The lost System
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- Ku 'Agor
- Posts: 834
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- Location: LOL PANCAKES - "Ich möchte ein paar wirklich gute Pfannkuchen."
The lost System
A long time ago, in a Galaxy far away, there was a system called Druidry.
Sometime between Then and Now we lost that system. It's kind of a whispered tale, you can hear it on the streets. "Hey, you remember when people can brew potions? pancakes."
Why don't we bring this back? I do realize that it's a priority, but I think it's just being procrastinated, the DEVs meandering oh so gracefully infront of the Holy Pedestal and Mortar.
Here's my suggestion for it
---------------
This system will be self educated, meaning, unlike the Magic System, anyone with the will can walk into the library, pick out the books about Druidry, carry the books with them, and move at their own pace.
Our Illarion veterans will remember the old outdated magic book, giving dull and almost impossible riddles for new players. The Druid Book V2.0 not follow this trend, nor the trend of Druid Book V1.0.
Lets throw one stone and kill two birds with this paragraph. First bird is the Bird with a bundle of new potions. I'll throw one out of nothingness. Bird One has a Potion of Growth in it's beak. This potion has the possibility, when used on a plant, to halve it's growth time and produce 2x as much product/seed. So, now that we know that there will be a lot more potion in this fantasy world, how on earth will the Druids know how to make them? The book. No major secrets, besides the Herb Locations themselves. Tasty seeds will produce the Growth Potion. How amazing, eh?
"Okay," You say to Me, "I get it. A much more newbie and player friendly system. Now, how will Potions be created?"
Again, simple and easy to understand. There are such a thing as Bottles of Water, which can be poured into Goblets and served to lightweights that are afraid of Cider. It's win-win. As far as I know, there are no ways for players to produce said bottles of water. So, lets just mark down the Materials we need to make our Growth Potion.
3 Tasty Seed
1 Grey Bottle
1 Mortar
3 Bottles
and, for a secondary example
1 Bucket.
"Alright, I have all of those." Brilliant!
We have a nice easy river right in front of the tavern, we can use that for this first example. Just dab the Grey Bottle into the river, fill it up. Now we have enough water to fill up 3 Potion Bottles. We have 3 water filled potion bottles.
Taking mortar in hand, we can select it to get a menu of available potions. Growth Potion is there, using it will cause 1 bottle and 1 Seed to collide into.. a Growth Potion. Simple enough.
What if we have no terrain water? Another simple idea. Since the Grey bottle would be incapable to hang from a rope into a well, we can use our bucket and then just swap containers. Now that we've poured our bucket into the Grey bottle, we can again make some more Growth potions.
That's pretty much it for my idea. I think that more versatile potions, to give Druids a little defense, can also be used. For instance, using 'Makeup' to disguise Poison Potions, and of course, Molotov Cocktails. All of this readily available in books, for those that seek it.
Note; Things like Molotov's will be high leveled. Don't think any nubsauce can walk in and make some flammable bottles.
Sometime between Then and Now we lost that system. It's kind of a whispered tale, you can hear it on the streets. "Hey, you remember when people can brew potions? pancakes."
Why don't we bring this back? I do realize that it's a priority, but I think it's just being procrastinated, the DEVs meandering oh so gracefully infront of the Holy Pedestal and Mortar.
Here's my suggestion for it
---------------
This system will be self educated, meaning, unlike the Magic System, anyone with the will can walk into the library, pick out the books about Druidry, carry the books with them, and move at their own pace.
Our Illarion veterans will remember the old outdated magic book, giving dull and almost impossible riddles for new players. The Druid Book V2.0 not follow this trend, nor the trend of Druid Book V1.0.
Lets throw one stone and kill two birds with this paragraph. First bird is the Bird with a bundle of new potions. I'll throw one out of nothingness. Bird One has a Potion of Growth in it's beak. This potion has the possibility, when used on a plant, to halve it's growth time and produce 2x as much product/seed. So, now that we know that there will be a lot more potion in this fantasy world, how on earth will the Druids know how to make them? The book. No major secrets, besides the Herb Locations themselves. Tasty seeds will produce the Growth Potion. How amazing, eh?
"Okay," You say to Me, "I get it. A much more newbie and player friendly system. Now, how will Potions be created?"
