Well, it has been talked about in off-topic. A higher penalty for death in game. Make people scared of death.
Mr. Cromwell wrote:
If *that* is really 'the death' in this game, then maybe there's no wonder some characters are not aftraid of it.
Imagine how many people would be playing in the traffic for fun, if they were not risking their only and unique life in the process..
So, I'll keep on roleplaying the the wounded guy, no matter what the party line on the matter is. My character dies when I want to, thank you very much. Be upset all you want.
I think our characters should drop all their items(they hold) when they get clouded/die/ghosted/sent to the cross/knocked out/ect... I think this would make people a bit more fearful of becoming our friend the ghost.
i think, if the clouded chars loose all items, it will only benefit the noble chars, that are specialized in clouding other chars.
on the other hand one has to take in account, that the places, where those noble chars normally roam are less and less frequented by donators.
so it is ovious, that those noble clouding specialists have to gain more by a single clouding, because of the lessening numbers of cloudings possible.
I don't think it is a matter of the "forced" RP of the game. If you are adaquetely RPing your char he/she should be "fearful" of death (if you as PO think that clouding should be considered death... some RP it as severely injured). In fact, I think some of the mechanics of the game.. the skill loss to be specific has caused some hard feelings between PO's ooc. Most of my char's things except possibly some armor and a weapon or two... possibly a piece of jewelry are dropped when ghosted anyway.
I would prefer not to see any more then is already there.
I think item loss is fine the way it is. You already drop the entire bag. I found myself in difficulty recovering from accidental cloudings.
It will surely strike heavily on the new players, who always get clouded at first.
Also, lol, does it really feel like people don't fear death enough? Dain, half the board is already crying and bitching at you for clouding, I think fear of death is already across the forums.
Korm Kormsen wrote:i think, if the clouded chars loose all items, it will only benefit the noble chars, that are specialized in clouding other chars.
on the other hand one has to take in account, that the places, where those noble chars normally roam are less and less frequented by donators.
so it is ovious, that those noble clouding specialists have to gain more by a single clouding, because of the lessening numbers of cloudings possible.
Unless I am fighting with 3 on 3 or greater I don't take any items from corpses. If I wanted my characters to go banditing I think everyone would like it if I only had to kill one person instead of 4 to get the same amount of items.
Konrad Knox wrote:
I think item loss is fine the way it is. You already drop the entire bag. I found myself in difficulty recovering from accidental cloudings.
It will surely strike heavily on the new players, who always get clouded at first.
Also, lol, does it really feel like people don't fear death enough? Dain, half the board is already crying and bitching at you for clouding, I think fear of death is already across the forums.
If it is an accident, then the other player should give your things back...And half the forum is complaining about Dain killing two people maybe. Can anyone name more than two people Dain has clouded in the last 6 months? I doubt it.
The topic of Dain killing those two is no longer an issue, let it drop already. People do fear death, but not because they are "dead" it is because they loose their stuff. You will not make them fear death, you will make them fear the penalties. People do not see death, for death. They see death for, lose of money, items, skill, so on...
Vern Kron wrote:The topic of Dain killing those two is no longer an issue, let it drop already. People do fear death, but not because they are "dead" it is because they loose their stuff. You will not make them fear death, you will make them fear the penalties. People do not see death, for death. They see death for, lose of money, items, skill, so on...
Hmmm. it sounds a little like ig and ooc are being mixed... your char should always be RP'd to fear extreme harm/death.... the PO may dislike their char being ghosted due to the penalties involved and that can cause flaming in the forum... but that shouldn't matter as far as ig "fear" of a char... if harm/death is not RP'd correctly, a gm should be notified. Kamilar, I agree.
or be manly and have permanent deaths. Which is the only way of applying true genuine RP.
In order for this there would have to be a very forgiving incapacitation system that would allow revival.
To answer your question, yes - I would.
It would give me genuine fear of leaving a city. If I were to leave a city, it would be extremely rare and certainly never alone.
I don't like the fact that I can just skip through the woods with fears of nothing.
if it's possible to perma kill.... most likely not many can develop the characters.
if NPC can perma kill.... the game engine won't be necessary anymore since no one will go anywhere and we all won't have a long life. Something like.... golem goes crazy in Bane... pretty much everyone who doesn't log out will die. Even strong fighters still die once in a while from NPC i guess.
