Training weapons
Moderator: Gamemasters
Training weapons
I think it would be useful, if there were really training weapons which make almost no damage like wooden swords, wooden daggers, boxing gloves...
What do you think?
What do you think?
Boxing gloves hurt. And weren't invented.
But yes, this sounds like a very good idea. Just to start off, people could use a wooden sword and wooden shield and learn some slashing and some parry and then need to use real weapons to gain more skill.
You could even put dummies and pillar thingies in that you can target and gain some skill depending on your weapon. The dummies would give less skill but the pillars would often break your weapon. If you have a serinjah sword you could get x skill and if you had a magic serinjah score you could get 5x skill or whatever up to a limit, e.g. with really good weapon you could get upto green after a while, but the problems with this would be: You wouldn't get a balanced amount of dodge and parry, and people might target it then walk off for a while.
But yeah, training weapons sound excellent.
But yes, this sounds like a very good idea. Just to start off, people could use a wooden sword and wooden shield and learn some slashing and some parry and then need to use real weapons to gain more skill.
You could even put dummies and pillar thingies in that you can target and gain some skill depending on your weapon. The dummies would give less skill but the pillars would often break your weapon. If you have a serinjah sword you could get x skill and if you had a magic serinjah score you could get 5x skill or whatever up to a limit, e.g. with really good weapon you could get upto green after a while, but the problems with this would be: You wouldn't get a balanced amount of dodge and parry, and people might target it then walk off for a while.
But yeah, training weapons sound excellent.
Last edited by AlexRose on Sun May 13, 2007 4:08 pm, edited 1 time in total.
- Lord Arcia
- Posts: 912
- Joined: Tue Jul 13, 2004 1:52 am
- Location: Tol Vanima
- Contact:
- abcfantasy
- Posts: 1799
- Joined: Thu Dec 14, 2006 10:44 pm
- Location: Yes.
- Contact:
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
- Contact:
but Im sure they still used such leather wrapping to practise against someone/something. Maybe its just me but back then there didnt seem to be 'too' much concern for someones health when they practised something.Samantha Meryadeles wrote:But that leather was more for protecting their hands instead of protecting the other ones face
edit: if you already wear normal leather gloves then problem solved I guess
I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
Correct.Q-wert wrote:I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
Jupiter wrote:Correct.Q-wert wrote:I´d say NO.
Suddenly everyone would do "duels" or dummyhitting with trainigequipment for hours until the skill is as high as possible.
You would just have to strg the dummy or a good fighter and wait, go to toilet, eat something or go afk and gain skill for it.
Would make it too easy for Powergamers.
*Bangs head on table repeatedly*
There's a skill limit of about 10% that you can get with training swords...
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
- Munalunder
- Posts: 200
- Joined: Tue May 29, 2007 1:58 am
- Contact:
Little summary in german:
Generell geht es darum ob Trainingswaffen oder/und Dummies(Trainingspuppen) eingeführt werden sollen und wenn wieviel oder wie gut/schlecht man damit lernen kann.
Es gab ein paar Vorschläge für Waffen, wie Bandagen oder Holzwaffen.
Die Fürsprecher sagen, dass neue Chars so Startkampferfahrung bekommen können ohne Scheine schlachten zu müssen oder in Gefahr zu laufen getötet zu werden.
Das Hauptargument dagegen (von mir
) sagt in der Kurzfassung, dass es das trainieren ohne rp oder gar mit afk für Powergamer zu einfach machen würde.
(Außerdem kann ich jetzt mir nicht verkneifen zu sagen, dass man sonst gleich den Anfangschars Kampfskill geben kann.)
-2 waren gegen Trainingswaffen u. Dummies
-eine Person war generell dafür,
einer hat eine 1/10 Lerneffektivität im Gegensatz zum normalen Kämpfen vorgeschlagen,
einer einen Max. dadurch erreichbaren Kampfskill von 10% vorgeschlagen,
und einer dasselbe mit 30%
So, ich hoffe das war nicht zu subjektiv.
Generell geht es darum ob Trainingswaffen oder/und Dummies(Trainingspuppen) eingeführt werden sollen und wenn wieviel oder wie gut/schlecht man damit lernen kann.
Es gab ein paar Vorschläge für Waffen, wie Bandagen oder Holzwaffen.
Die Fürsprecher sagen, dass neue Chars so Startkampferfahrung bekommen können ohne Scheine schlachten zu müssen oder in Gefahr zu laufen getötet zu werden.
Das Hauptargument dagegen (von mir
(Außerdem kann ich jetzt mir nicht verkneifen zu sagen, dass man sonst gleich den Anfangschars Kampfskill geben kann.)
-2 waren gegen Trainingswaffen u. Dummies
-eine Person war generell dafür,
einer hat eine 1/10 Lerneffektivität im Gegensatz zum normalen Kämpfen vorgeschlagen,
einer einen Max. dadurch erreichbaren Kampfskill von 10% vorgeschlagen,
und einer dasselbe mit 30%
So, ich hoffe das war nicht zu subjektiv.
- Munalunder
- Posts: 200
- Joined: Tue May 29, 2007 1:58 am
- Contact:
Nee war gut so.
Ich bin dagegen, weil man auch mit andern chars üben kan. Munalunder spielt zum beispiel gerne ritter, er benutzt einen ast als waffe... Geht doch alles, und aus erfahrug,wie oft kommt meine kleine Schwester mit "aua" zu mir an weil die wieder zu fest draufgehauen haben... Es ist im großen und ganzen nur rp Sache, und ich sehe keinen Grund warum es verbessert werden sollte.
Noch mal danke für die Übersetzung
Ich bin dagegen, weil man auch mit andern chars üben kan. Munalunder spielt zum beispiel gerne ritter, er benutzt einen ast als waffe... Geht doch alles, und aus erfahrug,wie oft kommt meine kleine Schwester mit "aua" zu mir an weil die wieder zu fest draufgehauen haben... Es ist im großen und ganzen nur rp Sache, und ich sehe keinen Grund warum es verbessert werden sollte.
Noch mal danke für die Übersetzung
Keep banging maybe you'll eventually give yourself enough brain damage to make you think your playing illa with this implemented, ever think limiting skill via item in the fighting system is a technical impossibility? I'm pretty sure it is impossible. How I understand it is, it depends on the PC or NPC's skills which determine to whether you learn or not, not the items.AlexRose wrote:
*Bangs head on table repeatedly*
There's a skill limit of about 10% that you can get with training swords...