Illarion's Kalender / calendar of Illarion

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Nanuk
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Illarion's Kalender / calendar of Illarion

Post by Nanuk »

English translation further down below.

Wie angekündigt seht Ihr hier das Kalendersystem von Illarion. Insgesamt 365 Tage verteilen sich auf 16 Monate. 15 Monate haben jeweils 24 Tage, einer hat nur fünf Tage. Jeder Monat ist einer der Gottheiten zugeordnet und hat dadurch ein bestimmtes Hauptthema.

Code: Select all

Tage  Name    Gottheit  Beschreibung/Ausrichtung

Frühling:
24    Elos    Elara     Monat der Magie
24    Tanos   Tanora    Monat der Überschwemmungen
24    Zhas    Zhambra   Monat der Aufnahmerituale in Gilden, religiösen Gruppen, etc.
24    Ushos   Ushara    Monat der Aussaat
			
Sommer:		
24    Siros   Sirani    Monat traditioneller Heiratszeremonien
24    Ronas   Ronagan   Monat der öffentlichen Spenden und Speisungen 
24    Bras    Bragon    Monat der Opferungen
24    Eldas   Eldan     Fastenmonat
			
Herbst:		
24    Irmas   Irmorom   Monat der großen Marktfeste
24    Malas   Malachin  Monat der Jagdsaison
24    Findos  Findari   Monat der schönen Künste
24    Olos    Oldra     Monat der Ernte
			
Winter:		
24    Adras   Adron     Monat der Weinlese und der Winzerfeste
24    Naras   Nargun    Monat der Winterstürme
24    Chos    Cherga    Monat zum Gedenken der Toten
 5     Mas     Moshran   gelten als unglückbringende Tage
Das Kalendersystem hat momentan noch keine Auswirkungen auf das Spiel. Später wird das aktuelle Datum im Client und auf der Webseite angezeigt werden. Ein Spieltag entspricht drei reale Stunden.
Mit der Einführung des Kalenders ist es nötig geworden, einen Beginn festzulegen, von dem aus gerechnet wird. Wir haben uns darauf geeinigt, diesen Beginn auf den 17. Februar 2000 zu legen, an dem man zum ersten Mal auf der Karte von Illarion laufen konnte. Umgerechnet bedeutet dies, dass wir uns im Monat Eldas des Jahres 23 befinden. Es folgt noch eine kurze Erklärung für den Beginn dieses neuen Zeitalters:

Ein mächtiger Zauberer mit dem Namen Mordak al Kharud erlangt die Herrschaft über fast alle der menschlichen Stämme. Doch er konnte sich mit dem, was er erreicht hatte, nicht zufrieden geben. Und so begann er sein Herrschaftsgebiet über das Territorium der Menschen hinaus auszuweiten. Er fördert das Misstrauen und die Vorurteile, welche die Menschen gegenüber alle anderen Rassen haben und begann Gebiete zu erobern, die den Menschen nicht zustanden. Die anderen freien Völker schmiedeten eine Allianz, um sich dieser Bedrohung entgegenzustellen. Letzten Endes wurde sein Reich zerstört und er selbst getötet.

Das Volk der Menschen, die durch seinen Willen und seine Macht allein geeint waren, brachen auseinander. Überall entflammten kleinere Kriege und Kämpfe. Die Menschen versuchten, dem Zorn der anderen Völker zu entgehen, und verursachten durch ihre Flucht Chaos und Aufruhr, wo immer sie auftauchen. Ein allgemeiner Rückgang von Werten und Recht und Ordnung war festzustellen. Schlechte Ernten trugen zu dieser kritischen Situation bei.

Auf der Suche nach Gebieten, die von dieser Anarchie verschont waren, machten sich viele auf, um ihre Existenz zu bewahren. Einige von Ihnen entdeckten diese Insel und setzten ihren Fuß auf eine Welt, die von der Aufruhr auf dem zentralen Kontinent verschont geblieben war. Das Bestreben einiger dieser neuen Siedler war es, jeden gleich zu behandeln, um damit die Vergangenheit hinter sich zu lassen und den Groll gegenüber den anderen zu vergessen. Aber es gab auch andere, die nicht vergeben wollten, die nicht vergessen konnten was geschehen war.

