Additional suggestion:
-Fix the game so that you can shoot from higher levels like castle parapets
-range, damage, and accuracy should be doubled for shooting from a height
Search found 29 matches
- Thu Oct 16, 2008 11:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Distance Weapons
- Replies: 16
- Views: 2137
- Thu Oct 16, 2008 9:10 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Distance Weapons
- Replies: 16
- Views: 2137
No, my test character had distance fighter's stats of course. It's not even worth using distance weapons in its only useable form right now to kill things like pigs where you have no chance to die because attacks from distance weapons are relatively so much weaker and to add to that cost lots of wor...
- Thu Oct 16, 2008 6:05 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Distance Weapons
- Replies: 16
- Views: 2137
Distance Weapons
I haven't seen anyone using distance weapons, and after testing them out I know why. They simply don't work. The attack speed for all distance weapons is dead slow and the damage isn't enough to account for the fact that you are dead once your enemy approaches you because you can't parry very well w...
- Thu Oct 16, 2008 5:32 am
- Forum: New Players / Neue Spieler
- Topic: Attributes' Effects
- Replies: 22
- Views: 4266
- Fri Oct 10, 2008 6:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Buying skill points from NPCs
- Replies: 66
- Views: 9006
- Sun Oct 05, 2008 11:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Rule update / Regeländerungen
- Replies: 146
- Views: 20043
- Wed Sep 17, 2008 1:52 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Smelting Scrap metal
- Replies: 11
- Views: 1417
- Tue Sep 16, 2008 11:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Smelting Scrap metal
- Replies: 11
- Views: 1417
Smelting Scrap metal
Proposal: Suggest that all smithed items made out of iron be able to be smelted into iron ingots using the smelting oven. Of course, iron is lost in the process of smelting so a helmet that used up 4 iron ingots should only be able to be melted down into 2 iron ingots. Reason: It makes sense, and it...
- Mon Sep 15, 2008 8:57 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: thieving
- Replies: 127
- Views: 16389
Money bags can be easily grabbed during the transfer from one pair of hands to another. This happens in real life - even purses are frequently torn away by thieves and wallets pickpocketed out of pockets. However, RL is beside the point here and the way things in this game are done should not always...
- Mon Sep 15, 2008 8:54 pm
- Forum: New Players / Neue Spieler
- Topic: Dwarven Craftsmen
- Replies: 13
- Views: 1858
20 humans online right now and 5 non humans. This is what I regularly see, and it means that 80% of the ingame population is humans and all the other races (elves, dwarves, orcs, halflings etc) combined only adds up to 20%. I think that new players need to be encouraged more to play the other races,...
- Sun Sep 14, 2008 2:48 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: thieving
- Replies: 127
- Views: 16389
it is all RP though NOT using game mechanics (in other words, I believe both PO's should agree to the RP) Sorry, but I find your RP to be more suited to a online chatroom or purely text MUD than what is supposed to be a graphical online RPG. I play a graphical online RPG because I like the engine s...
- Sat Sep 13, 2008 7:02 pm
- Forum: New Players / Neue Spieler
- Topic: Dwarven Craftsmen
- Replies: 13
- Views: 1858
- Sat Sep 13, 2008 2:58 am
- Forum: New Players / Neue Spieler
- Topic: Dwarven Craftsmen
- Replies: 13
- Views: 1858
- Sat Sep 13, 2008 2:54 am
- Forum: General / Allgemeines (Player Forum)
- Topic: thieving
- Replies: 127
- Views: 16389
- Fri Sep 12, 2008 12:43 am
- Forum: New Players / Neue Spieler
- Topic: Dwarven Craftsmen
- Replies: 13
- Views: 1858
- Thu Sep 11, 2008 9:59 pm
- Forum: New Players / Neue Spieler
- Topic: Dwarven Craftsmen
- Replies: 13
- Views: 1858
Dwarven Craftsmen
Hello, I noticed that dwarves have a minimum of 2 dexterity and a maximum of only 17. However, according to the attribute explanations, dexterity is the determining factor for crafting. Now, from what I understand of racial backgrounds, dwarves are supposed to be master craftsmen and should be the o...
- Sun Sep 07, 2008 4:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Tiring trekking
- Replies: 25
- Views: 2786
- Sun Sep 07, 2008 4:26 am
- Forum: New Players / Neue Spieler
- Topic: Marcus's ham quest
- Replies: 18
- Views: 4035
- Sun Sep 07, 2008 4:00 am
- Forum: New Players / Neue Spieler
- Topic: Marcus's ham quest
- Replies: 18
- Views: 4035
- Sun Sep 07, 2008 3:40 am
- Forum: New Players / Neue Spieler
- Topic: Marcus's ham quest
- Replies: 18
- Views: 4035
I have talked to Nicolas, but I cannot for the life of me find that thief he said went west. I have gone as far west as Greenbriar and walked three times back and forth to cover all the land between Greenbriar and the harbor. I see nothing - just an empty Eldan monastery and druid house. Please help!
- Sun Sep 07, 2008 3:12 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Tiring trekking
- Replies: 25
- Views: 2786
- Sat Sep 06, 2008 11:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Tiring trekking
- Replies: 25
- Views: 2786
Tiring trekking
Hello, I have noticed that there are long tiresome expanses on the game map where there is nothing, no NPCs, no Players, no resources... just empty space. Honestly speaking, it is a pain and a bore to have to move your character over those long empty expanses, and I would much rather spend the time ...
- Sat Sep 06, 2008 11:09 pm
- Forum: New Players / Neue Spieler
- Topic: Tihgorac's quest
- Replies: 10
- Views: 1542
- Sat Sep 06, 2008 10:28 pm
- Forum: New Players / Neue Spieler
- Topic: Tihgorac's quest
- Replies: 10
- Views: 1542
- Sat Sep 06, 2008 10:06 pm
- Forum: New Players / Neue Spieler
- Topic: Tihgorac's quest
- Replies: 10
- Views: 1542
- Sat Sep 06, 2008 9:15 pm
- Forum: New Players / Neue Spieler
- Topic: Tihgorac's quest
- Replies: 10
- Views: 1542
- Sat Sep 06, 2008 9:08 pm
- Forum: New Players / Neue Spieler
- Topic: Tihgorac's quest
- Replies: 10
- Views: 1542
Tihgorac's quest
Hello,
I am stuck on Tihgorac's quest. He has asked for the return of his axe, which he said he lost in the marsh nearby. I have searched the marsh through and through for at least 5 times, but I have not found any axe at all. What am I doing wrong?
Thanks,
I am stuck on Tihgorac's quest. He has asked for the return of his axe, which he said he lost in the marsh nearby. I have searched the marsh through and through for at least 5 times, but I have not found any axe at all. What am I doing wrong?
Thanks,
- Sat Sep 06, 2008 7:51 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes' Effects
- Replies: 22
- Views: 4266
Thank you for your prompt reply Nitram. 1.8 Willpower This attribute is primarily a gauge of how resistant your mind is. Your ability to resist magic and to endure hardship uses this attribute. Essence is for the magical defence (what is slightly bugged currently, so do not expect a real effect at t...
- Sat Sep 06, 2008 8:56 am
- Forum: New Players / Neue Spieler
- Topic: Attributes' Effects
- Replies: 22
- Views: 4266
Attributes' Effects
Hello, I want to ask about the attributes you are made to select during character creation. I searched the forums and the wiki reading all I could, but I am still relatively confused about what attributes do what. Other games I have played always clearly state the effects of such important things as...