Playing an Instrument - With music
Posted: Fri Oct 12, 2007 3:07 pm
Currently learning how to play an instrument is utterly useless.
You shift click like mad to increase a skill, and you get an automatic #me. If I wanted, I could go up with an untrained (and no instrument at all) and go #me plays the banjo with speed and much skill.
This suggestion aims at making instruments useful, it isn't linked to the bard magic system in any way...
1) When a person plays an instrument, s/he should make a sound which can be heard by anyone around him/her.
2)The range of the sound (and its volume) should be determined by the person playing the instrument: if the person wants to play a gentle tune to relax a client in the tavern or if the person wants to majestically present the king as he rides into town.
3) The type of music a person wants to play is chosen from a list, which depends on the skill of a person. (Example: Sad, Happy, Majestic...)
4) The skill also determines how complicated a song is to play
5) For the first 30% of the skill, the only thing that can be played are 'practice' pieces (arpegios, broken chords, scales ect...)
6) After 30%, the pieces are 'real' music
7) The 'real' music would have 3 versions of each piece. A 'perfect' piece, a piece with some notes done wrong, and a very bad version of it.
8) When a bard reaches 85% of skill, he no longer makes mistakes when playing a tune.
9) Since 'music' = .mid files (which are TINY) there should be an option for players who understand music, to create tunes themselves which are then added in the game (as playable by their character)
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Of course, the greatest problem in doing summat lyke this, is obviously that someone has to create the sound files. If the Devs accept this proposal, I would be happy to create a good amount of them myself (and obviously ask for help from others).
-
Does anyone (else) think it could be worth the effort?
You shift click like mad to increase a skill, and you get an automatic #me. If I wanted, I could go up with an untrained (and no instrument at all) and go #me plays the banjo with speed and much skill.
This suggestion aims at making instruments useful, it isn't linked to the bard magic system in any way...
1) When a person plays an instrument, s/he should make a sound which can be heard by anyone around him/her.
2)The range of the sound (and its volume) should be determined by the person playing the instrument: if the person wants to play a gentle tune to relax a client in the tavern or if the person wants to majestically present the king as he rides into town.
3) The type of music a person wants to play is chosen from a list, which depends on the skill of a person. (Example: Sad, Happy, Majestic...)
4) The skill also determines how complicated a song is to play
5) For the first 30% of the skill, the only thing that can be played are 'practice' pieces (arpegios, broken chords, scales ect...)
6) After 30%, the pieces are 'real' music
7) The 'real' music would have 3 versions of each piece. A 'perfect' piece, a piece with some notes done wrong, and a very bad version of it.
8) When a bard reaches 85% of skill, he no longer makes mistakes when playing a tune.
9) Since 'music' = .mid files (which are TINY) there should be an option for players who understand music, to create tunes themselves which are then added in the game (as playable by their character)
---
Of course, the greatest problem in doing summat lyke this, is obviously that someone has to create the sound files. If the Devs accept this proposal, I would be happy to create a good amount of them myself (and obviously ask for help from others).
-
Does anyone (else) think it could be worth the effort?