New Spells
Moderator: Gamemasters
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New Spells
How about a spell that when casted on someone pushes them back 3 to 5 spaces. I think this would be nice. There could be a logical rune combination to. Any feedback?
Last edited by Aaron Groveburry on Tue Dec 23, 2003 5:37 pm, edited 1 time in total.
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- Grant Herion
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I think mages could abuse that 2-3 spaces pushing spell. A warrior would never get to that mage because the mage would use a wand which auto locks onto the warrior. Whenever the warrior was 2 or so spaces away from the mage, the mage would just cast and send the warrior 10 spaces away inwhich he would be blown away into oblivion.
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- Grant Herion
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- Grant Herion
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Do we have blind spells, or silence spells or anything? Say, when you're silenced, when you try and talk, it would come out as..
#me opens their mouth silently
And spells should be stopped.
And blind would reduce sight range, and reduce (Temporarily) weapon skills. Both would be very, very difficult spells though.
And Grant, when you cast paralyze on me, it kept me down for about ten seconds, but when someone else cast it on me, nad it came up with the message, it didn't even affect me, probably because they had almost no skill, and I had a little resistance.
#me opens their mouth silently
And spells should be stopped.
And blind would reduce sight range, and reduce (Temporarily) weapon skills. Both would be very, very difficult spells though.
And Grant, when you cast paralyze on me, it kept me down for about ten seconds, but when someone else cast it on me, nad it came up with the message, it didn't even affect me, probably because they had almost no skill, and I had a little resistance.
- Grant Herion
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I knwo that's not how regular spells work. I meant that movement spell, you can't really weaken it's effect, well maybe just reduce being moved two or three spaces down to one. Regular spells i know just reduce the damage or lasting effect (paralysis) but with the moving i suggested that it's success rate is not only effected on how good the caster is but how good the magic resistance of the castee is.
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Spells inhibiting the other player can be easily abused to the point that people who aren't mages are helpless. Example: the paralyze spell, stops the other player who isn't a mage from doing anything. Complaints would skyrocket and would probobly be romoved anyway due to player annoyence.
I think the paralyze spell is as far as it needs to go in inhibiting other characters/monsters. Now giving warriors on your side higher speed, resistance of magic, and strength still allows the opposition to play as they normally would, even though still giving your side an advantage ,less annoyance to the opposite side.
p.s. You couldn't use these enhancements on yourself of course.
I think the paralyze spell is as far as it needs to go in inhibiting other characters/monsters. Now giving warriors on your side higher speed, resistance of magic, and strength still allows the opposition to play as they normally would, even though still giving your side an advantage ,less annoyance to the opposite side.
p.s. You couldn't use these enhancements on yourself of course.
- Grant Herion
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