"Skill showing"

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Bloodhearte
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"Skill showing"

Post by Bloodhearte »

This was, without a doubt, proposed before but I have been unable to find the original topic. Sorry. :wink:

I propose that the "skills" list is taken off, completely. The showing of skills, as suggested by Arkadia in another forum, encourages or urges the player to powergame with his character in order to get him/her to high state of skill.

If players could no longer see the skills for his/her character, but rather, say "I simply do this and that," there would no longer be need to test the technicalities of the game in order to find what would give higher skills. Powergaming would be very, very hard to do this way. There would no longer be mentioning of shades of red, bar level, etc.

And hopefully, older players will have free reign in becoming masters and deciding what their apprentice must do to get better in something.

Like in real life, the only way to find out if you were actually good in something is to actually do it. Nothing more.

Needless to say, that means the books in the libraries entitled "Self Awareness" would have to take the boot as well.

Please respond well. :)
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Dónal Mason
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Post by Dónal Mason »

Yes. It's you and other people who decide if you are a Grandmaster at a skill, not some book. It's all OOC knowledge.
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Moathia
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Post by Moathia »

Getting rid of that dammed book is a must to reduce the powergaming.
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Nilo
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Post by Nilo »

Well, you would KNOW how good you are at something; The skills simply show US how good he is.
Hermie
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Post by Hermie »

You don't know what your level of competance is. You only know how good you are in comparison with what you level it against. At school you might know you are the toughest kid in school, but you have a fight with someone from another and he might beat the sh*t out of you.

Also, that would also create other flaws in the game. For example you die and suddenly forget how to make arrows or certain swords etc.
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Kasume
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Post by Kasume »

Hermie wrote:You don't know what your level of competance is. You only know how good you are in comparison with what you level it against. At school you might know you are the toughest kid in school, but you have a fight with someone from another and he might beat the sh*t out of you.

Also, that would also create other flaws in the game. For example you die and suddenly forget how to make arrows or certain swords etc.
Don't remind me... :cry:
Fooser
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Post by Fooser »

I think the books need to go yes, but there isn't really anything wrong with side bars. It is much improved from the reaaally old system of the words and bars, where people said "My slashing weapon skill is at h". You cant do that with the red-tint system, which is why they changed it I believe. It's a decent progress checker. It shouldn't be obsessed about though. But the books, that's a little weird. So, keep the side bar, get rid of the books.
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The Returner
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Post by The Returner »

IMHO, rid of the sidebar, keep the books.
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Neonfire
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Post by Neonfire »

I know that both isn't necessary for roleplay issues. But both will stay in game.

The colored skill names are just for the purpose of giving you an overview on your char's profession.

The books are an equivalent to a guildmaster NPC who tells you about your abilities and about the profession. We will replace the book system when NPCs can do the job (which is more realistic). The NPC, as well, will sell you the needed items and/or will buy the final products.

Stay tuned, we are working on NPC enhancements.
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The Returner
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Post by The Returner »

Neonfire wrote: Stay tuned, we are working on NPC enhancements.

I noticed ;)
martin
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Post by martin »

Hermie wrote:Also, that would also create other flaws in the game. For example you die and suddenly forget how to make arrows or certain swords etc.
Death must have consequences.

Martin
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veralion
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Post by veralion »

i hate forgetting things for dieing. geez. next time i die, and i remember how to open a can of whoop @$$, im gonna do it! and ill use a crappy wooden staff too! because thatll probably be the only thing i remember! and a white aluminum foil shield!! GRR!!
whew...

but yes, i cant wait for the updates :lol:
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The Returner
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Post by The Returner »

*cough*

Permy death, the ultimate powergame killer.
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Vindigan
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Post by Vindigan »

The Returner wrote:*cough*

Permy death, the ultimate powergame killer.
Not really.

If when you got killed, you died forever, People would train twice as much to have a better chance of winning a fight.

I always thought words like "permy" made people sound geeky :P
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The Returner
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Post by The Returner »

Personally, with the long waiting lists, and the threat of death while training, I'd be afraid to have someone hack at me with a sword for defensive skills ;)

And I'm a geek....so i take that as a compliment :lol:
Keunthus
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Post by Keunthus »

I don´t realy thinks that it should be punishment for death.
As a knight (alright, I know that I don´t have been accepted yet, or even got the game, but if...) I cannot back of in a fight. That would dishounor me, and that is worse than death.
Barash Bashbrug
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Post by Barash Bashbrug »

There is always a punishment for death, Because otherwise ppl wouldnt care if they died or not, They would rush at the ogres over and over and over again until they killed one and got some skills off of it. Plus I think if you die 2 times really quick the loss is even worse, and if it isnt like that I think it should be

My suggestion to you is dont play a knight just yet, get a teacher that is a knight and learn for them, then become a knight.
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Delakaniam
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Post by Delakaniam »

This veers slightly, but speaking of death, I've always tried to refer to the technical in-game cloud graphic "death" more as "severely severely wounded." To me, people often role-play true permanent deaths on the boards already, and if in the entire world of Illarion death was as simply countered as a float to the cross, it seems as though no one would ever get their rest. You'd never stay dead (with the only exception of staying dead by choice due to a case of broken heart or whatnot :wink: ).
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Kasume
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Post by Kasume »

There is always a punishment for death, Because otherwise ppl wouldnt care if they died or not, They would rush at the ogres over and over and over again until they killed one and got some skills off of it. Plus I think if you die 2 times really quick the loss is even worse, and if it isnt like that I think it should be
You could technically still do that. :wink:
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Bloodhearte
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Post by Bloodhearte »

Delakaniam wrote:This veers slightly, but speaking of death, I've always tried to refer to the technical in-game cloud graphic "death" more as "severely severely wounded." To me, people often role-play true permanent deaths on the boards already, and if in the entire world of Illarion death was as simply countered as a float to the cross, it seems as though no one would ever get their rest. You'd never stay dead (with the only exception of staying dead by choice due to a case of broken heart or whatnot :wink: ).
I always saw the cloud form more as a "severly wounded" state as well.

But this seems to be a problem for assassins and mercenaries, for if they're hired to "kill" somebody, they can't go beyond turning them into clouds, severly wounding them.

That's why I suggest that assassins claim the "kills" for invisible characters, and when they're hired to take out a playable character, a roleplaying event may happen if the character chooses to be killed and not play with that character anymore, or if that character barely escapes death.
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