Search found 1111 matches

Fri Jul 19, 2013 7:31 am
Replies: 88
Views: 37973

Re: Older Players

Wow, I recognize quite a few names here and have fond memories of them. :) Why did you start playing, what were you looking for? I was looking for an online game with a graphical interface and some sort of game mechanics where people actually roleplayed. If you quit, why did you quit playing and how...
Wed Dec 08, 2010 5:53 am
Replies: 60
Views: 9727


Hi Ezor for me, i'm find i am often restricted in role play to game mechanics (ie, i want to play a lone archer, but i don't have skills to kill a rabbit), it would be great to play mid level _____, but the amount of time it takes to get there and the work is a pain in the ass. i barely have time to...
Sat Jan 16, 2010 6:11 am
Replies: 50
Views: 5110

Pyrrho wrote:Do I know you?

*awkward silence*

Sat Jan 16, 2010 6:06 am
Replies: 50
Views: 5110

My inspiration for Moirear Sian was a mixture between a young Han Solo and a D&D thief character I had played a loooong time before Illarion. I have an inspiration for a new character to play some time soon, but I don't want to spoil it; suffice to say that any old school gamers would possibly recog...
Mon Dec 14, 2009 9:21 am
Replies: 24
Views: 2967

IMO there shouldn't be any permanent penalties to character death, like losing items or skill points. That kind of stuff is really yesteryear, and I think, is wrongly supposed to instill fear of the character's death in the player . A temporary penalty where stuff is lowered for a certain amount of ...
Sat Dec 05, 2009 6:14 am
Topic: Ghosted
Replies: 56
Views: 4412

Permanent penalties from character death are not adequate to begin with, I think. A massive but temporary cut in stats and skills would be more appropriate. As in, your character gets "ghosted", and after x time in game or y time logged out the stat and skill decreases are negated. The way to fix pe...
Fri Dec 04, 2009 8:39 pm
Replies: 32
Views: 4038

It had been a trident for a while, until someone or the other complained that they weren't in the game engine, so I just defaulted to what I had actually had him using: a halberd. :roll:

No worries though. There won't be anything out of the ordinary this time around. :wink:
Fri Dec 04, 2009 5:03 pm
Replies: 29
Views: 2527

Re: Hello.. give me a break

People where I live wave at eachother when we pass... they do it when driving too, if they are moving slow enough. The people of Illa (or Golbiath) are more friendly than people in RL. This can be chalked up to a lack of social networking and entertainment. A Illa-person's entertainment is being so...
Fri Dec 04, 2009 3:10 pm
Replies: 29
Views: 2527

I think it's a valid complaint though.

The original post leads me to assume that nuisance ensued, just for nodding in response to a stranger randomly greeting the character.
Tue Dec 01, 2009 10:28 am
Replies: 32
Views: 4038

Would something be wrong with a spear? :o
Mon Nov 30, 2009 8:23 pm
Replies: 32
Views: 4038

Shush you, that's a secret. :lol:
Mon Nov 30, 2009 7:32 pm
Replies: 32
Views: 4038

Thanks for all the help!

I must also note it's a lot easier to get into the game again (compared to older iterations of Illarion), with the manuals, Noobia and the packages and all that.

Good stuff.
Sun Nov 29, 2009 6:09 pm
Replies: 32
Views: 4038

You know how you can write descriptions for characters on the website when managing your characters on your account?
Is it possible to relay the character's written description in game or is that only for viewing via the website?
Sun Nov 29, 2009 5:41 pm
Replies: 32
Views: 4038

Yeah, I just checked things out. Looking good so far, great job re-organizing things and making character creation so easy, to whom it concerns. :D

Thanks again for the info Hadrian, those changes sound very promising.
Sun Nov 29, 2009 4:39 pm
Replies: 32
Views: 4038

Thanks for the warm welcome (back) everyone. 2. The 'character build' just gives a minor increase, its not particularly useful - but you also get starting equipment, so its mostly for that. The starting equipment is actually good enough to get you going for a while What "sets" are up for picking? In...
Sun Nov 29, 2009 12:16 pm
Replies: 32
Views: 4038

