Day and Night

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Elaralith
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Day and Night

Post by Elaralith »

Greetings!
I propose for a system where day and night actually occurs in illarion. Perhaps illarion could have its own time cycle separate from those of the real world. Day could be normal as it is now, but night could have vision decreased and everything covered by a dim haze. Candles/lanterns could allow a player to see everything without the haze clearly. This could even possibly create new professions such candlemaker and allow for a new item in blacksmithing-lanterns. It would be appreciated if good criticism on this idea was presented and if this is considered.

Thank you for your time!
Sevious Helios
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Post by Sevious Helios »

Elaralith. I think I have come across a post on this topic before and it seems the amount of work for a light system and day and night would take quite some time. They said it was on their to-do list on the forum but I am not sure. Correct me if I am wrong. But I think it is planned for the future. Give it time. http://www.illarion.org/community/forum ... ight=night
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Elaralith
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Post by Elaralith »

@Sevious You may be right that this has been proposed in the past. But I think bringing this up now for some more discussion could be good. If the graphical changes mentioned in this proposal can not be done for some time perhaps that can be substited temporarily with something else. What you may ask? Perhaps that will be revealed in further discussion! :D
Sevious Helios
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Post by Sevious Helios »

Hmm well heres what you can do until they start working on it. Turn your light textures down on your moniter :P
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Josefine da Vince
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Post by Josefine da Vince »

hehe, thats what I used to do :D But before they can work on the grafik thingy for day and night time they or we need to vote what kind of timesystem we have in illarion. Because when we take the RL time it wouldn't work because then some people in germany play that it is night and in eastern USA it is afternoon and in western USA it is only noon.
You know what I mean? So we need a time system and everyone need to respect it.
After we did this we can work on the grafiks for this :D

I know that we had a timsystem ones but no GM can remeber it or won't tell it *winks to Elurin and Martin* :wink: :P

May be we can work it out together because I want a timesystem for so long and now we have a accountsystem and only people they actually play RPG come in, I think that would work then :D

Have a great day-
Fooser
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Post by Fooser »

Yeah i was going to mention that Germany-US time zone thing, but having things get darker would be cool
Kyra al Calad
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Post by Kyra al Calad »

I had thought about something similar too before. So I think it's a very good idea. It would make the RP more real...

For you spoke about a candlemaker for a new profession, here is an idea:
Somebody once suggested to have bees in illarion so the players could make/have honey (and also a new profession). With that they would have the wax for the candles too!

Sincerely
Kyra al Calad
Setherioth
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Post by Setherioth »

I thought candle wax was from tallow (which comes from animals?) and not bees wax?
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Korwin
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Post by Korwin »

Until then you can just adjust the brightness of your screen :) . More seriously, we do need to have a standardized time. I think the small clock on the top right corner of the screen should be changed to show Illarion time. Or you could always have two clocks displaying time.
Kyra al Calad
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Post by Kyra al Calad »

Setherioth wrote:I thought candle wax was from tallow (which comes from animals?) and not bees wax?
I am not really informed about the whole "candle-making-procedure", might be that both works but I know that you can use bees wax to make candles.

Sincerely
Kyra al Calad
Last edited by Kyra al Calad on Wed Jan 22, 2003 1:26 pm, edited 1 time in total.
Sevious Helios
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Post by Sevious Helios »

Korwin, you like to repeat what I say? Dont you? :P
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Elaralith
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Post by Elaralith »

@Josephine Greetings my sister through the Grey Light! I hope to come to know you well soon in illarion! I agree with you...a time system must be made. I think a time system that has time run differently than in the real world would be fine as this is a fantasy RPG.
@Kyra Bees...for farmers! That's a wonderful idea!
@Seth Actually wax is made from both types. In the medieval times beeswax was mroe expensive and for nobility because it produced less black smoke. Tallow(animal fat) was cheaper and for the lower classes and produced stinking smogs.
@Korwin I dont think there is a need for "two clocks" ( one for germany and one for northamerca?) This is after all a fantasy RPG and nothing should have to follow exactly as the Real World. It could even be for good RP that illarion has a time that runs differently from the modern world.
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Dyluck
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Post by Dyluck »

There could be 2, 3, 4, 6, 8, or 12 Illarian cycles of day and night in one real time 24 period, depending on how many Illarian days you want to go by in one real day. There may be some confusion though when trying to remember how many Illarian days ago you did something a few real days ago at a particular hour if there isn't a calender or something to help you keep track.
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Josefine da Vince
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Post by Josefine da Vince »

@Elaralith: Ya welcome in the grey light I'm glad to have you as the third woman :D But I'm sorry to tell you that I'm propably back in Illarion in June, when I'm back in Germany. So It's a long way to go :)

I figured something out, I hope it would work. What if we split the RL day in two IG days? I know it is hard to know then what day it is but for that problem we could use the clock in the client. With another thingy to show the Ingame date.
I don't what you think, but If we get a timesystem, I also like to have, differnt names for the days and month. :D I love this kind of stuff!

And to the candels I used to make Candels when I was little and we made them out of beewax (prety expensive stuff but It smels good! :wink: ) And it take very long to get a candles. I need up to 2 hours for one... :? Okay I was little...

Have a great day and see ya soon,
Galdriel
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Post by Galdriel »

at the current state of thinking the standard illarion day will be 3 RL-hours.
yet we are still thinking about the month - system, which will differ from the real one. anyway there might be about 10 ingame-years to a RL-year, which would give the average charakter a livespan of 7-8 years.

but the exact definition of all this is up to the world-definition-team ;-)
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Post by Loki Feuerhaar »

Elaralith,

please read Korwins posting twice.
He never spoke of a real-time displaying clock. He spoke of a clock displaying Illarion Time, he only adds that it might be possible to have also a clock displaying your local time.

