Laws and Regulations
1. All members of the guild must abide by the laws of the region or town that they enter, rather than the laws of the guild. (Except for confirmed outlaw and hostile areas whose laws are then void)
2. Any member who commits a crime will be handed over to the appropriate authorities. If the crime is confirmed, they will be banned from the guild. If the crime is pardoned or the perpetrator is proven to be innocent, he may re-enter the guild, but the captain or commander reserve the right to a assign a charge to watch him for a designated period of time (depending on the severity of the crime in question)
3. Laws within the guild:
3.a. Offences: When the guild is in an area that is without an assigned owner (and subject to no laws) ,members are answerable to the laws of Trolls Bane ((
http://illarion.org/community/forums/vi ... hp?t=27188)) ;perpetrators will be punished with work (cook duty, foraging, setting up camp, etc..) for a light offence (being denoted a rank after two light offences) ; banned from the guild for a medium offence (permanent banning or being denoted a rank may result); and transported as a prisoner to Trolls Bane (at the mercy of it's authorities) for a serious crime. These laws are seen to by the Commander -or the Captain, in the Commander's absence only-
3.b. Promotions: A member of the guild will be promoted on these conditions:
3.b.1.Recruits may earn their rank as soldier after the commander or captain deems it so, or through defeating any higher ranking member in combat using nonlethal weaponry (defeating a member ranked higher than soldier will still only promote the recruit one rank)
3.b.2.Soldiers may earn their rank as officer after participating in a minimum of five battles against an enemy confirmed by the Commander or Captain, and asking for the promotion from the Commander or Captain (though the Commander or Captain may refuse, given a reason, sometimes subject to voting by all members higher ranked than "Recruit"). The Commander or Captain may also promote a soldier to officer without any requirements, but this also requires a reason that is subject to a vote (through a successful vote to make that reason subject to voting by Soldiers or higher ranked members)
3.b.3.The "Captain" rank is given to an officer by the Commander only. The Commander is not required to give a reason (but it is polite to do so).
*An "Available Man-at-arms" may fully join as a Soldier upon meeting the Commander or Captain ((IG)) and confirming the transaction. He may also go directly fro "Available Man-at-Arms" to officer, but is subject to the same conditions as a soldier seeking promotion.
3.c. Authority within the guild: this given authority does not overrule any local authority subject to 3.a. and is only able to be employed within the guild: (any members disobeying authority can be reported to the Commander -or captain, in the commander's absence only)
3.c.1.Recruit: a recruit has no authority within the guild.
3.c.2.Soldier: A soldier has some authority over recruits. A soldier is able to request that a recruit attend training sessions with that soldier (the recruit may bring the matter up with an officor or higher authority than soldier if he disagrees) A soldier may order a recruit to do any task (that is not potentially harmful of life threatening) in the absence of any higher rank than soldier.
3.c.3.Officer: An officer has the same authority as a soldier, but this applies to soldiers and recruits. Officers are also able to command a recruit or soldier to do up to one dwarven hour of labour work. An officer also has the authority to command troops in battle- lower rank than his/herself-Any of these abilities misused can be reported and will be questioned and perhaps punished by a higher ranking authority. (while not in combat)
*(an Available Man-at-arms is not subject to the authority of an officer, Commander, or Captain, unless temporary or permanent connection is confirmed between the Available Man-at-arms and the Commander or Captain. Note that: the Available Man-at-Arms will not be able to travel or enter combat with the Guild as a soldier, unless he confirms temporary connection or permanent)
3.c.4.Captain: The captain has all of the authorities of the Commander when the commander is absent, but decisions concerning offences will be noted and taken to the Commander upon his return. The Commander is not considered fully absent until he has been away for more than five dwarven days, in which case the Captain must hold any prisoners that have commited offences until five days have passed, or the Commander returns. The captain otherwise has the same authorities as an officer would, but over all lesser ranks (including officers) The captain can be taken down to officer if the Commander deems it neccesary. The Commander will be forced to do this to the Captain, if voted to by over half of the members ranking above "recruit"(Unless he can provide an agreed upon reason to reconsider the vote) . Upon the fully confirmed death of the Commander, the captain is promoted to "Commander" from there on (If the dead Commander returns by some miracle, he assumes the rank Commander yet again, and the Captain returns to his position)
*Any above brackets in all of the "Laws and regulations" section that apply to a captain are not subject the 3.c.4. rules, allowing the captain to perform the task in brackets if the conditions are met, but no other extra additions to the law in brackets
*No outsiders are subject to the above laws, excluding the laws of Trolls Bane when in the area covered by Trolls Bane authorities. Only members answer to the guild laws.
*Changes to these laws may be done through agreement of the Commander only.