Martin (And the rest of you who just dont get sticky's.....)
Moderator: Gamemasters
Where's the other side? I only see one wall and a roof. Since when is a wall and a roof a cube?
WOW! YOU PUT PICTURES ON IT! OMG! PRAISE HIM! I AM A N00B! YEAH, YOU'RE SO L337!
note: The window just looks...wrong. The shading on the floor doesn't look right, and the window seems to be facing at an angle to the wall.
WOW! YOU PUT PICTURES ON IT! OMG! PRAISE HIM! I AM A N00B! YEAH, YOU'RE SO L337!
note: The window just looks...wrong. The shading on the floor doesn't look right, and the window seems to be facing at an angle to the wall.
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
-
- Posts: 74
- Joined: Tue Oct 21, 2003 11:34 pm
-
- Posts: 26
- Joined: Fri Jan 30, 2004 5:15 pm
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
Image has been updated slightly.
http://www.lasukie.raxxisbak.com/Upload ... usewip.jpg
Edit:
Updated once more, this will be the final update i post online.
Aaron, thanks for pointing out the lighting, I noticed it did not match the sun and looked a little fake, I hope you approve of the new setup
http://www.lasukie.raxxisbak.com/Upload ... usewip.jpg
Edit:
Updated once more, this will be the final update i post online.
Aaron, thanks for pointing out the lighting, I noticed it did not match the sun and looked a little fake, I hope you approve of the new setup

- Caranthir the great
- Posts: 1476
- Joined: Sun Jun 24, 2001 9:06 pm
- Contact:
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
http://www.lasukie.raxxisbak.com/Upload ... tsetup.jpg
This is the light setup,
Scene also updated at the image URL in a higher resulotion,
Takes 8mins to render with shadows and AA, on a AMD 2000+ XP, 256MB ram, 128 onboard AGP card.
However, I dont think marty would appreciate me posting hyperealist images on his forum, (really only wanted to post the one here to show that i can,indeed, map a cube
) so as i continue, anyone whose interested can check out the post i will make in OFF Topic.
This is the light setup,
Scene also updated at the image URL in a higher resulotion,
Takes 8mins to render with shadows and AA, on a AMD 2000+ XP, 256MB ram, 128 onboard AGP card.
However, I dont think marty would appreciate me posting hyperealist images on his forum, (really only wanted to post the one here to show that i can,indeed, map a cube

This is not hyperrealistic.The Returner wrote:However, I dont think marty would appreciate me posting hyperealist images on his forum,
The whole scene consists of simple boxes which are mapped without assigning extra coordinates to them. Every newbie can do that.
Besides that, the textures look everything but realistic. The world I live in is not as simply textured and consists of no ideal boxes. Maybe it's different up there in canada so that your image could be considered realistic?
Martin
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
Your really damn stupid, arn't you?
you have no clue what NURBS are, right? And you never really worked with a 3D-program, right, which does "everything" for you. Am I right, little boy?
Working with NURBS is damn more difficult than your (rather basic and simple) box modelling. Just to let you know.
Martin
you have no clue what NURBS are, right? And you never really worked with a 3D-program, right, which does "everything" for you. Am I right, little boy?
Working with NURBS is damn more difficult than your (rather basic and simple) box modelling. Just to let you know.
Martin
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
Allow me to explain,
Over complication is something a newbie will learn, eventually, martin.
Why i do not use nurbs...
There is no fun in nurbs,there is no skill in nurbs, in fact, its so incredibly easy to slap a few nurb tags on a low poly model, and watch it turn into a high poly model, that it takes the ART out of Graphic Art.
By the way, I use programs, likely many of which you cant afford, or even havent had the guts to download. And yes, I did pay for them, allow me to list
all 3d software:
Bryce 5
C4D 6XL
Carrera
Anim8or
Wings 3d
Blender
Particle Illusion
DoGa L3
Maya PLE
Softimage XSI EXP
All 2d software:
UVmapper PRO
Serif Photoplus 5.5
Animation software:
Sony screenblast studio
Pure motion
So, Little boy, wheres your ground breaking scene?
Over complication is something a newbie will learn, eventually, martin.
Why i do not use nurbs...
There is no fun in nurbs,there is no skill in nurbs, in fact, its so incredibly easy to slap a few nurb tags on a low poly model, and watch it turn into a high poly model, that it takes the ART out of Graphic Art.
By the way, I use programs, likely many of which you cant afford, or even havent had the guts to download. And yes, I did pay for them, allow me to list
all 3d software:
Bryce 5
C4D 6XL
Carrera
Anim8or
Wings 3d
Blender
Particle Illusion
DoGa L3
Maya PLE
Softimage XSI EXP
All 2d software:
UVmapper PRO
Serif Photoplus 5.5
Animation software:
Sony screenblast studio
Pure motion
So, Little boy, wheres your ground breaking scene?
I've senn so many NURBS models, and they 've been all better then the objects u used in your scene.
Here an example of hyper realism without a 3d tool.
this looks real.
http://home.arcor.de/urbanfallout/realism.html
PS:thats not my work. its the work from a colleague
Here an example of hyper realism without a 3d tool.
this looks real.
http://home.arcor.de/urbanfallout/realism.html
PS:thats not my work. its the work from a colleague
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
The truth is that NURBS modelling is the most difficult way to model, but it produces the best results. One has to be rather skilled to use them.The Returner wrote:Why i do not use nurbs...
There is no fun in nurbs,there is no skill in nurbs, in fact, its so incredibly easy
What you describe is definitly not NURBS modelling. This sounds like smothen low-poly meshes.to slap a few nurb tags on a low poly model, and watch it turn into a high poly model, that it takes the ART out of Graphic Art.
Impressive. You paied for them? Not bad for freeware tools.By the way, I use programs, likely many of which you cant afford, or even havent had the guts to download. And yes, I did pay for them, allow me to list
[...]
Wings 3d
Blender
Better learn how to use them instead of wasting your time.
I am not a little boy. I'll turn 27, I could easily be your grandfather.So, Little boy, wheres your ground breaking scene?
Martin
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
-
- Posts: 673
- Joined: Sun Feb 02, 2003 10:32 pm
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
- The Returner
- Posts: 2437
- Joined: Wed Aug 13, 2003 8:34 pm
- Location: Turny For GM '12
A first rendering.
I will improve it tomorrow.
http://stud3.tuwien.ac.at/~e9525060/rendering/mouse.png
Martin
I will improve it tomorrow.
http://stud3.tuwien.ac.at/~e9525060/rendering/mouse.png
Martin