Unabhängig davon war für alle der Moment, an dem sie diese Insel betreten hatten, ein Neuanfang. Und so nannten sie es das Jahr 1 nach dem Fall von Mordak al Kharud, um sie daran zu erinnern, was sie hinter sich gelassen hatten.

Nanuk

Beinahe den Herbst vergessen ;). Dank an Andriel.
Last edited by Nanuk on Sun Jan 26, 2003 7:57 pm, edited 1 time in total.
Nanuk
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Post by Nanuk »

This is the new calendar of Illarion. Altogether 365 days are distributed over 16 months. Each month has 24 days with the exception of one, that has only 5. Each month is associated with one god giving it a main subject.

The structure of the calendar looks like this:

Code: Select all

days  name    God      description/alignment

Spring:
24    Elos    Elara    month of magic
24    Tanos   Tanora   month of floods
24    Zhas    Zhambra  month of initiation/admission rituals to guilds, religious groups, etc.
24    Ushos   Ushara   time of sowings
			
Summer:		
24    Siros   Sirani   traditionally time of wedding ceremonies
24    Ronas   Ronagan  month of public donations and feeding
24    Bras    Bragon   month of immolation
24    Eldas   Eldan    month of abrosia
			
Autumn:		
24    Irmas   Irmorom  big market celebrations
24    Malas   Malachin hunting season
24    Findos  Findari  month of art
24    Olos    Oldra    harvest festival
			
Winter:		
24    Adras   Adron    vintage festival
24    Naras   Nargun   month of the winter storms
24    Chos    Cherga   time to commemorate the dead
 5     Mas     Moshran  are considered as days of misfortune
The calendar so far has no influence on the game. Later it will be displayed on screen and at the website. One day in-game equals three real hours.
With the introduction of the calendar it is necessary to determine a beginning from which to start. We agreed to fix this date on February, 17th 2000. This was the first day it was possible to walk on the map of Illarion. This would mean that we are somewhere in the month Eldas of the year 23. Below there is a short explanation for the beginning of this new age:

A mighty sorcerer, with the name of Mordak al Kharud, gains power over most of the human tribes. Not content with what he has achieved he starts to extend his dominion beyond the human territory. He adds fuel to the distrust of the humans over all other races and starts to conquer that what should not be his. The other free races form an alliance opposing his power. Finally his empire will be crushed and he himself destroyed.

The humans, closing ranks by his will and authority only, break apart. Many small battles and clashes occur everywhere. The humans try to escape the wrath of the other races, causing turmoil and chaos wherever they appear. A general deterioration of values and law and order can be observed. Bad harvests add to the critical situation.

In search of places unaffected by this anarchy, people set forth, trying to preserve their existence. Some of them found this island and set food on a world untouched by the turmoil of the main continent. Parts of these new settlers tried to put behind the past and old grudges, treating everyone as equals. But there were also others who did not want to overcome what lay behind them, who did not want to forget what happened.

Nonetheless all who entered this island looked upon it as a new beginning, calling it the year 1 after the fall of Mordak al Kharud, to remind them of what they have left behind.
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Andriel
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Post by Andriel »

Kurze Anmerkung: In der deutschen Version wurde aus Versehen statt Herbst Frühling geschrieben...
Ansonsten dickes Lob an die Erschaffer dieses wunderbaren Kalenders...
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Adano Eles
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Post by Adano Eles »

Hervorragende Arbeit. Ich mochte das Kalendersystem schon als ich zum ersten Mal davon hörte.

Die einzige Ausnahme ist die Tatsache, dass ein Tag nur 3 Stunden dauern soll. Darüber lässt sich wohl streiten. Ich verstehe natürlich die Gründe dafür, aber ich bin der Ansicht, dass es nun einfach viel zu schnell abläuft.
Das wichtigste Element des Rollenspiels, ein gemütlicher Abend am Lagerfeuer, kann nun einfach glatt einen ganzen Tag dauern.
Loki Feuerhaar
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Post by Loki Feuerhaar »

Wunderbar wir haben endlich "Zeit" !