Again, simple and easy to understand. There are such a thing as Bottles of Water, which can be poured into Goblets and served to lightweights that are afraid of Cider. It's win-win. As far as I know, there are no ways for players to produce said bottles of water. So, lets just mark down the Materials we need to make our Growth Potion.
3 Tasty Seed
1 Grey Bottle
1 Mortar
3 Bottles
and, for a secondary example
1 Bucket.
"Alright, I have all of those." Brilliant!
We have a nice easy river right in front of the tavern, we can use that for this first example. Just dab the Grey Bottle into the river, fill it up. Now we have enough water to fill up 3 Potion Bottles. We have 3 water filled potion bottles.
Taking mortar in hand, we can select it to get a menu of available potions. Growth Potion is there, using it will cause 1 bottle and 1 Seed to collide into.. a Growth Potion. Simple enough.
What if we have no terrain water? Another simple idea. Since the Grey bottle would be incapable to hang from a rope into a well, we can use our bucket and then just swap containers. Now that we've poured our bucket into the Grey bottle, we can again make some more Growth potions.
That's pretty much it for my idea. I think that more versatile potions, to give Druids a little defense, can also be used. For instance, using 'Makeup' to disguise Poison Potions, and of course, Molotov Cocktails. All of this readily available in books, for those that seek it.
Note; Things like Molotov's will be high leveled. Don't think any nubsauce can walk in and make some flammable bottles.
- Achae Eanstray
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Interesting ideas, this all accounts as the skill parts of Druidry. Nothing about the RPing part, of which the medico seems to be largely present, nor Druid magic.
Perhaps calling this skill for a new designation of Alchemist would be an answer? It appears, and correct me if mistaken, that the skills required for a Druid, clash with the skills required to make potions (dexterity).
I have heard quite a bit lately about the idea of changing the Druid system in game. Some changes being quite different from what we have now.
My only request would be that whatever, or if it is changed, allow the chars that are Druids now a one time choice to change to the new system if desired, which may include changing skill levels for that char.
Perhaps calling this skill for a new designation of Alchemist would be an answer? It appears, and correct me if mistaken, that the skills required for a Druid, clash with the skills required to make potions (dexterity).
I have heard quite a bit lately about the idea of changing the Druid system in game. Some changes being quite different from what we have now.
My only request would be that whatever, or if it is changed, allow the chars that are Druids now a one time choice to change to the new system if desired, which may include changing skill levels for that char.
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
Druidry...Isn't that like "Magic Teacher Locating?" LOL!
Both impossible to do on your own and horribly biased toward those 'in the know'.
I thought druids were supposed to turn to Gods or Nature for all their secrets? Where are the Gods in this 'godless' land of Gobiath? How does Nature teach 'druids' any different than anyone else walking through the woods picking at plants?
I think Druids need something to turn to like the Mages have their books to learn and 'God' sponsored teachers of magic. The staff should really supportsome professions from 'dying' out. Druidry would be one of them.
Some others:
Gnomes, Goblins & Fairies: Not to change the topic, but what's so special about these if they have no special place to go, no special skills, no 'race' specific magic and very few even wanting to 'try' them for any length of time? I made a fairy Mage, and I 'assumed' she would at least be able to cast something or learn from the forest or something! Who ever heard of a fairie posting a notice in town looking for a Magic teacher? Is that good RP? I think these 'special' races need some help, or they'll be nothing more than a cool avatar, nothing else.
Both impossible to do on your own and horribly biased toward those 'in the know'.
I thought druids were supposed to turn to Gods or Nature for all their secrets? Where are the Gods in this 'godless' land of Gobiath? How does Nature teach 'druids' any different than anyone else walking through the woods picking at plants?
I think Druids need something to turn to like the Mages have their books to learn and 'God' sponsored teachers of magic. The staff should really supportsome professions from 'dying' out. Druidry would be one of them.
Some others:
Gnomes, Goblins & Fairies: Not to change the topic, but what's so special about these if they have no special place to go, no special skills, no 'race' specific magic and very few even wanting to 'try' them for any length of time? I made a fairy Mage, and I 'assumed' she would at least be able to cast something or learn from the forest or something! Who ever heard of a fairie posting a notice in town looking for a Magic teacher? Is that good RP? I think these 'special' races need some help, or they'll be nothing more than a cool avatar, nothing else.