Starting out

Hi, I haven't played in ages and seeing this game has gone through a lot of changes, I have some questions as to how to play. If I think up a rough character concept, how well can I represent it in a new character build? Are there some starting skills you can pick from in order to have some beginnin...
Sun Nov 29, 2009 12:03 pm
Replies: 532
Views: 180123

Yeah... I think I'll wait with that until I start playing again. Symbolic rebirth, and all that.
Sat Nov 28, 2009 8:02 pm
Replies: 532
Views: 180123

This thread is now officially awarded as the most predictable thread! Martin Oh, is it, now? :wink: Real Name: Eric Player of: Moirear Sian/The Night's Own, Saidagon Sannt, Alavan, Bethemaëla, Vlad Demonsbane DoB: Sept. 9th '82 Place of Birth: NY, USA Occupation: Secret Agent Mercenary Location: Sw...

Looking at adventure fiction, most characters survive by the skin of their teeth if they have a drive to live or survive; they are oftenly left mistakenly for dead. The break occurs when people envision their own character as the protagonist of a collaborative adventure fiction, which is not an ent...

As strange and sketchy as it may sound, do what I suggest for designing all sorts of villains (RPGs or fiction): Don't gamble on people's fear of death, gamble on their fear of losing something else. Making them lose face, humiliating them, hurting their loved ones, destroying their relationships. ...
Sun Apr 20, 2008 11:43 pm
Replies: 77
Views: 27412

I'm afraid not (yet).

It would be a great project to tackle, though!
Wed Jan 23, 2008 1:13 pm
Replies: 148
Views: 15154

Realistically speaking: You're probably all wrong about the rings in the swords. :D A type of Chinese broadsword has nine rings on the blunt side of the blade (Jiu Huan Dao), and it is widely assumed they have served the following purposes: - When parrying, they can provide more control over the op...
Thu Nov 09, 2006 12:35 am
Replies: 162
Views: 9722

Keep it in-game? This is just a silly suggestion, although if you read in between the lines, it might appear less silly. A big deal of roleplaying to me is about going with the flow. What I'm trying to say is that it might be interesting to challenge (even if only verbally) "vampiric powers" of a s...
Mon Jul 24, 2006 7:09 pm
Replies: 32
Views: 2531

+ It's cute. + I like the item system. (No +3 Orcbane Swords of Haste.) + Good selection of character races. + No complicated "class system" or heavy restrictions to one's own imagination. + Continuously developed and improved. (Unlike static, commercial games which are eventually fully released, a...
Mon Jul 24, 2006 11:56 am
Replies: 133
Views: 6892

3. People of weak constitution are more susceptible to physical harm and disease, in theory.
Constitution checks to see if you catch cold?
Mon Jul 24, 2006 10:34 am
Replies: 133
Views: 6892

I concur with the first death in a row already giving a powerful temporary stat cut.
Mon Jul 24, 2006 9:52 am
Replies: 133
Views: 6892

2. What speaks against the "maze" idea in my eyes is that it defines an "afterlife" concept too much. The more that is open to one's imagination, or rather the character's the more margin there is for creativity on the subject. What speaks against the temporary ban in my eyes is, well, durrr! You c...
Mon Jul 24, 2006 9:42 am
Replies: 10
Views: 803

I'm back?
Mon Jul 24, 2006 9:41 am
Replies: 21
Views: 1616

In no way does a villain-wannabe player like me qualify to represent a majority of players, and that isn't really the point I was getting at. To clarify, what I meant with simplicity is that this game has gotten a whole deal more easy to play than it used to be when I started out. And seriously, th...
Sat Jul 22, 2006 12:18 am
Replies: 21
Views: 1616

Yeah, but what is so bad about basic food being easily obtained otherwise? As I said above, food from cooks should be considered a luxury commodity (and be treated as such - in game terms, giving them a special edge for reward - I find that a great idea), but that's just my opinion. There were time...

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