Lizardmen with no player numbers?
Moderator: Gamemasters
Lizardmen with no player numbers?
Um... I take it the lizards I've seen, who don't have player numbers, are hostile monsters?
Namely, cuz they were following me around (not hitting me, but might be due to my armor and such), but they were following me, and standing right against me... so no clue if I took off all my armor, if they'd start damaging me.. but anywho... um...
Roleplaying wise, how do we treat them? Especially if your character has no problems with that race, as far as they're concerned?
Namely, cuz they were following me around (not hitting me, but might be due to my armor and such), but they were following me, and standing right against me... so no clue if I took off all my armor, if they'd start damaging me.. but anywho... um...
Roleplaying wise, how do we treat them? Especially if your character has no problems with that race, as far as they're concerned?
- paul laffing
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Actually, it was two different areas, and two different mobile monsters (lizardmen). Both had no ability to get to the two locations they showed up, before me, and walking between the two areas proved that when they lost sight of me, they stopped moving. Otherwise, if it were a player, they'd know which direction I went, and would search.
Also, when spoken to, repeatedly, in both German and English (English being native for me), no responses were received, not even OOC communication.
So, I ask again... I assume, if they do manage a hit on me, I am free, in game, to retaliate, even unto their deaths? (Because, I assume the AI isn't programmed into them for them to run if they are near death)
Also, when spoken to, repeatedly, in both German and English (English being native for me), no responses were received, not even OOC communication.
So, I ask again... I assume, if they do manage a hit on me, I am free, in game, to retaliate, even unto their deaths? (Because, I assume the AI isn't programmed into them for them to run if they are near death)
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Valdonyr Alkidor
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well i am not so sure if it was a Muten because you would have been killed, but check this url ... i once read something about lizardman monsters in illarion very very dangerous... though you say this one wasnt..
http://www.geocities.com/illarion2/Monsters/Mutens.html
http://www.geocities.com/illarion2/Monsters/Mutens.html
- paul laffing
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oh, man, you're killing me. Thats just too funny.Valdonyr Alkidor wrote:well i am not so sure if it was a Muten because you would have been killed, but check this url ... i once read something about lizardman monsters in illarion very very dangerous... though you say this one wasnt..
http://www.geocities.com/illarion2/Monsters/Mutens.html
This isn't a glitch from what I've heard, but isn't that awkward to make these NPC lizard monsters have the same avatar as those of real lizards?
- Konstantin K
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Brendan Mason
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- paul laffing
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- Bloodhearte
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Darlok is the strongest, although he *does* have technical advantages on his side.
However, I can overlook that. Darlok is the ideal roleplaying character; basically a roleplay of a master swordsman who has enough royal blood to do magic, which he only considers to be "mere tricks" he claimed.
I'm sure he doesn't want people saying that he's actually, in game, a mediocre swordsman and great magic user, because he's known to be great with a blade. I myself became strong with magic and mediocre in swordplay, although I like to consider myself mostly a mage. Why? Because I see skills as something you use to back up your roleplay. If I'm going to be some shady character who seeks above average power, I darn well better be talented in whatever field I do; namely, magic. If Zerbus has permission to be a Drow, he better darn well have very good combat stats to back that up. If Darlok wants to be a king of a new, powerful kingdom, he better darn well have swordsplay on his side; but wait, there's no technically possible way to be a great mage AND fighter, so the GMs gave him a little boost of what he needed to be considered strong and notorious.
Why is it, these days, you have to be above the level of a demon killer to be considered a strong fighter? If somebody can kill a skeleton without any trouble, I consider him or her skilled in melee combat. Demons are mythological, and shouldn't be a creature taken by half the population of the island easily like they are now...
So for that reason, I get a little bit irked when people keep referring to him as only mediocre when he is, in roleplaying reality, skilled in adminstering slashes to ones body.
I said it once and I'll say it again, use skills to back up your roleplaying, not roleplaying to back up your skills. (I'm not accusing you of this Adano, just...other particular players who not need their names mentioned.)