- Dantagon Marescot
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There are plenty of gods (lower case as it is not a proper noun) in Illa. Gobaith isn't godless, it just doesn't have enough priests or people attempting to follow the 16 gods. Nor do we have people who actually go and seek out the lesser known parts of the game.
Druids in Illa would probably have a higher focus on herbology, planting/botany, the gods of illa/priest, healing, alchemy, and above all would hold a close connection to nature. I don't nessicarially think they should use magic. Is it possible, yes. I know we already have a druid guild, weither it matches this, I am not entirely sure. I do know we need more people will knowelege of the gods in the game to help enrich some of the lesser known areas.
@Ku I like the idea of people being able to pick up a book from the library and actually being able to carry it around and read it. I wish we had more books to actually choose from as well subjects. I know there is a book on druidism in the library, but it doesn't do a really good job of explaining everything.
Druids in Illa would probably have a higher focus on herbology, planting/botany, the gods of illa/priest, healing, alchemy, and above all would hold a close connection to nature. I don't nessicarially think they should use magic. Is it possible, yes. I know we already have a druid guild, weither it matches this, I am not entirely sure. I do know we need more people will knowelege of the gods in the game to help enrich some of the lesser known areas.
@Ku I like the idea of people being able to pick up a book from the library and actually being able to carry it around and read it. I wish we had more books to actually choose from as well subjects. I know there is a book on druidism in the library, but it doesn't do a really good job of explaining everything.
- Ku 'Agor
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Erm, the book in the library is of literal terms. The books explain exactly what would happen in real life. There are Zero books that give actual guides to the game.
I think I have an account in the book club, still. I can take ideas and try to write more proper books, if anyone wants to PM me about the subject.
I think I have an account in the book club, still. I can take ideas and try to write more proper books, if anyone wants to PM me about the subject.
- Kurga Wolfbane
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- Professor Zz'Shs'Ra
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I'd be willing to write books about druidry, and really, druids are not really dying out as much as you say. For one, there is the Druids of the Forest for those who wish to learn the druid practices from a teacher (not me at the moment, not allowed on Illa for a while) and of course those that wish to learn on their own can do so, I don't see why they not. As for the alchemy portion of the druids, this is in my opinion too slow to learn, and really boring so that may be why few have skill in that.
Overall, I like the idea of books teaching those who read it how to brew certain potions and such. Oh and Ku, what do you mean we can't make water filled bottles? Just use the bucket on the empty gray bottle
Overall, I like the idea of books teaching those who read it how to brew certain potions and such. Oh and Ku, what do you mean we can't make water filled bottles? Just use the bucket on the empty gray bottle
- Professor Zz'Shs'Ra
- Posts: 24
- Joined: Thu Sep 01, 2005 1:34 am
Cliu's Input
He's angry. at stuff.Joshua says:
Mon Oct 09, 2006 3:17 pm
Joshua says:
Last book published there
http://hugin.llsc.us/ {Plastic Worm} says:
umm, but they never were implemented
http://hugin.llsc.us/ {Plastic Worm} says:
the system was never finished
- Kurga Wolfbane
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The book system is finished and working.
As soon as there are some more books i put them in.
@Kurga: If you want to write books, contact be via pm. You'll get your chance to write.
But i have to say that the new crafting system is different from the current one. So your "new" books about the crafting skills could become outdated pretty fast.
Nitram
As soon as there are some more books i put them in.
@Kurga: If you want to write books, contact be via pm. You'll get your chance to write.
But i have to say that the new crafting system is different from the current one. So your "new" books about the crafting skills could become outdated pretty fast.
Nitram
well From what was originally said about the Druid system is that there would actuall be druid "magic" (with Druid spells and such) which would be more previlant to the current Druidry archtype. if you look at the current druid, he's pretty bad at making anything at all, and is more set like a mae who would use a different magic system other then rune magic. Crafters stats at the moment are far better for RP druids then the real druid archtype. but the major question is what happens to all the crafter druids when the druid magic system actually comes out and they are completely unable to use to.