Aber ich muss mich zu meinem Bedauern Adano anschliessen (hoffendlich wird das nicht falsch verstanden).
Warum diese Hast und Eile ? Ein Illarion Tag in 3 Stunden ist sehr knapp bemessen. Da würde ich meinen Charakter der Gefahr aussetzen zu verhungern, wenn ich schlicht und ergreifend in einem Gespräch vergesse jede Stunde ein Frühstück/Mittagessen/Abendbrot einzuschieben.

Könnte man uns in dem Punkt nicht etwas engegenkommen ?

Bis denne,
Euer Loki
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Aragon
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Post by Aragon »

Dass heisst dann:
ein rl-Tag = 8 Illa-Tage
3 rl-Tage = ein Illa-Monat
45 rl Tage und 15 Stunden = ein Illa Jahr

damit hätten wir in einem rl-Jahr 8 Illa-Jahre ....

also muss ich 10 Jahre Illarion spielen, damit mein Char bei einem Startalter von 20 endlich 100 geworden ist.

Die drei Stunden = ein Tag kommen einem wirklich etwas schnell vor, aber hochgerechnet, ist es nicht so schnell.
Das einzige schwierige wäre es , eine Chronik von Illarion an den Kalneder anzupassen, weil es immer eine gehörige Umrechnerei bedarf.
Das hätte ich mir einfacher gewünscht.

Aber von dieser Kritik abgesehen, ein gutes Werk. Vor allem die Widmung an die Götter in den Monaten finde ich eine geniale Idee.
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Post by Loki Feuerhaar »

Was mich nebenbei noch so interessieren würde.
Warum ist ein Illarion Jahr 365 Tage lang ?
Es müssen ja dafür Gründe vorliegen, sonst würde man vielleicht 350 Tage haben, oder 200 vielleicht sogar 400 Tage in einem Zyklus zusammenfassen. (Andere Zahlen lassen sich vielleicht sogar einfacher Rechnen.)

Anbei, warum ist ein Monat nur 5 Tage lang ? Hat der arme Moshran wieder mal das Nachsehen und den "Überschuss" an Tagen abbekommen ?

Das ist keineswegs Kritik an dem System, ich bin einfach nur verdammt neugierig wie dieses System entstanden ist.

Euer,
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Josefine da Vince
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Post by Josefine da Vince »

Wie schon vorher Mal von mir gesagt, ich find die 3 RL Stunden= 1 Tag etwas zu schnell, wie auch Aragon, wenn ich es richtig gelesen habe und wie auch viele andere, wenn ich mich recht entsinne...

Aber grosses Lob an das kalendersystem, denn das ist wirklich klasse und auch das Moshran nur 5 Tage abbekommen hat...auch wenn ich meine das es 1 Tag auch getan haette :wink:
Aber 5 tage in schrecken leben ist ja auch mal ganz toll... :roll:
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Dyluck
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Post by Dyluck »

Using a translater tool, I think I understand Aragon, Adano, and Josephine thinks that 3 hours is too fast?
I also think that 3 real life hour equaling an Illarian day is too much. That's 8 days in 24 hours. When the next real day comes, it's over a week later in Illarion already. I think it's too restrictive on the RP of people who can't play so often, especially if people start thinking about the age of characters. It forces too many time issues into the RP, which I think will do more damage than help by making it "realistic".

Maybe a few people want to play the next generation more quickly, but I think they'll lose interest pretty fast and most people probably don't have time to start so many new characters and need more time to finish their stories with their existing characters.

I think it would be more benefitial overall to the RP if the ratio was smaller than 8:1. In my opinion I would like a ratio of around 3:1 or 4:1, so 6 or 8 rl hours in a Illarian day.

