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Balance of Weapons

Posted: Sat Jan 06, 2007 5:55 am
by Ghost_Archon
As I see it, or as I am finding it, the sword is the ultimate weapon. ( completely excluding magic)
It is the only weapon that has magic. (the dagger is poisoned)
What do those of use that are using staffs, rapiers, and maces?

Posted: Sat Jan 06, 2007 5:56 am
by Lance Thunnigan
Erm. What's the question? 0.o

Posted: Sat Jan 06, 2007 5:57 am
by Arameh
Currently the best way is using dual weapons, 2 handed weapons are pretty useless, shield + weapon is also way weaker, it does need some balance but I believe it can take some time, since there are a lot of others things that the developpers are working on.

Posted: Sat Jan 06, 2007 7:35 am
by NirAntae
I brought this up before in the past. Anyone using weapons forms other than swords/axes (same weapons form) are at a huge disadvantage. You have to have a signifigantly higher level of skill to be on even footing with someone using swords or axes.

I believe it was said some balancing was done, but it still isn't anywhere near equal between slashing and concussion, and we won't even discuss where puncture fits in.

Posted: Sat Jan 06, 2007 8:32 am
by Ghost_Archon
So this is why My characters have difficulty beating others with swords/axes. Majorly crappy

The other part of my original question is if there are any concussion or puncture weapons that are magical. This doesn't count the poisoned daggers.

Posted: Sat Jan 06, 2007 11:27 am
by Kevin Lightdot
NirAntae wrote:I brought this up before in the past. Anyone using weapons forms other than swords/axes (same weapons form) are at a huge disadvantage. You have to have a signifigantly higher level of skill to be on even footing with someone using swords or axes.

I believe it was said some balancing was done, but it still isn't anywhere near equal between slashing and concussion, and we won't even discuss where puncture fits in.
Concussion, to my knowlage does more damage to heavy armour, no?


And Ghost_Archon, there's Machalin's dagger, but I think that's about it.

Posted: Sat Jan 06, 2007 11:39 am
by Mr. Cromwell
Kevin Lightdot wrote:
NirAntae wrote:I brought this up before in the past. Anyone using weapons forms other than swords/axes (same weapons form) are at a huge disadvantage. You have to have a signifigantly higher level of skill to be on even footing with someone using swords or axes.

I believe it was said some balancing was done, but it still isn't anywhere near equal between slashing and concussion, and we won't even discuss where puncture fits in.
Concussion, to my knowlage does more damage to heavy armour, no?


And Ghost_Archon, there's Machalin's dagger, but I think that's about it.
There is also firedagger, to my knowledge.

Posted: Sat Jan 06, 2007 2:00 pm
by AlexRose
What's a Machalin?
I know what a Malachin is ;)

Anywho, concussion should own and orcs should all weild stupidly big sledgehammers, except spudrug should have a smithing hammer.

Posted: Sat Jan 06, 2007 2:57 pm
by Taeryon Silverlight
als far as I can say, the strongest concussion weapon should be that elven mage-staff. Namfa needs three, sometimes four hits with it to kill a pig and that is about the same with a doubleaxe. (namfalur doesn't have any fighting skills, but I test the weapons he can make sometimes)

Posted: Sat Jan 06, 2007 3:03 pm
by Kevin Lightdot
Kev used a warhammer, with 12 str and 12 willpower, the rest all 10, an average warhammer if I recall, and without skill killed a pig in two or three hits.

Posted: Sat Jan 06, 2007 3:05 pm
by Taeryon Silverlight
Well, my staff was very bad and old. :oops: (Namfa has the maximum str, dex, perc of a dwarf)

Posted: Sat Jan 06, 2007 3:07 pm
by Samantha Meryadeles
testing weapons on pigs is useless...they have no skill and cant determine the weapons strength on them. ANY weapon can kill them in 2-3 hits.

Posted: Sat Jan 06, 2007 3:10 pm
by Taeryon Silverlight
Samantha Meryadeles wrote:testing weapons on pigs is useless...they have no skill and cant determine the weapons strength on them. ANY weapon can kill them in 2-3 hits.
I wanna see any of your chars killing a pig withing 2 hits while using a Serinjah-Sword :wink:

Posted: Sat Jan 06, 2007 3:12 pm
by Samantha Meryadeles
Shall Kl'urk show you? Shandariel kills them in two hits with daggers!

Posted: Sat Jan 06, 2007 3:25 pm
by Nitram
Samantha Meryadeles wrote:Shandariel kills them in two hits with daggers!
Daggers! So she hit 4 times. Not two :P

Posted: Sat Jan 06, 2007 3:48 pm
by Kevin Lightdot
Samantha Meryadeles wrote:testing weapons on pigs is useless...they have no skill and cant determine the weapons strength on them. ANY weapon can kill them in 2-3 hits.
It also depends on stats, and weapon quality.
Try killing a pig with a balanced char, using a bad old serinjah sword or something.