I talked with one of the players of the current crafter druids, whom was playing as a medico and i suggested that Medico's and Druids be a seperate thing entirely, Medico's would be crafters highly trained in the use and creation of potions ranging from healing potions to even thing like molotovs (and any other form of death that can be put into potion form) to give the it some real flare. Medico would be like a surname for a class of 'alchemists' who rp there characters as a circle of healers. Traditonal druids would still be able to make lower end potions but nothing like the alchemist would make, instead they would have there druid magic system to play on.
of course it's just an idea currently. but as one who knows how hard it is to deal with systems screwing you over i figured it would be good to seperate the two idea's once and for all before we have an entire circle of rp'd Druids whom are completely incapable of using any of the would be Druid magic system
I talked with one of the players of the current crafter druids, whom was playing as a medico and i suggested that Medico's and Druids be a seperate thing entirely, Medico's would be crafters highly trained in the use and creation of potions ranging from healing potions to even thing like molotovs (and any other form of death that can be put into potion form) to give the it some real flare. Medico would be like a surname for a class of 'alchemists' who rp there characters as a circle of healers. Traditonal druids would still be able to make lower end potions but nothing like the alchemist would make, instead they would have there druid magic system to play on.
of course it's just an idea currently. but as one who knows how hard it is to deal with systems screwing you over i figured it would be good to seperate the two idea's once and for all before we have an entire circle of rp'd Druids whom are completely incapable of using any of the would be Druid magic system
alright bare with me on this one
the true druids, in real life, were priests,healers,council of kings, judges, herbologists, astronomers, diviners, and many other things. We can not simply imput all the features into the game such as Astronomy and Divination. It would be very good rp for the druid people in whole if these basic things were thought about. The rl druids were the top of the top in the celtic society. They could enter any lands, and speak to any kings, within the celtic lands. I have a pretty good idea and system worked out for the druids, if a GM would be so kind as to PM me and here it out, since it is to long to write into this forum without boring ALOT of people. The current system needs to be revised, and in more than a little way. I know a good bit about the rl druids, their roles in ancient society, and their 'magic' as people call it today. Thanks for hearing me rant.
Blessings of the goddess upon you all,
Jeromy
PO Salhari Whitewalker
the true druids, in real life, were priests,healers,council of kings, judges, herbologists, astronomers, diviners, and many other things. We can not simply imput all the features into the game such as Astronomy and Divination. It would be very good rp for the druid people in whole if these basic things were thought about. The rl druids were the top of the top in the celtic society. They could enter any lands, and speak to any kings, within the celtic lands. I have a pretty good idea and system worked out for the druids, if a GM would be so kind as to PM me and here it out, since it is to long to write into this forum without boring ALOT of people. The current system needs to be revised, and in more than a little way. I know a good bit about the rl druids, their roles in ancient society, and their 'magic' as people call it today. Thanks for hearing me rant.
Blessings of the goddess upon you all,
Jeromy
PO Salhari Whitewalker
- Dantagon Marescot
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Dont' take this the wrong way or anything but bare in mind that this is a game. while Illarion does strive to keep a feel of realism to it, it's obviously fantasy based and system supported (when it comes to the various things we do, crafting/fighting/magic etc). Trying to get something to mimic rl to heavily will just make alot of people upset in the end. Its a game and should be played as such, it's systems should be based to allow players to enjoy the game not to stick to any rl standard. If future Druid have a spell that shoots plants out of the asses then thats how it will be like it or loathe it.Salhari wrote:alright bare with me on this one
the true druids, in real life, were priests,healers,council of kings, judges, herbologists, astronomers, diviners, and many other things. We can not simply imput all the features into the game such as Astronomy and Divination. It would be very good rp for the druid people in whole if these basic things were thought about. The rl druids were the top of the top in the celtic society. They could enter any lands, and speak to any kings, within the celtic lands. I have a pretty good idea and system worked out for the druids, if a GM would be so kind as to PM me and here it out, since it is to long to write into this forum without boring ALOT of people. The current system needs to be revised, and in more than a little way. I know a good bit about the rl druids, their roles in ancient society, and their 'magic' as people call it today. Thanks for hearing me rant.
Blessings of the goddess upon you all,
Jeromy
PO Salhari Whitewalker
Simple case and point, don't become a perfectionist in a quest for 'realism' or you'll be making a goodbye illarion thread in no time. just a bit of advice
no no no, i do not mean for the system to mimic rl perfectly. That would just totally throw the game off balance. I understand that it is a game and truly enjoy it as such. Like i said, i have many ideas for a magic system, that does not mean they are totally 'realistic' as to what we can do out here on the real world, that would make the druids a boring class to play.