Also if you think about it many people stay online for more than 3 hours at a time, then do these characters don't need to sleep? So, I think 3 hours a day is much too fast.
Last edited by Dyluck on Sun Jan 26, 2003 11:10 pm, edited 2 times in total.
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Adano Eles
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Post by Adano Eles »

Aragon, das Problem ist, wenn man es hochrechnet ist es nicht schnell.
Man muss jedoch einrechnen, dass man nicht alles in Hochgeschwindigkeit spielen kann. Wärend natürlich Arbeiten u. ä. sehr viel schneller von Statten gehen als im wahren Leben, sind es vor allem die Rollenspiel- Momente, welche naturgemäß mehr oder weniger in Echtzeit ablaufen. Solche Momente würden umgerechnet eine lächerlich lange Zeitspanne dauern. Ein richtiger Abend am Lagerfeuer dauert oft zwei Stunden oder mehr. das wären ganze zwei drittel eines Illa- Tages und somit länger als ein richtiges Fest dauern würde. Ich sehe das Problem nicht im großen Maßstab, sondern im kleinen.
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Josefine da Vince
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Post by Josefine da Vince »

Ya thats right Dyluck, we think its way too fast.
I also think its is better in the ratio like 3:1 or 4:1...that would be perfect. :wink:
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Post by Brendan Mason »

I know this is about to fall on deaf ears, but here goes:

Why don't you just let each day in RL equal a day in Illarion.
Having a three hour day is really pushing it...I can only be in Illarion at the weekends...and there are many more like me I assure you.
As Dyluck said, many people will not like to finish their character's story-in fact, I intend to stick with Brendan Mason until I die...
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Josefine da Vince
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Post by Josefine da Vince »

Hm, no Brendan, 1 RL day equal to 1 Illarion day isn't good. In my opinion it have to be a little bit faster then in real life, but not that fast...like 3 hour days...
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Dyluck
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Post by Dyluck »

Honestly, I would rather there be no effects on the time yet, and just let people RP however they like without time restrictions. I think there are better things that can be done to improve RP instead of trying this, but I think they will try this anyways, and if they do at least I would rather it be slowed down to a 3:1 ratio.

Another thing, it's not so simple to explain absences as I remember Nanuk and Galdriel seemed to think in another thread in the proposal board.

Example, when a character's wife is gone for a few real life days, there's confusion to explain what happened if they don't have ooc contact before hand to make up the story:

Friend: Hello, where has your wife gone? I haven't seen her in many weeks
Husband: Oh she is feeling sick, so she's resting at home.

Few real life days later...
Friend: Hello, I haven't seen you in so many weeks!
Wife: Oh yes, I went on a journey to find a book
Friend: What?? But your husband said you were sick
Wife: Errr.....

Next time......
Friend: Hello, I haven't seen your wife again in many weeks. Where is she?
Husband: Errr... I don't know (afraid to make the wrong story)
Friend: What!?? You don't know where your own wife is???


And this situation will happen on average how many times a day? Even for just friends, and guild members, and such? This situation will get very old and annoying after a few times. Not everybody has that much ooc contact to communicate their reasons quickly and efficiently, and I don't think we want them to discuss so much ooc in-game either.

Also in regard to a comment about playing your own child, I don't think that idea will be too plausible. The rules says your characters are not suppose to know each other, and playing as your child will be almost impossible not to mix some information that the parent told the child. And like I said, maybe a few people want to play their child, but I think after one or two generations they'll loose interest and get tired of loosing their characters before they have enough time to do what they want.
Last edited by Dyluck on Mon Jan 27, 2003 12:47 am, edited 1 time in total.
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paul laffing
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Post by paul laffing »

Okay, here goes

1) Where do you get a good translator?
2)The beginning of the story sounds too much like Lord of the Rings
3) How about 2:3 ratio? Every 2 real days is 3 Illarion days. day changes every 16 hours (if there are 24 hours in a day)
3)I think the idea of playing your children (don't know how it came up, just saw Dyluck say it) is bad. You and your child can never be together. See my point?
4)Are all the gods important enough to have their own month? :D
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Post by Sir Giandor »

what seems to be like TLOTR
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paul laffing
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Post by paul laffing »