So... let the player decide (not engine decision) about perma-death... if you want to do so... you can with the current system just need to RP it out. For the other players (like me) who doesn't like the idea of perma-death can stay have fun and use the cross.
I vote for perma death each time one is clouded without any drops. This will solve things in Illarion quite quickly as only the powergaming fighters will remain in the game. But as they will be bored soon, once their prey is gone, they will leave as well and this game will die.
Aleytys is a strong Char and not a really *goodie*. She is shady. In the whole time I play her ( started in Avril last year ) she clouded maybe 4 max. 5 and only with a reason.
I'm always in fear that she gets clouded too, so I let her step back early enough in a duel or training.
Next -- in my opinion you lost a lot of items and skills if you get clouded.I love RPing fights very much, cause its fun and you don't get clouded.
So Lrmy.. I understand your opinion but atm i think the system works well enough, but I can only say what i think and that my Chars fearing to be clouded like hell.
Nothing would changed if your Char get perma death .. besides the lost of a lot of players .. including me. For me isn't perma death NON - RP and against all fun ... would be just a pain in the ass. You invest a lot of time in a Char, the background and all such stuff -- and all would be lost...
abcfantasy wrote:Or maybe...all items are dropped but there's no skill loss? Just a quick thought.
I would say, that increase the amount of items dropped (not everything, though.. we don't want to make it too lucrative to kill.)
No skill loss.
Increased weakness time (We can go really overboard with that, as it ain't hurting. How about day/two days (not online hours necessarily) of weakness time?) New (N) characters should have the normal weakness time, though (because chances are that they'll die a lot).
Agreed. I think that will slightly lessen the frustration while still having some consequences of being clouded, and not rewarding the attackers too much.
abcfantasy wrote:Or maybe...all items are dropped but there's no skill loss? Just a quick thought.
I would say, that increase the amount of items dropped (not everything, though.. we don't want to make it too lucrative to kill.)
No skill loss.
Increased weakness time (We can go really overboard with that, as it ain't hurting. How about day/two days (not online hours necessarily) of weakness time?) New (N) characters should have the normal weakness time, though (because chances are that they'll die a lot).
Totally agree, the weakness can be so much that the char would have trouble holding a bag even... envisions being taken care of in the hospital , just drop the permanent skill loss.. As far as items dropped.. since armor can be so hard to come by and expensive wouldn't be very happy dropping it.. but would gladly go along with anything other then the solution we have now.
I think the consequences of death are just fine the way they are now, no need to "kaputtreparier". Increasing the time for recovery a bit is fine for me. The drop is OK, maybe a bit too much. The skill loss is OK, too (the skillgain is the problem).
You lose skill proportional to your fighting skills, starting from 30% skill.
That way, people who are new players do not suffer as much, while people who have pging to get skill will suffer most. It'd make assassinations all the more useful.
Currently it does proportional to the fighting skill i guess....
at 30%... lose 1% you can get it back easily. At 70% losing 1% will be hard to get it back.... Same both losing 1%, but the effort to gain it back is already proportional to the char's skill....
Could you drop this allready, the penalties for death are allready devasting, I lost over 300 silvers while being clouded twice and you want to drop people even more, dammit we are playing this game for fun, not for this mad idea of punishing other people for not powergaming.
...I think the actual loss of stuff is fine as it is, maybe it could be a tiny bit higher.
But the highly annoying thing is still not fearing death, nearly everyone has it.
This can also be the cause of death.
I havn't been clouded for months.
But then the only way to make people fear death is making consiquences higher, if they can't be arsed to rp their char fearing it.
This makes it more shitty to die, but hey if your chars keep getting agressive at everyone they don't like and keep getting clouded(eg. heavily injured.) I think that'd usually be as worse as you can rp something, there should possibly be another punishment, if it is coming this far.
Perhaps, if caught/reported and it's proven true a few day ban for a while. This goes pretty far IMO, but atleast it fixes it.
I personally hate people not fearing death, it just ruins things oftenly.
Pell: What do you expect? Your char keeps stomping on everyone's toes, she is too outspoken not to die, if you acted like this about 100 years back in whatever country you'd be hanged or otherwise murdered.
Just because you have a mage char, doesn't mean you can't die, sure I agree that magic could be stronger and more feared but that is another matter.