This is a disclaimer for the previous message: I do NOT wish to make the druids totally formed from rl basis
Thank you
This is a disclaimer for the previous message: I do NOT wish to make the druids totally formed from rl basis
Thank you
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Mimicing real life is VERY important especially in a fantasy game. For it to be succesfull one has identify oneself with the world to some extent. If it does not hurt the gameplay in any way, nothing is better than keeping things realistic I think. I am not saying that one should suddenly die from one sword attack... That would hurt the gameplay.
Presice, he hasn't even said how his system will work yet.
Hm, astronmy for druids sounds nice. Any way to do that? Or the druids could simply rp it. Thats what the RL druids did after all:P
Presice, he hasn't even said how his system will work yet.
Hm, astronmy for druids sounds nice. Any way to do that? Or the druids could simply rp it. Thats what the RL druids did after all:P
- Kurga Wolfbane
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One of the things that keeps me drawn to Illarion is the 'realism' of the game. I played Final Fantasy 11 before this, and the crafting in it was too hard, and always involved using magic crystals, which only came from creatures. It was impossible to simply 'cut a tree', 'mine some ores' or get IG help make anything! It was a 'hack & Slash' game and became rather boring despite all the paid programmers they had. It wasn't 'skill-based' at all. Unfortuantely most games now are similar. Seen one, you've seen them all. I have even tried Forgotten Realm's new 'Neverwinter Nights' and it's the same old, same old song and dance. Boring.
Illarion alone has decided to make a fantasy game with a foot in reality. I rave to all my friends that if you want to cut a tree, you do it. If you want to plant grain, you do it. You can even build buildings and towns!!!I tell you this game is addictive. It's almost like I live inside it. I've even skipped classes to play.
((Maybe a problem, is there an Illarion's Anonymous Group? Er...not that I have a problem or anything. 7-8 hours a day isn't bad is it? LOL!))
Anyways, what I mean to say is that Illarion's 'realism' is rare these days of HIGH Graphics and HIGH action games. Lets keep those strengths. The graphics are getting better (Thank you Devs!) and as I tell all my friends, it the Game itself that is more precious to me than any of those fancy High priced games in the stores. ((Cheaper Too! Thanks Devs!!))
Just my two cents.
Illarion alone has decided to make a fantasy game with a foot in reality. I rave to all my friends that if you want to cut a tree, you do it. If you want to plant grain, you do it. You can even build buildings and towns!!!I tell you this game is addictive. It's almost like I live inside it. I've even skipped classes to play.
((Maybe a problem, is there an Illarion's Anonymous Group? Er...not that I have a problem or anything. 7-8 hours a day isn't bad is it? LOL!))
Anyways, what I mean to say is that Illarion's 'realism' is rare these days of HIGH Graphics and HIGH action games. Lets keep those strengths. The graphics are getting better (Thank you Devs!) and as I tell all my friends, it the Game itself that is more precious to me than any of those fancy High priced games in the stores. ((Cheaper Too! Thanks Devs!!))
Just my two cents.
Why is Illarion so addictive? The realism? I suppose so, but there has to be more! When i get the chance i will play for over 8 hours a day. Last weekend both saturday and sunday i played for probably over 12 hours. It is ridiculous. Now my parents wont let me play till i bring my eng grade up and i set my alarm clock for 1 in the morning and play for a couple of hours! I mean why do i do these things?
And there we go getting off topic, nothing wrong with giving props to Illarion, but do it in the thank the Dev's Thread, I’m sure its around somewhere. Though you've both missed the point completely. No one said a single thing about removing realism from the game, but I’m guessing neither of your have been around long enough to see the various system changes that have occurred in the past. If you had you'd do less pro side ranting, nothing against it mind you, but bring this
Anyway as to the druidry system
All those lovely Extra's like astronomy and so on are fine and perfectly acceptable but their based in character RP. if someone wants to create a circle of druids that does more rp toward realistic druidism then that’s perfectly fine. but it shouldn't become a Prerequisite for playing the class, that just forces everyone to conform to one persons idea of how a Druid should be played (right up there with elves can't be 'evil'
).