Evil wizard, everyone unites, beats wizard, doesn't know what to do
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Post by Crosis »

@paul: View this thread to find out about translators :arrow: http://www.illarion.org/community/forum ... sc&start=0
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Post by Galdriel »

well, some explanations:

365 days: the reason is, that we want a defined number of Illarion years within a RL-Year. That is for the simple reason, that the server/client shall be able to calculate the Illarion-Date from the RL-Date in a not too complicated way.

children: who says, that you have to play your own children.

people beeing away: would that be much different, if the day-lenght would be different?? where is the necessity to explain just about everything. if you dont see the wife of someone, thats just a normal thing. quite a lot of married pairs dont spend the whole day together, and if you choose bad explanations, that dont fit, thats your problem. i wonder, why there always are such extreme reasons for things (i traveled around the world, and thus was not here for a month..) .
another question (for the 1:1 relation): why are you always up and active in the middle of the night. and would you realy want to play in constant darkness, as soon as we have day and night ??

as for hampering short activities:
i dont see a proplem there either. first of all the rather short days of some other game didnt bother me all that much. and lets take the festivities of a marriage: usually something like that takes all day, and playing it over 3 hours would be most fitting, and even if it takes longer than that, let say 5 hours, even that would not be uncommon, since sometimes festivities extend over 2 days. so what??
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Post by Dyluck »

Galdriel wrote:people beeing away: would that be much different, if the day-lenght would be different?? where is the necessity to explain just about everything. if you dont see the wife of someone, thats just a normal thing. quite a lot of married pairs dont spend the whole day together,
Some married couples don't spend the whole day together. But how many don't see each other for the full day? How many couples don't see each other for a few days? How many couples don't see each other for over a week? A lot of players don't see each other for more than many hours and after 24 hours and that's more than a week in illarion already. The longer the amount of time they are away, the more unbelievable it is, especially when this happens repeatedly.
Galdriel wrote: and if you choose bad explanations, that dont fit, thats your problem. i wonder, why there always are such extreme reasons for things (i traveled around the world, and thus was not here for a month..) .
The problem is not whether it is a good or bad explanations. The problem is whether or not yours fits with your partner. That means either you must find ooc ways every time to communicate (which not every players can or wants to) or you set up the same lame excuse as the standard explanation for every time. I think that's pretty boring and and stupid RP. Do you know how many times in 45 days (1 illa year) that somebody might not play illarion for 3 days (1 illa month)? How many good explanations can you find for disappearing for a whole illa month for about 10 times in a illarian 16 month year? How many times do you have to use the same old boring excuses?
Galdriel wrote:and lets take the festivities of a marriage: usually something like that takes all day, and playing it over 3 hours would be most fitting, and even if it takes longer than that, let say 5 hours, even that would not be uncommon, since sometimes festivities extend over 2 days. so what??
Have you thought about other situations? How many conversations can last the entire day or even half of a day? How many people spend the entire day and night at the tavern? How many people spend a third or a half of one day sitting around a campfire? How many people roam around without needing to sleep for days?
Galdriel wrote:as for hampering short activities:
i dont see a proplem there either. first of all the rather short days of some other game didnt bother me all that much.
I think you don't see the problem becuase you don't play the game much, and it seems your perspective and ideals are thought about to work only in theory, but encounters problems when applied to the real siutation that you don't see. Maybe you only see the situation in terms of going into illarion and playing your character for only a few hours and RPing only "for the moment", but you don't understand the effects of playing a character continuously over a long period of time and having responsiblities to other characters.
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Aragon
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Post by Aragon »

Galdriel wrote: 365 days: the reason is, that we want a defined number of Illarion years within a RL-Year. That is for the simple reason, that the server/client shall be able to calculate the Illarion-Date from the RL-Date in a not too complicated way.
Is it more complicate, to divide 8 Illarion years in four or two? I think, it is the same technical effort, if there are 8, 4 or 2 days in one real day.

