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Question about Mages

Posted: Thu Jul 20, 2006 2:00 pm
by swish1
First:
Can you heal?

Second:
Do you make your own runes?

Third:
you know the language Ancient the spell-casting thing do you like keep talking until you learn it?

Posted: Thu Jul 20, 2006 2:07 pm
by swish1
Thanks but you mean if you have one rune you can cast unlimited number of spells? I mean you can reuse a rune?

Posted: Thu Jul 20, 2006 2:16 pm
by Dónal Mason
That's not how runes work.

There are 4 elemental runes. Fire, Water, Air and Earth. One of these is always used in a spell.

Then there are the effect runes. These, when used with elemental runes, produce effects. Different combinations produce different spells.

One rune, on it's own, is useless. You need at the very least one elemental rune and one effect rune, and even then you need to right ones.

Posted: Thu Jul 20, 2006 2:16 pm
by Avalyon el'Hattarr
one question : if a mage dies can one take his runes?

Posted: Thu Jul 20, 2006 2:21 pm
by Avalyon el'Hattarr
what if i want to learn a type of magic that there are no more teachers left?

Posted: Thu Jul 20, 2006 2:23 pm
by Dónal Mason
Huh. I could have sworn a dev told me that while I was messing around testing the new magic system.

Avalyon: I'm pretty sure that there are no 'types' of magic. Any mage with the runes can teach you, if they are allowed by the staff.

Posted: Thu Jul 20, 2006 2:28 pm
by Avalyon el'Hattarr
and let's say a mage teaches you the basics (gives you some not so powerfull runes). do you gain the others by gaining skill or there also must be given?

Posted: Thu Jul 20, 2006 2:40 pm
by Nalzaxx
Each rune must be individually taught by another mage. Skill has an effect on the spells you are able to cast and how potent they are. You can be a grandmaster of commotio with only RA and KEL.

Every spell needs at least two runes, however one of these doesn't have to be an elemental rune:

ORL KAH
ANTH KEL
IRA TAUR

etc etc

There are actually 5 elemental runes: Earth, Wind, Fire, Water, Spirit. However Ice is also considered an elemental as would Poison.

Posted: Thu Jul 20, 2006 2:48 pm
by Avalyon el'Hattarr
yes but what i ment is that per example a normal mage doesn't know to teach you necromacy right?

Posted: Thu Jul 20, 2006 3:22 pm
by Avalyon el'Hattarr
just as a curiosity... what does one need so he can teach magic? (i don't think that just any magic user can)

Posted: Thu Jul 20, 2006 3:29 pm
by Avalyon el'Hattarr
and how does the actual teaching process take place? the mage performs the spells in front of the students or he somehow multiplies his runes and "drops" them on the grund :)

Posted: Thu Jul 20, 2006 3:39 pm
by Avalyon el'Hattarr
One more question and i finish... Here it goes:

If the runes can only be thought, how did the first mages learn them ? :D

Posted: Thu Jul 20, 2006 3:41 pm
by Dónal Mason
A wizard did it.

Or, going with Illarion's eternal excuse, it was the gods.

Posted: Thu Jul 20, 2006 3:53 pm
by Avalyon el'Hattarr
can't then the gods teach me some? :lol:

Posted: Thu Jul 20, 2006 3:54 pm
by Fjaen Greybone
No. They have agents whom have the runes and all of that.

Posted: Thu Aug 03, 2006 1:06 am
by Talaena Landessi
You used to be able to sacrifice a cetain item to a certain Rune Gaurdian (which took residence in rocks located around the island)while using the correct staff to aquire your runes. Which is how my old mage learned runes.

but even before that you used to read books to learn runes.

Posted: Thu Aug 03, 2006 1:18 am
by Korwin
Both of those systems are now outdated, and you need to find one of the very rare mage teachers.

However, on July 11 I posed this question on the Magic Discussion topic.
Has anyone taught a rune to another character in the last three weeks? We seem to be rather low on teachers, but that could just be from my perspective.
These were the only two responses I recieved.
Samantha Meryadeles wrote:...noone teaches because teaching magic sucks. just those can teach who has pushed skills and have the minimum needed skills to do so. normal playerchars can't teach more than a few runes. athian can teach two damage spells. samantha can teach easy food spell and light healing. nothing more
Athian wrote:...as of this moment i can't teach anything. last i logged in i could have tranfers at least two runes at a time. now i can't at all... every time we start teaching someone does something to the magic system. then we have people complaining that the teachers aren't teaching ebough or are being to selective or what not. only reason this happens is because we keep getting hindered everytime we get going and have to work thourhg a new set of problems.

personally i'm tired of even trying. if this is how it will be constantly just impliment some easy to gain rune system and to hell with any rp. i can't keep up with the constant changes, since i don't play a maxed magic character and i doubt even those character s can keep up very well.

Posted: Thu Aug 03, 2006 1:42 am
by Talaena Landessi
well hell if thats the case then we should go back to the Rune gaurdian system, that was hard. You Had to have like i think four different staves (which we could turn into more becouse there are more staffs now) you had to have a different item for each stone and some were hard to get (icebird amulet= 50 gold ingots, and the firesword = 5 gold ingots...but the money system has changed so...yeah 250 gold = 1 gold ingot if my bad memory serves me right :P ) AND then even when you did have the items you had to know which gaurdian to go to (And with the new system we could make some runes only available during certain times of day(night/day) weather (rain/snow/hot/cold) or even certain months.