overall it'd be nice to have a sure idea of exactly what the druid magic system would entail. But I’m guessing it's still very far down the line of things to do so until then we can only speculate
and this
Mimicing real life is VERY important especially in a fantasy game
to the "I like illarion realism thread", there's always the concept "To much of a good thing."One of the things that keep me drawn to Illarion is the 'realism' of the game
Anyway as to the druidry system
All those lovely Extra's like astronomy and so on are fine and perfectly acceptable but their based in character RP. if someone wants to create a circle of druids that does more rp toward realistic druidism then that’s perfectly fine. but it shouldn't become a Prerequisite for playing the class, that just forces everyone to conform to one persons idea of how a Druid should be played (right up there with elves can't be 'evil'

overall it'd be nice to have a sure idea of exactly what the druid magic system would entail. But I’m guessing it's still very far down the line of things to do so until then we can only speculate
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No offence, but you brought up the realism thing;)
I think Illa is adictive because it is so diferent from other games. It is the only mmorpg that actually is an rpg. Somone likes this, most don't. We do, and so it is adictive to us;D People who like this game, and have not tried games like D&D and such should really try them out.
Back on topic:
I agree that those things should be rped, but I think people would find it more fun playing these chars if it was some skill behind it. Just like warriors don't simply rp every fight. They suply the fight with rp. However, its a question of priority I supose. Making new skills takes long:/
I think Illa is adictive because it is so diferent from other games. It is the only mmorpg that actually is an rpg. Somone likes this, most don't. We do, and so it is adictive to us;D People who like this game, and have not tried games like D&D and such should really try them out.
Back on topic:
I agree that those things should be rped, but I think people would find it more fun playing these chars if it was some skill behind it. Just like warriors don't simply rp every fight. They suply the fight with rp. However, its a question of priority I supose. Making new skills takes long:/
it's pointless to make new skills if they don't DO anything or aren't going to do anything productive, while you might get a fancy server message about seeing X number of stars in the sky (if were talking Astronomy), whats the point if you can just rp seeing as many stars and constellations as you want?
as to realism i was relating to rl druid vs druid magic system. not to overall realism of the game, if you read real real careful you'll see it
as to realism i was relating to rl druid vs druid magic system. not to overall realism of the game, if you read real real careful you'll see it
- Kurga Wolfbane
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Ummm,.....RL Druids know Magick is real.
it's just Hollywood that thinks Magick has to be flashes of light and sound!
Druid magic should be subtle. Astronomy (Divination), like "Library Research" does, could reveal secrets about plants, convey recipes, and other information. The stars should be a druids 'Library', not books. In fact ancient druids used dried leaves of variious trees to represent words and put them on stretches of sting to make books. These "Ogham" books could only be read by a druid, kinda like code. Why not make astronomy the same?
it's just Hollywood that thinks Magick has to be flashes of light and sound!
Druid magic should be subtle. Astronomy (Divination), like "Library Research" does, could reveal secrets about plants, convey recipes, and other information. The stars should be a druids 'Library', not books. In fact ancient druids used dried leaves of variious trees to represent words and put them on stretches of sting to make books. These "Ogham" books could only be read by a druid, kinda like code. Why not make astronomy the same?
Because we still have no idea what the Dev's plan to make for a system for Druids, all we can be sure of is that it is no longer about potion making. that skill is now Alchemy. Druid magic will thusly be about using spells that revolve around 'nature'. everything else aside from this is more of an added extra by players so far. im not sure that literal skills would be made for anything the Dev's would consider 'easier to rp'
- Dantagon Marescot
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the topic is the lost system. so of course we'd be talking about skills. RP wise its soley up to the player and the influences of the community around a players character that will decide how the character behaves.
my only major issue is that we still two kinds of druids that are RP wise no problem but technically speaking completely different
druid(magic type) the usual high stats in magicy stuff and Druid Crafter. whom is literally 100 times better in the creation of potions (the old druid were potion makers) but have no chance working with a magic system. RP wise they could be jut two different kinds of Druids or seperate factions or what not. but should probably let new players know the difference between the two
my only major issue is that we still two kinds of druids that are RP wise no problem but technically speaking completely different
druid(magic type) the usual high stats in magicy stuff and Druid Crafter. whom is literally 100 times better in the creation of potions (the old druid were potion makers) but have no chance working with a magic system. RP wise they could be jut two different kinds of Druids or seperate factions or what not. but should probably let new players know the difference between the two