So dont flame him for this great idea.

Loki
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Elaralith
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Post by Elaralith »

Loki.

Hmmm...I see what you mean, but at the time when I read Korwin's post it seemed to me that he meant "two clocks displaying time" as in one for Germany and one for N.America. The post was a bit unclear to me. No intention did I have to "flame" and my reasonable response I consider my input/reflection at the time on what Korwin said.
Brendan Mason
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Post by Brendan Mason »

I like the idea of naming the different days after different Illarionite God's, as was the practice in Real Life.
For example there could be Elarasday, Siranisday, Moshraday, etc...
Sounds like fun!
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Adano Eles
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Post by Adano Eles »

Few weeks ago Alatar stated in a German post that Illarion will get it's own calendar system soon.
:)
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Drathe
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Post by Drathe »

For the day and nite time cycles, Im of the thinking it should be standard 24 hour system. As we our selves (In real life.) go by.
Tho instead of calling the time, 'The time' or '12 o'clock' maybe another illarion world term could be used...like... '12 I' Illion'

'But! players who are in diffrent time zones might only ever see day or nite!!' I hear you cry.

What if the world of Illarion had 2 suns. A pixelated plante, with tiny computer animated lives, orbiting 2 suns. Thus giving you the added joy of multiple day and nite cycles with a logical reason as to why, and an easy to relate to time scale.

Doe that make sence..or does that make sence?
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Josefine da Vince
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Post by Josefine da Vince »

I'm glad to hear that Illarion get a calender system soon. :D That makes me happy on a bad day like mine today.

The 3 hours system isn't a perfect system because when you have no time to play Illarion for 2 or 3 days you missed 1 Illarion week. What are you saying you did the whole week? :?

But okay...Then I have to take my calculator and see how many years Josefine missed :D But If one RL year is approximatly 10 Illarion years, then she's away for 9 I guess...wow :shock:
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Dyluck
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Post by Dyluck »

Actually if 3 hours is 1 illarion day then 1 real day would mean 8 illarion days so that means you'll be gone for over a week if you don't play for one day, and I don't like the lack of good RP explanations for that either. At most I think 2 or 3 illarion days in one real like day should be enough.

But in fact I would rather not have any standard at all and just leave Illarion as it, instead of confusing people with time ratios compared to real life and forcing the aging process of characters. I think it would be better to just let people roleplay instead of making them worry about their time constraint of their character's lifespan, especially when how much time you can spend in illarion is heavily influenced by real life factors that you can't control, so it makes it very difficult for many people to accomplish all the roleplaying goals they wanted. The concept of an aging system might make illarion more realistic in principle, but I think it's over ambitious. In reality it would only make the experience miserable by forcing people to abadon characters eventually.

I don't really like the idea of two suns, but I do like the aspect that it provides day and night cycles without messing with the time standard.
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Post by Galdriel »

well, as for aging and livespan:
i know few people who play a single game over 10 years long.
(and with a single charakter)
also until now we didnt make decisions, if characters have a limited livespan, or if so, if there are possibilities to work around it.

anyway, it is not realy important, if you miss 6-7 Illa-days out of 8 or 1-2 illa-days out of 3.
at least for me the day/night add greatly to the feeling of a fantasy world.
i remember, when i first played a well known game, and my charakter was exploring the world around for the first time, and it got dark. i just could feel fearfull things looming out there in the dark, and was very carefull in walking further.

anyway i dont think it is overly difficult to explain the absence of a few days or even several years.
also come to think of it, just imagine:
a couple marys and does what such couples usually do:
do you want to play the resulting new illarion-inhabitant in - lets say - 10 years?? or even 3 years??
even now it would take weeks even before it is born, and month before it would be mature enough.
Brendan Mason
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Post by Brendan Mason »

I do not like the idea of Illarion days. I agree with Dyluck when he says that the system of days should be left as it is.
Perhaps, even, one RL day could correspond to one Illarion day.
Some people you must undersatnd, can only get to Illarion at the weekends, so it would not be feasible for me, or other similar players to miss so many days without explanation...
There are only so many quests or journeys one can go on...
What do you all think?
Sevious Helios
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Post by Sevious Helios »

I still think we should of illa-days :P
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Josefine da Vince
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Post by Josefine da Vince »

I still want Illarion-days, but not so many. 2 Illa-days in one Rl-day should be enough and ok.
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Post by Sevious Helios »

That sounds good but the next question is: How many illa-days in an illa-year? Surely not 365 :shock:
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Post by Roke »

11!, wait to short... 60!... still to short... 1160? probably too long... hmm how about a nice round number like 100 or 200?
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Post by Sevious Helios »

I got an idea. 120 illa-days which would equal 60 days in real life which would mean 2 months in rl time
Nanuk
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Post by Nanuk »

Well, what should I say? First off, the calendar system is about finished and will in general be quite similar to the normal calendar (e.g. there will be 365 days ;)). We did this to make it fairly easy to adopt this new system otherwise it might not be excepted in game. But instead of 12 months there will be 16, corresponding with the Illarion Gods.

Concerning the time span, Galdriel already pointed out that after three hours, one Illarion day has passed. We did this to allow actually a kind of development for the characters. Each character undergoes a development to build up a background and skills. I think it would be very unrealistic to see that someone masters a profession in just a few weeks. Personal relationships develop through years not days. People will get old. We can just do this if time actually passes quickly.
On the other hand I also think that explaining an absence of a few days or weeks is fairly easy. I don't meet my friends and family in RL every day or even weeks but still I know they exist ;).

A calendar in an online game cannot be perfect. It will have loopholes no matter how you do it. I can think of a lot negative side effects if the time passes slowly. We think that a faster time-flux is more favorable for the game.

Nanuk
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