Personally, I think a Thievery system should be worked on. I know it's annoying and all to have thieves, but I would rather have them following a system like all other job classes. I believe skill hold up and enhance RP, so sorry but Thievery, although RP'd well by some, really should be a system.
Some ideas for skills (based on Mana?):
Disguise (Good idea-Scrambles your Numbers or even Name-when used only as long as the Mana holds out)
Poison (Crafting skill-Make different levels of poisons - some kill, some only slow down an opponent so you can run for it)
Treatment (A crafting skill which enables the Thief/assassin to treat weapons and arrows with poison)
Pickpocket (Should be able to walk by a character, and randomly steal anything on their 'belt' with a chance of being caught which decreases as the skill gets better)
Sneak (You should be able to 'hide' near hedges and trees, maybe make the avatar invisible when using the skill, as long as Mana holds out.)
Assassinate (Allows x2, x3, x4 damage when fighting the opponents back - like Tactics does but in reverse)
Just a few ideas.
((There are so many good ideas the players have, how come I only see a very few, if any implemented?
