Leather Helms

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Dair Essel
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Leather Helms

Post by Dair Essel »

Well I still havent seen anything resembling a leather helm in game. So Im asking all of you graphics people to make a few pictures of leather helms. Then if they are good enough maybe leather helms will be implemented into the game who knows. So use whatever talent you got and show us some of your creations.



ps Yes I know this is a proposal as well, so dont complain, its more graphics anyways
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Gro'bul
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Post by Gro'bul »

Find a leather helmet and I could model it. A soft leather helm and hard leather helm would be good ideas. I've never really seen a leather war helmet, other than the ones used way back when the NFL was an infant.
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Willum
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Post by Willum »

Still i think that would be a good idea if one person just likes leather they would now get a leather helm.
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The Returner
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Post by The Returner »

Leather Helmets were used widely by the Vikings and norse.
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Dair Essel
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Post by Dair Essel »

http://www.heavy-leather.com/images/Dsc01177.jpg

That shows a good picture of a leather helm, although it is on a head, but you get the idea hopefully
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Post by Gro'bul »

http://www.angelfire.com/alt2/majham/leatherhelmbig.jpg

I shrunk it an put it in illarion, and the edging looks terrible. I take off the anti-aliasing with paint of course. :D I'm in the editing phase right now.
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Post by Nilo »

Aweful.......ly nice! Thats awesome! :lol: I like it! Could you give us the correct angle though? i want to put it in game :p
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Post by Gro'bul »

It still seems a little off angle, but it looks good in-game.

http://www.angelfire.com/alt2/majham/Amisc.html

The ones on the far right side. You will need to have a knight helm to veiw it in game with that name.

The second to last is the one I made, the very last is Nilo's edited version with no nose peice. If you use Nilo's edit, you'll need to take the a off the "helm2a.bmp" so that it is "helm2.bmp".
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Post by martin »

Which program did you use?

Martin
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Post by Gro'bul »

martin wrote:Which program did you use?

Martin
Which program? Is there like a list to select from? I made it in Maya, edited in ms paint. I don't know what Nilo used for editing.
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Post by martin »

It doesn't look that bad. However, the perspective and size does not fit. Try rendering a simple cube and adjust the camera so that it looks like in Illarion.

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Post by Gro'bul »

Looks a little cheesy, however, I think it's not going to get much better than this. I took the other two off. I'm 99.9% sure its in the right perspective. The anti-aliasing on that thing was extremely annoying, more edge editing is probobly still needed.

http://www.angelfire.com/alt2/majham/Amisc.html
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Post by martin »

I want to see a cube rendered. A simple cube.

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Post by Gro'bul »

Cubish enough? :) Obviously not the same lighting, but the exact same camera angle.
Last edited by Gro'bul on Sat Mar 20, 2004 11:19 am, edited 1 time in total.
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Post by martin »

It doesn't fit the Illarion perspective.
Set the camera so that the cube looks right (=no distortion).

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Post by Gro'bul »

Updated the cube. I'm not sure what you mean by distortion.....but if you mean the picture quality its because its jpeg.


http://www.angelfire.com/alt2/majham/cube.jpg
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Post by martin »

Distant objects should not be smaller than close objects.

See FAQ.

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Post by Gro'bul »

After intensive searching for the focal length control, I found it! :oops: Now if this isn't right................I think I'm going to give up for a while.

The focal length is 3500.

Image
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Post by martin »

Good!

Even better would be if you could set to "parallel projection" or "orthogonal projection", which means an infinitely large focal length. But as it is now, it's good enough.
The next thing to to is to compare the cube to the Illarion-tiles. If the sides are parallel to them, you're nearly finished. The next thing to do would be to watch out that the size of the upper side of the cube is exactly as large as a tile is.
;)

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Post by Gro'bul »

Set to orthographic projection. Orthographic width = 5.700 Its less than 1 pixel off.

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Post by martin »

Well done.
Now you have at least the right perspective. The light for bigger objects (such as walls etc.) comes from right above. For smaller objects (items etc.) I mostly use little additional light sources that make them look better.

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Post by Gro'bul »

Yes I used alot of dim directionals to make sure you can see the object, then point lights for the main lighting. Anywho, if there is someone with photoshop who is good, you could fix up the edges of it for me. Same link, replaced the helmet graphic AGAIN. It looks ok except the right edge off the helmet looks flat. If you want the origional render I can give you that too if you want to edit it.

http://www.angelfire.com/alt2/majham/Amisc.html
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Post by martin »

BTW:
Illarion Graphic FAQ by Martin wrote: With a 3d-graphic programs, you set the camera with a very high focal length (or ideally, e.g. in 3d s max, use orthogonal projection) to avoid distance-effects (far objects tend to be smaller than close objects... this shouldn't be the case here!). To find the correct position of the camera, place a square somewhere in the scene, render the image and compare it to e.g. a field of 2*2 tiles (diamonds) in a 2d-gfx-program (photoshop, paint shop pro...). If the rendered diamond is too small, the camera is too far away; if it is too broad, the camera is too far away and has to be placed higher etc.With a little bit of three dimensional thinking and intuition, you'll surely find a way to place the camera correctly .
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Post by Gro'bul »

The reason it has the extra pink is so that it fits into the square in-game. I placed it inside the top of the last cube I rendered to make sure it was the right size.
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Post by martin »

I always render against a black or dark gray background, not against pink. This will give better results.

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Post by Nilo »

I use Paint shop pro 8... if youd like me to edit yours, you could send it to me over msn or email... :)
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Gro'bul
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Post by Gro'bul »

I rendered it against black.....the extra pink is so it shows up in illarion correctly, without it, it overlaps the squares.
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Post by Yoruhm »

@Gro'bul: I like ur helmet, and ur grass too :D
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