this my char heard yesterday.You hear: I have naught but what I was given at the start of the game
S:You hear: HELP ME PLEASE!!!
trying to find the char in peril, i seemingly took the wrong direction.
what do you think, how big will be the motivation of that new player, to play on?
might be, one of our - oh so fashionable - outlaws not only robbed some peanuts, but chased off a new player.
everyday we get one or two more outlaws.
the forces of order can cloud them, put them in jail for a day or so, but in reality they can do nothing against this flood of evildoers.
even, if they give one or two RP sentences, before Ctrl-clicking their victims, in my eyes they are just average "hack'n slayers".
my point is NOT, to ask, to forbid them.
my point is, to adjust the punishments for those chars.
we are playing in a middleage setting. (with some fantasy thrown in)
in the middleages even petty thieves got branded as thieves, or got their hands or fingers cut off.
kidnapper and robbers got hanged, decapitated, quartered, impaled or similar.
a once captured outlaw was never ever heard robbing again.
they were shown in public execution.
i think, we need the possibility, that deathsentences for outlaws will be made permanent by the staff. (an executioner-GM...?)
if the current trend will go on, every nutcase of a player will decide, that it is easier to rob crafters, than to learn crafting.
the encounters, my chars had in the last week, point very clearly in one direction:
no more planting or crafting, but training to fight. - untill my chars are trained enough, to go crafting without being everybodies prey.
should that be the Illarion of the future?
that one either gets demotivated to play, or gets motivated to become a powergamer as well?
korm