Posted: Thu Aug 03, 2006 1:50 am
by Ku 'Agor
I liked that system the most.

Here's an idea for you;

Instaed of 'magic rocks' make small like 6x6 'temples' with a small table in the middle of it. Upon shift clicking the Table the guardian would appear ontop. He would stand there for only a minute, giving you time to shift click him and then the sacrifice.

If this is too easy for you, a simple way to increase it's difficulty is with items. Not just butter and bread riddles like before ((Although I never was able to figure out what flys around your neck or that book about magic on my own :( )).

Posted: Thu Aug 03, 2006 2:11 am
by Talaena Landessi
The ice bird amulet flies around your neck, it is a bird you see? It is the sacrifice for kel :P and the book one i think was path to magic or one of the other books in the library with magic as its subject.

and instead of a table in the center of the room it could be an altar? perhaps the the symbol of the rune on it and some corresponding items on the altars graffic?- if you use that. IF not ue a rock graffic that is for the sole purpose of the rune gaurdian.

Posted: Thu Aug 03, 2006 2:26 am
by Ku 'Agor
I was thinking exactly that Tal.

Place like an alter at the end of say.. a 2x6 room with rocks under it (so you cant go 'on' it). When you shiftclick either side, the guardian appears and so on.

Posted: Thu Aug 03, 2006 2:41 am
by Laviath Rathor
and the masters could be the only one with the key to that temples. then the masters would still be needed to give the wannabes skills

Posted: Thu Aug 03, 2006 2:59 am
by Talaena Landessi
Im trying to get away from having to rely on other player to get magic, its a rather idiotic idea to me considering you HAVE to become friends with the available teachers in order for them to teach you.And even if you do become thier friend they still may not be able to teach you becouse they may already have students, or they may have other reason. And that doesnt seem quite fair , does it? Im trying to play a goblin mage right now, and the last thing he wants to do is to learn magic from some human or elf. And as far as im aware there are no goblin mages to learn from. So im in abit of trouble there.

Saressa

Posted: Thu Aug 03, 2006 3:21 am
by Ku 'Agor
Goblin mage? I wish you luck. :)

But at the matter on hand.. I dislike having to learn from other players aswell. This game is all about player interaction.. but having to suck up to them in order to learn skills doesn't float this boat.

Posted: Thu Aug 03, 2006 3:21 am
by Grant
Ew..I don't see how that would to anyone.. :shock:

Posted: Thu Aug 03, 2006 3:23 am
by Ku 'Agor
See? It's even agreeable to think of player interaction as dissmissable.

What about this..

The doors of some temples only open on certain days of the week..

That would make it more interesting then free lance gaining,and at the same time, more fair.

Posted: Thu Aug 03, 2006 3:23 am
by Laviath Rathor
well, maybe there should ways to get the runes and everything by your own, but they should be much harder then getting it from a master, i think. if it would be same difficulty, everyone would walk around and get runes and everything for doin no rp and that would sux.

Posted: Thu Aug 03, 2006 3:54 pm
by Juniper Onyx
This is why I have never created a Mage chaacter. Who wants to try to find a teacher (I heard there were only 3 with that privilege anyway), much less have to suck up to them! What made them so special anyways?

Magic comes from Nature and the Gods. Why can't a character just learn from the source? Druids do.

In crafting, sure, there are 'secrets' that are easier if someone 'teaches' you, but, with enough perseverence, you can find out by yourself. My Character 'Dusty' didn't have anyone teach him carpentry, tailoring, cooking, Dying, Gem-cutting or smithing, yet I was able to learn these on my own. Now I teach others, because I know it's hard if you don't know.

Magic should be available to anyone, just as fighting and crafting is. I see no difference. They are equal in my book.

Magic seems to be the only 'system' that is 'unlike' the others. That tells me that it is either an oversight, or a privileged few wanted to keep it that way. It should be fixed to resemble the others. Not easy, but attainable by anyone with desire.

Just my opinion..... 8)

Posted: Thu Aug 03, 2006 6:13 pm
by Laviath Rathor
Magic should stay a special thing in my oppinion, just like druidism should become. Why should there be as many mages or druids as there are fighters or crafters? I mean everyone could learn fighting, everyone could learn how to use a hammer. But who has the special talent to set something on fire with his naked hands? If magic would be easy to learn, the "realism" in Illarion would be completly destroid. And also I think, that the hard way to become a mage increases the RP of the mages. Many great fighters do a stinky Rp, because they didn't have to RP much to get their skills. Everything they had to do to get such great skills where using their weapons. But mages have to get ingame-knowledge, they have to meditate, to do experiments and and and.

Posted: Thu Aug 03, 2006 6:24 pm
by Estralis Seborian
smile realism.

Sure thing, becoming a mage (bard / priest / druid) should be more time consuming than becoming a grunt, but one should still feel that it is possible within a reasonable time. No scripter is keen to code dozends of spells that are only used by 5-10 players in total.

Edit: One possible way out of the mess: Basic runes for basic spells can be bought in a magic academy, advanced runes can be obtained by static quests, uber runes are dropped by uber monsters and the best runes are only available from other players. With "best" runes I mean the runes you need for the best spells, like QWAN.