--

Ist es komplizierter, die 8 Illarionjahre nochmal durch 2 oder 4 zu teilen? Ich denke, technisch macht es den selben Aufwand, ob es 8, 4 oder 2 Tage in einem realen sind.
another question (for the 1:1 relation): why are you always up and active in the middle of the night. and would you realy want to play in constant darkness, as soon as we have day and night ?
If we have day and night visible in the game, a three hour day is much more frustrating for roleplay, cause things need more time.

---

Falls Tag und Nacht einmal im Spiel sichtbar sein sollte, ist ein drei Stundentag noch viel frustrierender für Rollenspiel, da vieles in Illarion länger dauert und dann nicht mehr zu den sichtbaren Tageszeiten passt.
as for hampering short activities:
i dont see a proplem there either. first of all the rather short days of some other game didnt bother me all that much.
That is exact, what the calendar than will go ... it bothers noone, cause it has no effect on roleplay. Therefore, we don't need a calendar than.
If a calendar shall be involved in roleplay, it has to put some realistic to the playing.

Only a short conversation, taking 20 minutes with typing it and waiting on the other person typing is than about three hours of an Illarion day.
Who has so much time only to make short conversations?

I think also, if there exists a calendar, it is useful to talk in the rpg-board about times and dates from the Illarioncalendar, not from rl-calendar. Also ingame. But with this 8:1 relatio, it is really complex to calculate dates in future or past ... it is not practicable ... and therefor, the calendar will have no influences on the roleplay and this would be sad.
Also the good ideas with the names of the months and perhaps feasts for gods in the special months ... but time is running to fast.

1:2 or 1:4 is much more practicable and will give more inputs to roleplay.

--

Das ist genau das, was mit dem Kalender dann passieren wird, er interessiert dann keinen mehr, weil er keine Auswirkung auf das Rollenspiel hat. Wenn ein Kalender ins Rollenspiel einbezogen werden soll, dann muss er auch für das Rollenspiel passen und realistisch sein.

Allein eine kurze Unterhaltung, die 20 Minuten in Illarion dauert mit Tippen und warten bis eine Antwort getippt ist, würde dann ja fast drei Stunden dauern. Wer hat in echt so viel Zeit für ein kurzes Gespräch?

Ich denke auch, wenn es schon einen Kalender gibt, wäre es sinnvoll, ihn im rgp-board zu verwenden, Termine und Zeiten in diesem zu schreiben. Und auch ingame von der Illarionzeit reden. Aber mit dieser 8:1 Verhältnis ist es nicht praktikabel, schnell mal in die Zukunft oder Vergangenheit umzurechnen ... und daher wird der Kalender keinen Einfluss auf das Rollenspiel haben,w as eigentlich traurig wäre.
Ebenso die guten Ideen mit den Monatsnamen und der Möglichkeit, Feste für die Götter entsprechend zu feiern ... aber die Zeit vergeht zu schnell.

Ein Verhältnis von 1:2 oder 1:4 ist wesentlich praktischer und würde für das Rollenspiel wirkliche Impulse geben.
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Post by Bror »

Loki Feuerhaar wrote:Was mich nebenbei noch so interessieren würde.
Warum ist ein Illarion Jahr 365 Tage lang ?
[...]
Anbei, warum ist ein Monat nur 5 Tage lang ?
Ich vermute der 5 Tage Monat entstand aus der 365 Tage Forderung.
Galdriel wrote:365 days: the reason is, that we want a defined number of Illarion years within a RL-Year. That is for the simple reason, that the server/client shall be able to calculate the Illarion-Date from the RL-Date in a not too complicated way.
I don't think it is easier this way. As far as I know the computer stores the actual date as the amount of seconds (1/100 seconds or something like that) after a special point back in time. The computer transforms this to something like "Dez 03 2001" if asked for it. You cant use this value, because it is a text string, no value a computer can use. It has only a meaning to us humans). Therefore you must use the first value to base the calculation on.
To transform this value to an illarion date you subtract a constant to synchronize Illarion-zero and computer-zero. After that the transformation is easier if every month has the same number of days than if it is 24 or 5, depending on the month.
Maybe this callendar is easier to transform by hand, but it causes conflicts when using a computer.

