Leather Helms
Moderator: Gamemasters
- Dair Essel
- Posts: 108
- Joined: Tue Mar 09, 2004 12:50 am
- Location: Where ever I am, I am always there
Leather Helms
Well I still havent seen anything resembling a leather helm in game. So Im asking all of you graphics people to make a few pictures of leather helms. Then if they are good enough maybe leather helms will be implemented into the game who knows. So use whatever talent you got and show us some of your creations.
ps Yes I know this is a proposal as well, so dont complain, its more graphics anyways
ps Yes I know this is a proposal as well, so dont complain, its more graphics anyways
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- Dair Essel
- Posts: 108
- Joined: Tue Mar 09, 2004 12:50 am
- Location: Where ever I am, I am always there
http://www.heavy-leather.com/images/Dsc01177.jpg
That shows a good picture of a leather helm, although it is on a head, but you get the idea hopefully
That shows a good picture of a leather helm, although it is on a head, but you get the idea hopefully
http://www.angelfire.com/alt2/majham/leatherhelmbig.jpg
I shrunk it an put it in illarion, and the edging looks terrible. I take off the anti-aliasing with paint of course.
I'm in the editing phase right now.
I shrunk it an put it in illarion, and the edging looks terrible. I take off the anti-aliasing with paint of course.

It still seems a little off angle, but it looks good in-game.
http://www.angelfire.com/alt2/majham/Amisc.html
The ones on the far right side. You will need to have a knight helm to veiw it in game with that name.
The second to last is the one I made, the very last is Nilo's edited version with no nose peice. If you use Nilo's edit, you'll need to take the a off the "helm2a.bmp" so that it is "helm2.bmp".
http://www.angelfire.com/alt2/majham/Amisc.html
The ones on the far right side. You will need to have a knight helm to veiw it in game with that name.
The second to last is the one I made, the very last is Nilo's edited version with no nose peice. If you use Nilo's edit, you'll need to take the a off the "helm2a.bmp" so that it is "helm2.bmp".
Looks a little cheesy, however, I think it's not going to get much better than this. I took the other two off. I'm 99.9% sure its in the right perspective. The anti-aliasing on that thing was extremely annoying, more edge editing is probobly still needed.
http://www.angelfire.com/alt2/majham/Amisc.html
http://www.angelfire.com/alt2/majham/Amisc.html
Cubish enough?
Obviously not the same lighting, but the exact same camera angle.

Last edited by Gro'bul on Sat Mar 20, 2004 11:19 am, edited 1 time in total.
Updated the cube. I'm not sure what you mean by distortion.....but if you mean the picture quality its because its jpeg.
http://www.angelfire.com/alt2/majham/cube.jpg
http://www.angelfire.com/alt2/majham/cube.jpg
Good!
Even better would be if you could set to "parallel projection" or "orthogonal projection", which means an infinitely large focal length. But as it is now, it's good enough.
The next thing to to is to compare the cube to the Illarion-tiles. If the sides are parallel to them, you're nearly finished. The next thing to do would be to watch out that the size of the upper side of the cube is exactly as large as a tile is.

Martin
Even better would be if you could set to "parallel projection" or "orthogonal projection", which means an infinitely large focal length. But as it is now, it's good enough.
The next thing to to is to compare the cube to the Illarion-tiles. If the sides are parallel to them, you're nearly finished. The next thing to do would be to watch out that the size of the upper side of the cube is exactly as large as a tile is.

Martin
Yes I used alot of dim directionals to make sure you can see the object, then point lights for the main lighting. Anywho, if there is someone with photoshop who is good, you could fix up the edges of it for me. Same link, replaced the helmet graphic AGAIN. It looks ok except the right edge off the helmet looks flat. If you want the origional render I can give you that too if you want to edit it.
http://www.angelfire.com/alt2/majham/Amisc.html
http://www.angelfire.com/alt2/majham/Amisc.html
BTW:
Illarion Graphic FAQ by Martin wrote: With a 3d-graphic programs, you set the camera with a very high focal length (or ideally, e.g. in 3d s max, use orthogonal projection) to avoid distance-effects (far objects tend to be smaller than close objects... this shouldn't be the case here!). To find the correct position of the camera, place a square somewhere in the scene, render the image and compare it to e.g. a field of 2*2 tiles (diamonds) in a 2d-gfx-program (photoshop, paint shop pro...). If the rendered diamond is too small, the camera is too far away; if it is too broad, the camera is too far away and has to be placed higher etc.With a little bit of three dimensional thinking and intuition, you'll surely find a way to place the camera correctly .