However, I can overlook that. Darlok is the ideal roleplaying character; basically a roleplay of a master swordsman who has enough royal blood to do magic, which he only considers to be "mere tricks" he claimed.
I'm sure he doesn't want people saying that he's actually, in game, a mediocre swordsman and great magic user, because he's known to be great with a blade. I myself became strong with magic and mediocre in swordplay, although I like to consider myself mostly a mage. Why? Because I see skills as something you use to back up your roleplay. If I'm going to be some shady character who seeks above average power, I darn well better be talented in whatever field I do; namely, magic. If Zerbus has permission to be a Drow, he better darn well have very good combat stats to back that up. If Darlok wants to be a king of a new, powerful kingdom, he better darn well have swordsplay on his side; but wait, there's no technically possible way to be a great mage AND fighter, so the GMs gave him a little boost of what he needed to be considered strong and notorious.
Why is it, these days, you have to be above the level of a demon killer to be considered a strong fighter? If somebody can kill a skeleton without any trouble, I consider him or her skilled in melee combat. Demons are mythological, and shouldn't be a creature taken by half the population of the island easily like they are now...
So for that reason, I get a little bit irked when people keep referring to him as only mediocre when he is, in roleplaying reality, skilled in adminstering slashes to ones body.
I said it once and I'll say it again, use skills to back up your roleplaying, not roleplaying to back up your skills. (I'm not accusing you of this Adano, just...other particular players who not need their names mentioned.)
- Adano Eles
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I was talking about plain statistics there, Bloodhearte. In fact, I prefer a good played villain with mediocre stats over any powergamed demi-god. It makes him much more realistic. Darlok is a terrible opponent in combat, but if you get him off guard he is just a human like everyone else. It would be a dream if mediocre stats would actually be the common level for the usual fighter, with armor and weapons having greater influence. With the new fighting system that will hopefully change.
Well, the GM's boost did a good bit, before the boost I could beat him with somewhat ease., then after the boost he could beat Muten with no sweat at all, and Muten can make me run and hide in just one hit... He was roleplaying VERY WELL as a skilled fighter even before i beat him in the tournament, so much that i just about back out because of the intimidation.. He didnt need those skills to make him become a 'great demigod of medicoreness with magic mad skillz and super mega ultra sword buster attack X10' or whatever hes susposed ot be (havent had sleep sence.. oh... 1am two days ago.. and I only slept for 2hours then.)
Hm... my replys seem to slightly veer off the orignal subject i start with for some reason, I wonder why..
Hm... my replys seem to slightly veer off the orignal subject i start with for some reason, I wonder why..
- Bloodhearte
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I agree. I believe the new fighting system should involve less bearing on skills, and be weighed more on the choice of weapons, armor, and attributes. But without at least a bit of skill, an experienced swordfighter wouldn't even be able to beat a novice without a challenge.Adano Eles wrote:I was talking about plain statistics there, Bloodhearte. In fact, I prefer a good played villain with mediocre stats over any powergamed demi-god. It makes him much more realistic. Darlok is a terrible opponent in combat, but if you get him off guard he is just a human like everyone else. It would be a dream if mediocre stats would actually be the common level for the usual fighter, with armor and weapons having greater influence. With the new fighting system that will hopefully change.
Hm...perhaps we should dig out the combat system suggestions in the pits of the Proposals board?
Since somehow the Topic changed to me, or my Character, I want to make some things clear.
Yes, my Character does have 'technical advantages', but unlike you might think.
My character does not have altered stats, altered skills or any "unique armor of gods".
The only technical advantage my character ever had was that he was able to summon selected creatures without the usage of the ingame spells/mana.
Never used that much, exept in special quest situations or when I needed to draw attention on my character.
As Grant already mentioned, Rotworms can kill my character with ease if I dont watch him closely.
As Adano mentioned, I distributed my Stats quite averange (yet I dont really remember them its quite some time ago).
