Speichern aktueller Spielstand // Save Command
Moderator: Developers
Speichern aktueller Spielstand // Save Command
Nachdem das Spiel immer noch so unzuverlässig ist, wie vor 10 Jahren, schlage ich vor, dass für die Spieler endlich ein Befehl eingeführt wird, mit dem sie das Speichern manuell durchführen können.
Damit wäre dann auch das lästige Ausloggen und wieder Einloggen nach Swirlies, Funden von seltenen Items, großen Trades, etc. obsolet.
Syntax: #save
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Due to the still unreliable game (server), I suggest that the players are enabled to manually store the current game score.
Syntax: #save
Damit wäre dann auch das lästige Ausloggen und wieder Einloggen nach Swirlies, Funden von seltenen Items, großen Trades, etc. obsolet.
Syntax: #save
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Due to the still unreliable game (server), I suggest that the players are enabled to manually store the current game score.
Syntax: #save
Last edited by Ragorn on Fri Oct 10, 2014 12:23 am, edited 1 time in total.
Re: Speichern aktueller Spielstand // Save Command
Schreien?Ragorn wrote: Syntax: #s
Re: Speichern aktueller Spielstand // Save Command
.. damit man weiterhin schreien kann#save

Re: Speichern aktueller Spielstand // Save Command
I doubt that it will be possible to save a player that is part of the world without freezing it.
In any case it is very likely a better approach to try to fix the problem of the resets then to invest too much time into a working save command that can't be abused and works without causing lag in the server.
Nitram
In any case it is very likely a better approach to try to fix the problem of the resets then to invest too much time into a working save command that can't be abused and works without causing lag in the server.
Nitram
Re: Speichern aktueller Spielstand // Save Command
A simple save of a single character freezes the world???
Does that mean, if for example I exit the game, the whole world freezes also?
If saving a character is so complex, you can process that task asynchronously, e.g. in a separate thread, without influencing the game world.
And from the player view .. it is really a pain in the ass, if the gained success (skill, drops, whatever) of the last hours is lost.
Does that mean, if for example I exit the game, the whole world freezes also?
If saving a character is so complex, you can process that task asynchronously, e.g. in a separate thread, without influencing the game world.
And from the player view .. it is really a pain in the ass, if the gained success (skill, drops, whatever) of the last hours is lost.
- Alytys Lamar
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Re: Speichern aktueller Spielstand // Save Command
Honestly - do you know another MMORPG which have such a save ? Can you give us examples for this ?
I did play a lot of games, but never did see that is possible to save the game.
I did play a lot of games, but never did see that is possible to save the game.
- Estralis Seborian
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Re: Speichern aktueller Spielstand // Save Command
First off, !#£&@ commands should not be added to the game but replaced by proper GUI elements. As Alytys wrote, such a command contradicts a game with a persistent world. And Nitram is also right that such server issues simply must not happen. We have to make 99% sure that no crashes happen. If this goal cannot be reached, we can as well shut down the game.
However, I see the general point and would welcome that the game is "saved" in regular intervals. As the client asks the server to save the character upon logout, isn't this also possible each e.g. ten minutes?
However, I see the general point and would welcome that the game is "saved" in regular intervals. As the client asks the server to save the character upon logout, isn't this also possible each e.g. ten minutes?
Re: Speichern aktueller Spielstand // Save Command
Periodic game saves would be a fantastic addition to the game. I would hope this could be in addition to the character save on log out.
No more roll backs would be such good news.
No more roll backs would be such good news.

Re: Speichern aktueller Spielstand // Save Command
Ragorn: Saving is done asynchronously because the character is detached and not longer influenced by the world during the logout. If a save is done while the character remains logged in the detaching from the world is not possible. So the character is able to change while it is saved causing a possible corrupted save state. And that would be FAR worse then a rollback because that would effectively persistently destroy your character.
And Alytys and Estralis are right here. The only way to approach the problem is to fix the reasons for the crashes that only occur rarely from what I see in the log files.
Nitram
And Alytys and Estralis are right here. The only way to approach the problem is to fix the reasons for the crashes that only occur rarely from what I see in the log files.
Nitram
- Estralis Seborian
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Re: Speichern aktueller Spielstand // Save Command
Thanks for that statement! I guess with that, we can close this issue. However, it remains that we must fight any downtimes of the server with full strength. So, instead of evading a problem by adding a potentially catastrophic bug source (save command), we should tackle the real problems.
Re: Speichern aktueller Spielstand // Save Command
Besser als ein manuelles Commando fände ich einen auto save alle 30 - 60 Minuten.
Re: Speichern aktueller Spielstand // Save Command
A rule of thumb I use til we get the manpower to get this fixed. If you find that great item gem or pure or you gain some skills. Just be proactive and relog every so often while you play. Most players you will be with likely do the same thing. I know this does not fix the problem but eliminates some of the hard feelings. I once lost a whole months gem output on a good gem month due to a server crash and rollback, so I know where you are coming from. Anyway just some thoughts, because this is not something than can be fixed quickly and Nitram is only one person.
- Achae Eanstray
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Re: Speichern aktueller Spielstand // Save Command
It appears as if there are answers to the proposal and suggestions as a work-around for the time being so I'll lock this. Again, let me know if wish this proposal re-opened.
Achae
Achae