Posted: Sat Jan 06, 2007 4:46 pm
by AlexRose
Silas Farron wrote:How about RPing istead of just going for the "best" weapons? -.-
/signed

Posted: Sat Jan 06, 2007 5:05 pm
by Kevin Lightdot
Silas Farron wrote:How about RPing istead of just going for the "best" weapons? -.-
My idea exactly *rp's to stab pigs with daggers* :P

Posted: Sat Jan 06, 2007 6:27 pm
by Retlak
Testing on pigs is extremely useless.

Retlak with 20 strength kills one in 2 or 3 hits with a staff,
Retlak with 5 strength kills one in 2 or 3 hits with a staff.

You should be testing on warrior npcs.

Posted: Sat Jan 06, 2007 6:29 pm
by Hu'greu
if all orcs should have big hammer then alex should have a gaint tumor growing in his head that kill him in the next couple of days.


Its hard enough to play an orc alex they dont really need any more rules of how they should act.


In fact I think the orc are the only freely choosen race that have rules that are enforced of how they should act and speak. Dwarfs have rules about how they should speak, but mainly they can be good or bad.

oh man getting off topic. Not really sure about the weapons, but I know the daggers can be a big dissavantage. In my opinon sneak attacks need to be added, and the character should be moved to the rear of the screen and not in the middle so he cant see whats behind him.

Posted: Sat Jan 06, 2007 6:38 pm
by Cuthalion
Kind of off topic, but who makes stuff magical? Shouldnt only a mage be able to do that? i heard patric complaining about mages not having a trade some time back, wouldn't that be a good mage trade? Of course one would need graphis for more magical weapons though.
Agreed, weapon system needs more balance...

Posted: Sat Jan 06, 2007 6:40 pm
by Retlak
Well smiths can make magical weapons currently, mine makes magical longswords randomly. But i believe there should be some sort of new item needed (and introduced into the game) such as.....

Toe nail of Samantha. With this you could make a magical weapon.

Posted: Sat Jan 06, 2007 6:57 pm
by AlexRose
Hu'greu wrote:if all orcs should have big hammer then alex should have a gaint tumor growing in his head that kill him in the next couple of days.


Its hard enough to play an orc alex they dont really need any more rules of how they should act.


In fact I think the orc are the only freely choosen race that have rules that are enforced of how they should act and speak. Dwarfs have rules about how they should speak, but mainly they can be good or bad.

oh man getting off topic. Not really sure about the weapons, but I know the daggers can be a big dissavantage. In my opinon sneak attacks need to be added, and the character should be moved to the rear of the screen and not in the middle so he cant see whats behind him.
Actually a while back, most orcs used a warhammer and they pwnt all. Good times.

Posted: Sat Jan 06, 2007 6:58 pm
by Arameh
Actually, using 2 daggers at once really is not that bad, they have less attack but they are very quick and have a decent parry, the main problem is 2 handed weapons and weapon + shield, for both concussion and slashing. Both are about the same, the reason concussion seems 'weaker' is because most of its weapons are 2 handed, try using 2 maces instead of a staff and you will see its much better.

Posted: Sat Jan 06, 2007 7:01 pm
by Lrmy
Agreed. Though we NEED to add the other concussion weapons in.

Posted: Sat Jan 06, 2007 7:52 pm
by Liles
Lrmy wrote:Agreed. Though we NEED to add the other concussion weapons in.
There's plenty of staffs

Posted: Sat Jan 06, 2007 8:07 pm
by Retlak
Staffs are two handed weapons, as duscussed before two handed weapons are weak. plus the other staffs are absolutely useless.

Posted: Sun Jan 07, 2007 12:31 am
by Lrmy
Yeah, most staves were meant to be...erm...I donno.

Posted: Sun Jan 07, 2007 5:24 pm
by Estralis Seborian
Retlak wrote:Staffs are two handed weapons, as duscussed before two handed weapons are weak. plus the other staffs are absolutely useless.
A mage might disagree... Some staffs have nice effects.

By the way, there are useful concussion weapons, I know at least 2 of them who outstand most slashing weapons. Also, characters with the right attributes are able to deliver alot of damage with two handed weapons, they are not that useless at all.

Posted: Sun Jan 07, 2007 5:31 pm
by Arameh
When was the last time you tested?

Some staves have regalia, but they are VERY rare.

For concussion weapons, none can compete with dual swords, NONE currently, unless they are special weapons no one has.

Two handed weapons can be fair with high tactic, but they still are way lesser than using 2 swords.