Yes, my Character does have 'technical advantages', but unlike you might think.
My character does not have altered stats, altered skills or any "unique armor of gods".
The only technical advantage my character ever had was that he was able to summon selected creatures without the usage of the ingame spells/mana.
Never used that much, exept in special quest situations or when I needed to draw attention on my character.
As Grant already mentioned, Rotworms can kill my character with ease if I dont watch him closely.
As Adano mentioned, I distributed my Stats quite averange (yet I dont really remember them its quite some time ago).
- Bloodhearte
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I was fairly sure Darlok had no "god armor/weapons," despite late skepticism from other players, not that it mattered anyway.Darlok wrote:Since somehow the Topic changed to me, or my Character, I want to make some things clear.
Yes, my Character does have 'technical advantages', but unlike you might think.
My character does not have altered stats, altered skills or any "unique armor of gods".
The only technical advantage my character ever had was that he was able to summon selected creatures without the usage of the ingame spells/mana.
Never used that much, exept in special quest situations or when I needed to draw attention on my character.
As Grant already mentioned, Rotworms can kill my character with ease if I dont watch him closely.
As Adano mentioned, I distributed my Stats quite averange (yet I dont really remember them its quite some time ago).
I was trying to point out in my post that I was tiring of characters like Darlok being described as weaklings because they fail to beat everybody they meet and take on armies of nethercreatures with a needle
- Konstantin K
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Guys, if you're talking about me, then please, don't mix up OOC and IC.
Ingame, my character is a bit crazy on this matter, he is biased, influenced by Muten and he personally believes that Muten is a supernatural being.
I'm not stating anything OOC. I know Darlok is a strong player, so is Muten. And I dare not to call either of them powergamers, because we have to consider the great amount of time they had ingame. They have been around since very long ago, and even if they killed only 10 monsters a day, I bet that given that long time they became strong without Powergaming.
What Darlok's player had just said kind of makes me think OOC that Muten's stats and skills are in fact higher then Darlok's. That's all I'm saying. Muten distibuted stats maxed for a fighter, and maxed all fighting skills.
I never said ingame that Darlok is weak or anything. As a matter of fact, my char is a citizen of Darlok's kingdom. My char respects Darlok, but simply doesn't believe that he is as divine as Muten.
So, don't point at me.
The question stays however about how was Muten's char killed? I think he was not killed directly by Darlok's char. I only witnessed Muten's char killed by a GM controlled rotworm, that Darlok summoned as part of the quest.
Ingame, my character is a bit crazy on this matter, he is biased, influenced by Muten and he personally believes that Muten is a supernatural being.
I'm not stating anything OOC. I know Darlok is a strong player, so is Muten. And I dare not to call either of them powergamers, because we have to consider the great amount of time they had ingame. They have been around since very long ago, and even if they killed only 10 monsters a day, I bet that given that long time they became strong without Powergaming.
What Darlok's player had just said kind of makes me think OOC that Muten's stats and skills are in fact higher then Darlok's. That's all I'm saying. Muten distibuted stats maxed for a fighter, and maxed all fighting skills.
I never said ingame that Darlok is weak or anything. As a matter of fact, my char is a citizen of Darlok's kingdom. My char respects Darlok, but simply doesn't believe that he is as divine as Muten.
So, don't point at me.
The question stays however about how was Muten's char killed? I think he was not killed directly by Darlok's char. I only witnessed Muten's char killed by a GM controlled rotworm, that Darlok summoned as part of the quest.
- paul laffing
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- Bloodhearte
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I wasn't refering to you Konstantin, but some other players, who I met in game, talking about Darlok and calling him "weak" in the RP world. That's a no-no there...
And Muten is an old player, but not that terribly old of a character...my oldest 25*** character has only been around for about a year and a half, and Muten's is 22*** I think.
And Muten is an old player, but not that terribly old of a character...my oldest 25*** character has only been around for about a year and a half, and Muten's is 22*** I think.
- Adano Eles
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