Search found 23 matches
- Wed Mar 17, 2004 6:33 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Fake introduction
- Replies: 9
- Views: 1089
I believe an addition to this proposal should be to enable the ability to assign a name to other characters who have not #i ed to your character. This would alleviate many of the problems that could be created with this proposed system before they even became a problem. If I know Character X to be a...
- Fri Mar 12, 2004 3:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Plate Armoured Leggings
- Replies: 17
- Views: 1828
- Fri Mar 12, 2004 3:34 am
- Forum: General / Allgemeines (Player Forum)
- Topic: F12
- Replies: 36
- Views: 3373
You have obviously misunderstood my words if you think that they in some way endorse or support trading between characters, Gro'bul. I can't imagine where you would come up with that. I haven't presented any information that cannot be considered as fact, or an explanation of a fact. Even if you can ...
- Thu Mar 11, 2004 2:14 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: F12
- Replies: 36
- Views: 3373
You asked why I write so much, it is to attempt to answer other peoples questions concerning my ideas before they have to ask, which would require me to make yet another post to answer them. Unfortunately I have to do that now even though I explained this in an earlier post, apparently it went unnot...
- Wed Mar 10, 2004 8:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: F12
- Replies: 36
- Views: 3373
They could just ask people who are logged in around town if they are searching for somebody who is logged in, but they shouldn't take it apon themselves to ask for individuals they haven't the faintest clue are around. Example: Hello good sir, have you seen any Evergreen Halflings or Grey Rose memb...
- Wed Mar 10, 2004 6:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: F12
- Replies: 36
- Views: 3373
- Tue Mar 09, 2004 3:39 am
- Forum: General / Allgemeines (Player Forum)
- Topic: F12
- Replies: 36
- Views: 3373
You cannot simply report everyone and anyone you suspect has found the location of your character by pressing f12. There are technical limitations to the game, such as the inability to actually hear a person's boots on the dried grass, or their breathing, or their clanging armor etc. as one would in...
- Tue Mar 09, 2004 1:40 am
- Forum: New Players / Neue Spieler
- Topic: two questions
- Replies: 12
- Views: 1319
Re: two questions
@Nilo two- Could someone PM me about how to create a firesword? i have my guesses, but not real idea-and no one will tell me ingame is why i am asking here Also, they requested a PM so you have no idea if someone who doesn’t quite understand the rules gave them the information they requested. Nilo, ...
- Mon Mar 08, 2004 3:28 pm
- Forum: New Players / Neue Spieler
- Topic: two questions
- Replies: 12
- Views: 1319
Nilo, the player of Drogla was requesting IC information that they couldn't obtain in-character on this, an OOC forum. How to make a firesword is IC knowledge and not something to be discovered OOC and put to use IC, which is what would have happened, had someone given this player the answer. That w...
- Sun Mar 07, 2004 1:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Paralysis Times
- Replies: 98
- Views: 7669
I never said that being a warrior was bad roleplay, Grant. The type of character that you play rarely has anything to do with your roleplaying ability; however the way you play such a character is determined by your roleplaying ability. What I said was that some people who wanted to be very strong w...
- Sat Mar 06, 2004 10:09 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Paralysis Times
- Replies: 98
- Views: 7669
The duration if the paralysis-spell depends on the difference between the speller and his victim. In other words: 5-minute-paresis is technically impossible, 30 seconds are possible when strong mages (strong= good valued in the essential attribute and skills) meet weak victims (weak= bad valued in ...
- Thu Dec 25, 2003 5:12 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Prison Time & Problems
- Replies: 78
- Views: 6008
For one thing i think they should actually have to capture the player and bring him to prison, in real life a criminal can run away and hide somewhere. I can only speak for myself, not for Dyluck. I always search the person and jail them, if I stand near them. But there is also the problem of the g...
- Wed Dec 10, 2003 5:56 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Peoples of Illarion
- Replies: 25
- Views: 2477
If you had read the description of Dwarves as they occur in Illarion, found at http://www.moonsilver.de/english/races/dwarfs.htm then you would have seen the true information relating to dwarven surnames as it applies to those in the world of Illarion. Here is the applicable quotation as found in th...
- Tue Dec 09, 2003 11:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A question.
- Replies: 14
- Views: 1421
Deies and co., your characters can still find, sell or use the exact same herbs as they did in the past. Their business will not suffer due to this change, but it will not expand either as it may for the characters of some players with more foresight. It will remain relatively constant. You may lose...
- Mon Dec 08, 2003 12:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Two Questions about the Rules/Game
- Replies: 20
- Views: 1878
True, Paul, with regards to a large market area in current day society. It would be much harder to hide the dirty deeds of some when there are many looking on, but in a smaller forum such as a medieval court ruling over a single town, which is what Lyrenzia does in this game, it would be very easy t...
- Mon Dec 08, 2003 12:43 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Two Questions about the Rules/Game
- Replies: 20
- Views: 1878
- Mon Dec 08, 2003 12:22 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Two Questions about the Rules/Game
- Replies: 20
- Views: 1878
Grant, I think you're a little confused on the topic of roleplaying a judicial trial. If they are to be convicted or released of their crime in question, the accused and/or accuser(s) must in this game, as in life, prove to the court officials or jury that their side of the story is correct. They ma...
- Sun Dec 07, 2003 5:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Two Questions about the Rules/Game
- Replies: 20
- Views: 1878
No Gro'bul, it is not against any ooc rules but it is against town law which is strictly enforced by Lyrenzia. If someone could prove before the Lyrenzia court that you were fighting in town, you could be sentenced to a mandatory retreat to the villa known as prison. That is only if you're brought b...
- Sat Dec 06, 2003 2:06 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Peoples of Illarion
- Replies: 25
- Views: 2477
Ezor, I believe why Damien is announcing this information is to prevent any readers of this site from wandering into this character’s description site and reading what is posted by “Damien” and believing that is was written by and about, Damien. Of course there are similar and even repeated names wi...
- Fri Dec 05, 2003 8:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Archaic English
- Replies: 34
- Views: 3716
Ezor, if there is a roleplaying reason for the character speaking improper Archaic English then of course it's acceptable, just as it is acceptable and welcome to have a roleplaying speech impediment or any other such quirk, oddity, or imperfection about a character as these make each character more...
- Thu Dec 04, 2003 6:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Archaic English
- Replies: 34
- Views: 3716
You’ve missed the point entirely. In the current town there is a roleplaying reason for each and every player to be able to speak at least some German as well as some English because they are surrounded in the game, in a roleplaying way with each language, unless of course their character has a reas...
- Thu Dec 04, 2003 2:35 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Archaic English
- Replies: 34
- Views: 3716
- Wed Dec 03, 2003 4:13 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Archaic English
- Replies: 34
- Views: 3716
Re: Archaic English
If players insist on using the archaic tongue, then I must impeach them to use correct grammar when doing so. The above post is just an example of one such posters inability to do so. Dear Mr. Mason, In your post concerning the use of archaic English in the game as well as in the forums you reprima...