I would suggest adding a date calculator as PHP script to the website when the calendar system is introduced (enter reral date, get illarion date, vice versa). Therefore everyone can transform the days easy (even with the so intended "easy" system now, it is so difficult most people can't calculate dates farer to the future or past and wouldn't use them on the boards or in game)
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Post by Elaralith »

@Nanuk The calendar is great! I really like how each month is for a specific god.
@Brendan Having illarion time run faster than RL time is necessary... Perhaps you want to play 'Brendan Mason' till you die but not all want to do that.
@Dyluck I think you are looking only at the bad side of all this. If there are problems in RP that will be caused by this, it will be all the better for creative RP-use your brain.

Three hours in RL equaling one RL day sounds fine to me...I hope the technicalities can be fixed out so this can all be implemented as soon as possible! Great work!
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Dyluck
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Post by Dyluck »

Elaralith wrote:I think you are looking only at the bad side of all this. If there are problems in RP that will be caused by this, it will be all the better for creative RP-use your brain.
I've evaluated the current proposition and presented an alternate proposition that I think sufficiently provides the benefits of the current proposition and at the same time remedies the negativities I believe exist in the current proposition, which I provided premesis to support my argument of that belief.

How about you? It seems that you have not throroughly evaluated many pros and cons of this proposition and alternate propositions, and only support the current proposition from your own spur of the moment to have just any kind of day/night system implemented.
Elaralith wrote:Three hours in RL equaling one RL day sounds fine to me...
Sure, you have a right to whatever opinion you have. But do you have any support to believe that three RL hours=one illa day is better than a slower ratio like 8 RL hours=one illa day, if in fact you believe this? I think the discussion would be more productive if you provide some good points to support your belief.
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paul laffing
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Post by paul laffing »

I still think 2:3 is the best because it is not to slow and not too fast. Every 2 real life days is 3 illarion days. It changes every 8 hours, which means that if you play for 3-4 hours, you are playing for roughly half an illarion day. See my logic?
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Josefine da Vince
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Post by Josefine da Vince »

I wonder why he gm's don't wanna see that this system is too fast an too confusing. If you have the day and nicht light thingy, than you have approximatly 2 hours darkness oder half-light and 1 hour full light, thats "stupid."
And I'm "angry" (I know its my personal story and I don't want that you chnage the system because of my story), because with this system Josefine (my char) is for almost 9 years away instead of 1. :(
I know you can explain a few weeks..but how do you explain 8 years??

"Oh I'm sorry, I forgot the time" no thanks...
"I forgot the way back to Troll's Bane?" hahaha.....
"My dad died I had to stay longer" 8 years?! please....
"I got sick and almost died" 8 years sickness? Who believes that? :wink:

Okay, I think this system is way too fast even if Josi wouldn't be away...
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paul laffing
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Post by paul laffing »

Good point, and... uh, why are you mixing english and german? Germish? :D
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Aragon
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Post by Aragon »

Thinking on with the names of the months, dedicated to a god.
An Illarionyear should have regular feasts in the year.
If you now make a feast for each god in his/her month, celebrating the godness, you have to celebrate all three rl-days a feast for a god.
This sounds much more unpracticable.
An Illarionyear is to fast to have a real feastcalendar with special days, coming each year.
And therefor he wouldn't supply roleplay.
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Elaralith
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Post by Elaralith »

@Dyluck Read between the lines. When I say that "you are all looking only on the bad side of things" I mean that you are NOT making helpful suggestions but rather complaining and grumbling. That is how I see your posts... When I say "three hours sounds fine to me" I mean literally that it looks good and that after having it implemented changes could still be made.
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Dyluck
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Post by Dyluck »

Elaralith wrote: When I say that "you are all looking only on the bad side of things" I mean that you are NOT making helpful suggestions but rather complaining and grumbling. That is how I see your posts...
We are giving reasons for suggesting to change the time ratio from 8:1 to a slower ratio such as 3:1. That is the suggestion. How can you NOT see such an obvious thing? Perhaps you should read all the posts to see the point before making rude comments.
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