, my offer's still up for gfx creation, I have some time and mind I could seriously put into it.
Actually, we are using pixel-sprites, but a lot of them are pre-rendered with some 3d-software for several reasons.Moirear Sian wrote:I was wondering: was it ever discussed to use direct-to-pixel sprites, rather than 3D-rendered models?
Your help is welcomed of course! You can write me an e-mail to martin@illarion.orgI have some experience with sprites and pixel graphics, and I personally prefer graphics from that tier that were created from scratch. I offer my "skills" for free if this idea was not entirely discarded, because I believe standard sprites give things a more personal feeling.
You could even write in german if you like to.
I'd really like to hear which graphics you mean concrete.But: the illarion gfx sometimes look overtly neutral and impersonal to me, perhaps because they were 3D-rendered originally - while at the same time, I'd actually prefer that one quality: "neutral".
We're always trying to improve everything. Write me an e-mail and we discuss it.
Yep, I am interested.Anyway, my offer's still up for gfx creation, I have some time and mind I could seriously put into it.

Martin
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Just send me something, I honestly can't remember.Armil Darken wrote:Yes. The Exe can be changed. Although no graphics i have discovered yet need that much attention. And changing graphics to cheat is completely wrong. I'm still willing to offer my help creating official graphics martin. I hope I've proved some worth with previous graphics i've worked on.
Martin
Out of the blue I would say: Animals !
We need much more peaceful animals, from chicken to rabbits, over deers and boars to barking dogs and these sweet kitties.
On a second thought I would say: Plants !
Flowers, high grass, more trees, even more colorful flowers, dungle liana's, fruits , ect.
Go make 'em Armil
We need much more peaceful animals, from chicken to rabbits, over deers and boars to barking dogs and these sweet kitties.
On a second thought I would say: Plants !
Flowers, high grass, more trees, even more colorful flowers, dungle liana's, fruits , ect.
Go make 'em Armil

- The Returner
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http://www.angelfire.com/alt2/majham/Amisc.html
I made a few more plant graphics. With some heavy black removal they could be illa material. Although now that most of the new graphics have black edging (great editing guys) they should fit right in.
I made a few more plant graphics. With some heavy black removal they could be illa material. Although now that most of the new graphics have black edging (great editing guys) they should fit right in.
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I'll take that as a compliment, as none of them are. You want a to see screens of the meshes for proof? I can resize them easily, but I can't see them in game which makes editing size and color to make them look good almost impossible.martin wrote: (however I believe at least some of them to be photographs