Mystery House
Moderator: Gamemasters
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
Mystery House
Does anybody know who owns the house in the north part of the Northern Woods between the Gnoll Forest and the Goblin Ruins?
I don't know of any guilds up there besides "Die Nordmark".
I don't know of any guilds up there besides "Die Nordmark".
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
Umm...according to building rules, only Guilds may own houses outside town. You part of a guild, I don't think so? If so, Kurga will eat them alive.......tastes better that way.
PS I would move if I were you. Kurga likes her stumpies Raw!:roll:
PS I would move if I were you. Kurga likes her stumpies Raw!:roll:
Last edited by Kurga Wolfbane on Thu Mar 08, 2007 3:27 am, edited 1 time in total.
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
- Korm Kormsen
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- Taliss Kazzxs
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- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
Even with the rules in place, there are other reasons why a building might be there. For example, Slasthulphus Garden in the Western Forest belongs to the Druids of the Forest and Maggie Kemoc as a reward for a quest.
Other buildings might pop up for quest purposes and GM's might decide to leave them there because they look nice, or players found a good use for them, or what have you.
The only reason I bring this up is that we shouldn't complain about who has a building or not. These are just places to roleplay, or roleplay about, or roleplay in front of, behind, on top of, or away from for some purpose. In that way, they serve everyone. Without the few buildings on the map that are there, the map would get awfully boring. =)
Other buildings might pop up for quest purposes and GM's might decide to leave them there because they look nice, or players found a good use for them, or what have you.
The only reason I bring this up is that we shouldn't complain about who has a building or not. These are just places to roleplay, or roleplay about, or roleplay in front of, behind, on top of, or away from for some purpose. In that way, they serve everyone. Without the few buildings on the map that are there, the map would get awfully boring. =)
- Alytys Lamar
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- Korm Kormsen
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- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
Right, the char who own it was a Questchar and its right that he left, but what kurga say, you need 4 peoples or more for a guild, so there are living people in it, why you all doesn´t want to accept it? There is nothing to post anymore. This house has owner... there is nothing to explain more...AlexRose wrote:Well, the guy who owns it is blind, and his PO has left.
A hint.
- Kurga Wolfbane
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- Location: Dar'krest
Its a question of fairness.
How many people have been denied a 'private' house in the woods by the builder because they didn't have a guild?
It doesn't seem fair that this house be any different.
The rules exist so we know what is fair, and the players accept them as long as they are followed fairly by all. When a few are 'excused' by the rules, that's when questions are raised about favoritism, players feel upset, and problems begin.
I say the rules should apply to everyone, or else allow everyone to build a 'private' home in the country.
I think the GM's will prefer the first choice.
How many people have been denied a 'private' house in the woods by the builder because they didn't have a guild?
It doesn't seem fair that this house be any different.
The rules exist so we know what is fair, and the players accept them as long as they are followed fairly by all. When a few are 'excused' by the rules, that's when questions are raised about favoritism, players feel upset, and problems begin.
I say the rules should apply to everyone, or else allow everyone to build a 'private' home in the country.
I think the GM's will prefer the first choice.
- Pia Dandelion
- Posts: 105
- Joined: Fri Oct 13, 2006 9:29 am
- Location: Paradis/Paradise
Hello!
I don't know the exact numbers of current players, but each player has at least one character, some have even more. Now imagine how Gobiath would look like if every character has its own house somewhere on the island. And belief me, it is not that hard to get the money and material to build a house. And with the exception of Troll's Bane all other cities don't leave the impression that they are populated.
With kind regards
I don't know the exact numbers of current players, but each player has at least one character, some have even more. Now imagine how Gobiath would look like if every character has its own house somewhere on the island. And belief me, it is not that hard to get the money and material to build a house. And with the exception of Troll's Bane all other cities don't leave the impression that they are populated.
With kind regards
What do you don´t understand when i say, there are living more than 4 poeples, so its a guild ok? So its okay that the house stands right there and its allowed to have this house right there... i think thats enough...Kurga Wolfbane wrote:Its a question of fairness.
How many people have been denied a 'private' house in the woods by the builder because they didn't have a guild?
It doesn't seem fair that this house be any different.
The rules exist so we know what is fair, and the players accept them as long as they are followed fairly by all. When a few are 'excused' by the rules, that's when questions are raised about favoritism, players feel upset, and problems begin.
I say the rules should apply to everyone, or else allow everyone to build a 'private' home in the country.
I think the GM's will prefer the first choice.
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
I find it amazing that it took this long in the thread to find out that it is a guild. All of this has been OOC, so what was so damn secretive about a simple question about a house that someone claimed to have keys to?Silas Farron wrote:The people having the key to the house are forming a guild with a name, with targets and a solid structure.
The point: The whole thing is top-secret.
Nobody knows about the guild IG except the members themselves.
Just accept other people's RP and stay nice, mostly if you claim to be leadero f a guild that was beaten several times and still claims a VERY big Guildhall (orc cave) without having an actual point.
I wouldn't start trashing other guilds though. The Orc Cave is a 'guildhall' for the Bloodskulls, which as far as I know, have always been active and serves as a refuge for Orcs, if only people would leave them alone. They even have a link on the main website. I wouldn't start any flaming if I were you. It might bleed over to IG affairs.
If the house is indeed owned by a guild, I'm satisfied.
- Kurga Wolfbane
- Posts: 175
- Joined: Fri Mar 02, 2007 6:37 am
- Location: Dar'krest
I couldn't give a damn for your secret 'guild' if that's what it really is.Silas Farron wrote:As mentioned: THe whole thing is top-secret, the members tried to keep the whole thing secret IG and OOC as well, because many people can't separate IC and OOC.
There is absolutely no way to find out about the guild Ingame, don't even try
The Bloodskulls were inactive for a looong time now. And why the heck should Orcs have an extra refuge?! Where is the human's refuge? The halfling refuge? Goblin Refuge, Gnome Refuge, Fairy Refuge... I don't even know about people not leaving them alone.
I am surely not the one to carry OOC-things ingame. If you want to do so, have fun at being banned.
I don't see players routinely rude and even violent to any of the races you just mentioned except Orcs. Orcs are brutes and therefore misunderstood, it's their nature. Sometiimes it's the RP fun which attracts people. An Orc 'city' would be in a cave such as ours is, just as Silverbrand is a refuge for Dwarves, and Vanima is for the Elves. If the other races want refuges, they only have to exclude other races as the Orcs, dwarves and even elves have.
I would think through your arguments first before setting yourself up for such an easy verbal trap.
- Mr. Cromwell
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