A suggestion extravaganza!!!
Posted: Sat Jan 13, 2007 3:11 pm
This is a series of interlinked suggestions. They're probably hard work and won't be implemented, but I have hope. So here it is:
First of all: creatures.
Not just creatures. The ablility to ride creatures. There would be an assortion of rideable creatures; but to be able to ride, they would have to be tame. Horses might be much more agile than you, the larger creatures you could ride at a normal speed even when you have a lot of goods, flying creatures you could ride over bodies of water (to an extent. e.g. the GM castle would be out of bounds). Some creatures would be tame already, or if you had a stable you could buy them tame. Others could be tamed with music.
Point 2: Music.
In order to tame animals, you will need the correct instrument, the correct song and decent skill. Creatures could be tamed to ride or to do your bidding e.g. you could instruct a skeleton to clear your path through the graveyard. A group of creatures e.g. trolls could be tamed with a horn, perhaps. But you'd have to learn the songs from songstones.
Point 3: Songstones
Throughout Gobaith there would be secret stones to learn new songs. They would be found at the start and end of temples.
Point 4: Temples
Every rune would have a temple. Irundar could be the temple of LHOR for instance. At every temple opening there would be a song that a bard would need to play to open the door/way. There would be puzzles and monsters, encouraging teams of people: e.g. mage/fighter/bard to go down there. At the end of each temple would be something for everyone. For the bard: A stone with a song. e.g. in the temple of RA you would gain the song of dragons, which could tame them to your will. There would be an altar which would magically charge a weapon. e.g. "bastard sword of ra", "Serinjah sword of lhor", "Drow blade of luk". You would need a specific weapon in some cases, but a depot would be at the end of each and a description/riddle of the weapon you would need. e.g. for a poisoned dagger you'd need to get a dagger and go to the temple of yeg. To power a drow blade you could go to the temple of luk. To give a staff healing properties you could go to the temple of mes etc. etc. and also the mage could charge his rune. A charged rune would use less mana when a spell using it is cast. There would also be something for a craftsman e.g. a special, rare material for his work. The product of which could be sold for a lot, or certain weapons could only be made with it. The entrance to luk could be in the graveyard, ra at the volcano on Briar, hept at the top of the tallest mountain, cun near the sea etc. all in appropriate places. Each would require a group to go, as it would need the raw power. e.g. in the kel temple he may need to teleport across some water and pull a switch to activate a bridge. Everyone would gain something and it would encourage skill raising to be done in teams, with lots of roleplay rather than individually powergaming, and mages and fighters could get alone because they would need each other. Temples would be very hard to find, so it wouldn't just be a case of who's the most powerful group. At the end of each there could even be a large "boss"-type monster which you would need to defeat to advance, and there would be means to return to the temple entrance from the end. When complete, the temple would be reset by a gm for whoever comes next. If there was commotion in town and a group of people acting shifty, someone could follow them, spy on them, let them defeat the monsters and finish the puzzles and then get whatever they need at the end. Everyone would have a chance to get something they want and maybe ooc people will stop flaming the other classes, as they want each other at their optimum so they can progress through the temples more easily.
And now for the immortal line: Discuss.
First of all: creatures.
Not just creatures. The ablility to ride creatures. There would be an assortion of rideable creatures; but to be able to ride, they would have to be tame. Horses might be much more agile than you, the larger creatures you could ride at a normal speed even when you have a lot of goods, flying creatures you could ride over bodies of water (to an extent. e.g. the GM castle would be out of bounds). Some creatures would be tame already, or if you had a stable you could buy them tame. Others could be tamed with music.
Point 2: Music.
In order to tame animals, you will need the correct instrument, the correct song and decent skill. Creatures could be tamed to ride or to do your bidding e.g. you could instruct a skeleton to clear your path through the graveyard. A group of creatures e.g. trolls could be tamed with a horn, perhaps. But you'd have to learn the songs from songstones.
Point 3: Songstones
Throughout Gobaith there would be secret stones to learn new songs. They would be found at the start and end of temples.
Point 4: Temples
Every rune would have a temple. Irundar could be the temple of LHOR for instance. At every temple opening there would be a song that a bard would need to play to open the door/way. There would be puzzles and monsters, encouraging teams of people: e.g. mage/fighter/bard to go down there. At the end of each temple would be something for everyone. For the bard: A stone with a song. e.g. in the temple of RA you would gain the song of dragons, which could tame them to your will. There would be an altar which would magically charge a weapon. e.g. "bastard sword of ra", "Serinjah sword of lhor", "Drow blade of luk". You would need a specific weapon in some cases, but a depot would be at the end of each and a description/riddle of the weapon you would need. e.g. for a poisoned dagger you'd need to get a dagger and go to the temple of yeg. To power a drow blade you could go to the temple of luk. To give a staff healing properties you could go to the temple of mes etc. etc. and also the mage could charge his rune. A charged rune would use less mana when a spell using it is cast. There would also be something for a craftsman e.g. a special, rare material for his work. The product of which could be sold for a lot, or certain weapons could only be made with it. The entrance to luk could be in the graveyard, ra at the volcano on Briar, hept at the top of the tallest mountain, cun near the sea etc. all in appropriate places. Each would require a group to go, as it would need the raw power. e.g. in the kel temple he may need to teleport across some water and pull a switch to activate a bridge. Everyone would gain something and it would encourage skill raising to be done in teams, with lots of roleplay rather than individually powergaming, and mages and fighters could get alone because they would need each other. Temples would be very hard to find, so it wouldn't just be a case of who's the most powerful group. At the end of each there could even be a large "boss"-type monster which you would need to defeat to advance, and there would be means to return to the temple entrance from the end. When complete, the temple would be reset by a gm for whoever comes next. If there was commotion in town and a group of people acting shifty, someone could follow them, spy on them, let them defeat the monsters and finish the puzzles and then get whatever they need at the end. Everyone would have a chance to get something they want and maybe ooc people will stop flaming the other classes, as they want each other at their optimum so they can progress through the temples more easily.
And now for the immortal line: Discuss.