New Spells

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Aaron Groveburry
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New Spells

Post by Aaron Groveburry »

How about a spell that when casted on someone pushes them back 3 to 5 spaces. I think this would be nice. There could be a logical rune combination to. Any feedback?
Last edited by Aaron Groveburry on Tue Dec 23, 2003 5:37 pm, edited 1 time in total.
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Grant Herion
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Post by Grant Herion »

there is a paralisis spell ;)
Aaron Groveburry
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Post by Aaron Groveburry »

Oh yea...forgot.
Setherioth
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Post by Setherioth »

paralysis spell doesn't push them back though? just freezes them.

Unless of course it's changed since i last used it :P
Akario
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Post by Akario »

(notes that the original post was edited, the original version asked for a paralysis spell too)
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Grant Herion
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Post by Grant Herion »

I think mages could abuse that 2-3 spaces pushing spell. A warrior would never get to that mage because the mage would use a wand which auto locks onto the warrior. Whenever the warrior was 2 or so spaces away from the mage, the mage would just cast and send the warrior 10 spaces away inwhich he would be blown away into oblivion.
Setherioth
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Post by Setherioth »

you could essentially do the same thing with a paralysis spell though if you got good at it, i don't see the difference.
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Grant Herion
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Post by Grant Herion »

Magic resistance makes it so paralisis spells arent as effective. I dont see how magic resistance could be implemented so you wouldn't be pushed if the spell was successful.
Akario
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Post by Akario »

Perhaps only a chance of the spell working, for example, if your bad in magic you might have a 10% chance of the spell working completely or at all, but if you're really good you could have a 60% chance?
Setherioth
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Post by Setherioth »

If you're good at the spell it has %x.xx of working, but also their magic resistance has %x.xx of making it NOT work, so they higher of either raises the x value.
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Grant Herion
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Post by Grant Herion »

I don't think that is how it works. Elaralith had very good magic resistance, but I was able to cast successfully on her as often as a mummy. magic resistance weakens the spells effects i think.
Rynt
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Post by Rynt »

Do we have blind spells, or silence spells or anything? Say, when you're silenced, when you try and talk, it would come out as..
#me opens their mouth silently
And spells should be stopped.

And blind would reduce sight range, and reduce (Temporarily) weapon skills. Both would be very, very difficult spells though.

And Grant, when you cast paralyze on me, it kept me down for about ten seconds, but when someone else cast it on me, nad it came up with the message, it didn't even affect me, probably because they had almost no skill, and I had a little resistance.
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Grant Herion
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Post by Grant Herion »

hmm, that is what I like about illarion. The makers of the game let people find out secrets about the game on their own instead of having a big guide that gives everything away..
Setherioth
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Post by Setherioth »

I knwo that's not how regular spells work. I meant that movement spell, you can't really weaken it's effect, well maybe just reduce being moved two or three spaces down to one. Regular spells i know just reduce the damage or lasting effect (paralysis) but with the moving i suggested that it's success rate is not only effected on how good the caster is but how good the magic resistance of the castee is.
Willem Time
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Post by Willem Time »

Instead of a movement spell maybe a wind spell that factors on how good some ones defence was or there strengh and balance because if there were really strong winds and you have strong legs and are good a keeping your self balenced you can keep you postion and move formard slowly
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Gro'bul
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Post by Gro'bul »

Spells inhibiting the other player can be easily abused to the point that people who aren't mages are helpless. Example: the paralyze spell, stops the other player who isn't a mage from doing anything. Complaints would skyrocket and would probobly be romoved anyway due to player annoyence.

I think the paralyze spell is as far as it needs to go in inhibiting other characters/monsters. Now giving warriors on your side higher speed, resistance of magic, and strength still allows the opposition to play as they normally would, even though still giving your side an advantage ,less annoyance to the opposite side.

p.s. You couldn't use these enhancements on yourself of course.
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Grant Herion
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Post by Grant Herion »

Since this is slightly on topic.. I want t osay, I like the new message when you cast on yourself.. you get..
"dont cast on yourself" but you dont die, but you lose all your mana
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