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Training weapons
Posted: Sun May 13, 2007 4:02 pm
by Beldir
I think it would be useful, if there were really training weapons which make almost no damage like wooden swords, wooden daggers, boxing gloves...
What do you think?
Posted: Sun May 13, 2007 4:05 pm
by AlexRose
Boxing gloves hurt. And weren't invented.
But yes, this sounds like a very good idea. Just to start off, people could use a wooden sword and wooden shield and learn some slashing and some parry and then need to use real weapons to gain more skill.
You could even put dummies and pillar thingies in that you can target and gain some skill depending on your weapon. The dummies would give less skill but the pillars would often break your weapon. If you have a serinjah sword you could get x skill and if you had a magic serinjah score you could get 5x skill or whatever up to a limit, e.g. with really good weapon you could get upto green after a while, but the problems with this would be: You wouldn't get a balanced amount of dodge and parry, and people might target it then walk off for a while.
But yeah, training weapons sound excellent.
Posted: Sun May 13, 2007 4:07 pm
by Lord Arcia
Very bad/ corroded weapons do nearly no damage.
I support this idea only if the "experience" gained is greatly reduced.
But hey, who needs player support anyhow?

Posted: Sun May 13, 2007 4:13 pm
by Beldir
Maybe people who do not want to kill pigs?
Posted: Sun May 13, 2007 4:14 pm
by abcfantasy
Lord Arcia wrote:Very bad/ corroded weapons do nearly no damage.
Not if you're wearing some training armor like leather armor.
But yes, I agree with this, and I also agree that experience should be reduced, or that you'll stop gaining exp after a few skill levels.
Posted: Sun May 13, 2007 4:17 pm
by nmaguire
Lord Arcia wrote:Very bad/ corroded weapons do nearly no damage.
My good, corroded, poison broadsword seems to do a fair bit of damage...
Posted: Mon May 14, 2007 11:10 am
by Llama
AlexRose wrote:Boxing gloves hurt. And weren't invented.
The greeks used to wrap leather around their hands during the olympics, it was a sort of 'boxing glove'
Posted: Mon May 14, 2007 1:28 pm
by Samantha Meryadeles
But that leather was more for protecting their hands instead of protecting the other ones face

Posted: Mon May 14, 2007 2:54 pm
by Tann
Samantha Meryadeles wrote:But that leather was more for protecting their hands instead of protecting the other ones face

but Im sure they still used such leather wrapping to practise against someone/something. Maybe its just me but back then there didnt seem to be 'too' much concern for someones health when they practised something.
edit: if you already wear normal leather gloves then problem solved I guess
Posted: Mon May 14, 2007 6:18 pm
by Llama
Or bandages? Similar to what they use in kickboxing?
(though i think its more to prevent a dislocated wrist)
So either a piece of leather, or cloth?
(Hmm, lizards will have a problem here)
Posted: Mon May 28, 2007 9:10 pm
by Q-wert
I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
Posted: Mon May 28, 2007 11:33 pm
by Tanistian_Kanea
good idea, allows for practicing without dieing. but, now dummy people to wack swords off of. targets for archery maybe, because that would actually allow practise of skill, but dummies for swords is pointless. you would learn more in 1 hour with a person then you would with 10 on the dummy.
Posted: Tue May 29, 2007 12:18 am
by Jupiter
Q-wert wrote:I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
Correct.
Posted: Tue May 29, 2007 10:17 am
by AlexRose
Jupiter wrote:Q-wert wrote:I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
Correct.
*Bangs head on table repeatedly*
There's a skill limit of about 10% that you can get with training swords...
Posted: Wed May 30, 2007 12:36 am
by Tanistian_Kanea
i'd say 30%
but still nothing in comparison to real fighting
Posted: Wed May 30, 2007 9:48 am
by Munalunder
Bitte einmal übersetzten danke

Posted: Wed May 30, 2007 10:08 pm
by Q-wert
Little summary in german:
Generell geht es darum ob Trainingswaffen oder/und Dummies(Trainingspuppen) eingeführt werden sollen und wenn wieviel oder wie gut/schlecht man damit lernen kann.
Es gab ein paar Vorschläge für Waffen, wie Bandagen oder Holzwaffen.
Die Fürsprecher sagen, dass neue Chars so Startkampferfahrung bekommen können ohne Scheine schlachten zu müssen oder in Gefahr zu laufen getötet zu werden.
Das Hauptargument dagegen (von mir

) sagt in der Kurzfassung, dass es das trainieren ohne rp oder gar mit afk für Powergamer zu einfach machen würde.
(Außerdem kann ich jetzt mir nicht verkneifen zu sagen, dass man sonst gleich den Anfangschars Kampfskill geben kann.)
-2 waren gegen Trainingswaffen u. Dummies
-eine Person war generell dafür,
einer hat eine 1/10 Lerneffektivität im Gegensatz zum normalen Kämpfen vorgeschlagen,
einer einen Max. dadurch erreichbaren Kampfskill von 10% vorgeschlagen,
und einer dasselbe mit 30%
So, ich hoffe das war nicht zu subjektiv.
Posted: Wed May 30, 2007 10:51 pm
by Munalunder
Nee war gut so.
Ich bin dagegen, weil man auch mit andern chars üben kan. Munalunder spielt zum beispiel gerne ritter, er benutzt einen ast als waffe... Geht doch alles, und aus erfahrug,wie oft kommt meine kleine Schwester mit "aua" zu mir an weil die wieder zu fest draufgehauen haben... Es ist im großen und ganzen nur rp Sache, und ich sehe keinen Grund warum es verbessert werden sollte.
Noch mal danke für die Übersetzung
Posted: Wed May 30, 2007 11:09 pm
by Llama
AlexRose wrote:*Bangs head on table repeatedly*
*gets a swirly for "Combat >Headbanging" *
Posted: Thu May 31, 2007 2:59 am
by Gro'bul
AlexRose wrote:
*Bangs head on table repeatedly*
There's a skill limit of about 10% that you can get with training swords...
Keep banging maybe you'll eventually give yourself enough brain damage to make you think your playing illa with this implemented, ever think limiting skill via item in the fighting system is a technical impossibility? I'm pretty sure it is impossible. How I understand it is, it depends on the PC or NPC's skills which determine to whether you learn or not, not the items.

Posted: Thu May 31, 2007 8:45 pm
by Garen
eh, i think its a good idea,
but something else to make it a least a little harder for powergamers is that you should have to *click* the target again like every five minets or so.