Two handed weapons
Curently no one uses them. Why? they are slow, inacurate, and do shit damage.
Proposal:
Two handed weapons are huge heavy weapons that should lay waste with every swing. Thus, I say they are unblockable (negate parry skill), each strike does huge damage (2-3 strikes, at max, from a fully trained warrior, should be enough to kill anyone) and also do damage to all adiecent people (since they are swinged in large arcs).
Downside -> you get a huge parry malus.
Distance weapons
Curently they are slow, and do almost zero damage.
Proposal:
I want to bring distance weapons to a whole new level. Normally, a well placed arrow would be enough to kill anyone.. that's what i want to see. An amazing archer, being able to take out targets with one arrow, but to prevent this I will modify the distance weapons from a normal weapon into a usable item.
Thus, when you want to attack someone, you do not ctrl+click him, but use your bow with the person; if that one is moving... thought luck, anticipate his movement, because if you run that arrow through him, he's dead meat, but if he gets next to you, no more shooting.
So, let us talk about a few details and nice features:
->> when shot, your corespondent body part armor gets replaced by an arrow graphic, your armor part getting put back into the inventory. Upon getting hit, you lose HP corespondingly to your constitution.. from an instant KO for minimum Con, unarmored guys (mages, watch out), to heavly injured status for 20 Con, heavly armored chars.
Depending on the body part that was shot, we are looking at a number of different effects:
- Leg shot - get immobilised for a few minutes, then moving as if encumbeled. Does not cause high damage.
- Arm shot - instantly drop the weapon from one of the hands on the floor and even after the arrow was removed, can not equip anything in that hand for a few hours. Does not cause high damage.
- Body shot - Heavy damage. Like said before, it variates from instant KO to a serious injury. The char is slowly bleeding if the arrow is not removed. Can not drink potions or be healed in any way while the arrow is in the body. If the person got KO'd after being shot, or by getting shot, if not tended to in ten seconds, he dies.
-Head shot - Extremely difficult to achieve, but it's an instant cloud.
->> Arrow removal - as said, when shot, the corespondend armor part gets replaced by an arrow graphic. If used, the arrow gets pulled out, with a bleeding effect depending on the body part. The most dangerous will be body shots, since the char will already be at low HP so the bleeding has to be treated quickly or the char would die (by using bandages unintrerupted, for let's say, 10 seconds).
->>Sniping! Yes, sniping. What was a the distance weapon's main goal if not to pick someone from a distance without them even seeing you, if necessarely?
How can this be done? When 'using' the crossbow (yes, I want it to have a specific function), you will get an info saying who you see in the distance (not on screen) in your looking direction and if they have moved in the last 3 seconds.
So you will basicy get a message like "you see Cromwell at arround 17 feet away in north-east direction. He is not moving". To shoot, you will whisper a command like "#snipe Cromwell" and the arrow is shot to the man's last position. If he has moved in the mean time, though luck, since the arrow will have a bit of delay in reaching a target, depending on the distance. Note: sniping from a higher level (a mountain, a house's rooftop) will give you a bonus.. maybe a wider view and a better hitting chance.
At very high levels, one will be able to choose a body part that he wants to target, so the command will be something like "#snipe Cromwell head". The rate of actuall success will depend of many factors.
->> You can't normally use a crossbow in a normal fight because it takes longer to recharge, though a crossbow will ignore any armor the target might have, going for the full hit.
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I know that the devs are working at a new fighting system and probably these weapons have been revised, but I hope that you will find my ideas interesting and will use, at least some of them, into thesystem to come.

Cheers
- Marius