Question about Mages

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swish1
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Question about Mages

Post by swish1 »

First:
Can you heal?

Second:
Do you make your own runes?

Third:
you know the language Ancient the spell-casting thing do you like keep talking until you learn it?
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swish1
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Post by swish1 »

Thanks but you mean if you have one rune you can cast unlimited number of spells? I mean you can reuse a rune?
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Dónal Mason
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Post by Dónal Mason »

That's not how runes work.

There are 4 elemental runes. Fire, Water, Air and Earth. One of these is always used in a spell.

Then there are the effect runes. These, when used with elemental runes, produce effects. Different combinations produce different spells.

One rune, on it's own, is useless. You need at the very least one elemental rune and one effect rune, and even then you need to right ones.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

one question : if a mage dies can one take his runes?
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

what if i want to learn a type of magic that there are no more teachers left?
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Dónal Mason
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Post by Dónal Mason »

Huh. I could have sworn a dev told me that while I was messing around testing the new magic system.

Avalyon: I'm pretty sure that there are no 'types' of magic. Any mage with the runes can teach you, if they are allowed by the staff.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

and let's say a mage teaches you the basics (gives you some not so powerfull runes). do you gain the others by gaining skill or there also must be given?
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Nalzaxx
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Post by Nalzaxx »

Each rune must be individually taught by another mage. Skill has an effect on the spells you are able to cast and how potent they are. You can be a grandmaster of commotio with only RA and KEL.

Every spell needs at least two runes, however one of these doesn't have to be an elemental rune:

ORL KAH
ANTH KEL
IRA TAUR

etc etc

There are actually 5 elemental runes: Earth, Wind, Fire, Water, Spirit. However Ice is also considered an elemental as would Poison.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

yes but what i ment is that per example a normal mage doesn't know to teach you necromacy right?
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

just as a curiosity... what does one need so he can teach magic? (i don't think that just any magic user can)
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

and how does the actual teaching process take place? the mage performs the spells in front of the students or he somehow multiplies his runes and "drops" them on the grund :)
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

One more question and i finish... Here it goes:

If the runes can only be thought, how did the first mages learn them ? :D
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Dónal Mason
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Post by Dónal Mason »

A wizard did it.

Or, going with Illarion's eternal excuse, it was the gods.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

can't then the gods teach me some? :lol:
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Post by Fjaen Greybone »

No. They have agents whom have the runes and all of that.
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Talaena Landessi
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Post by Talaena Landessi »

You used to be able to sacrifice a cetain item to a certain Rune Gaurdian (which took residence in rocks located around the island)while using the correct staff to aquire your runes. Which is how my old mage learned runes.

but even before that you used to read books to learn runes.
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Korwin
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Post by Korwin »

Both of those systems are now outdated, and you need to find one of the very rare mage teachers.

However, on July 11 I posed this question on the Magic Discussion topic.
Has anyone taught a rune to another character in the last three weeks? We seem to be rather low on teachers, but that could just be from my perspective.
These were the only two responses I recieved.
Samantha Meryadeles wrote:...noone teaches because teaching magic sucks. just those can teach who has pushed skills and have the minimum needed skills to do so. normal playerchars can't teach more than a few runes. athian can teach two damage spells. samantha can teach easy food spell and light healing. nothing more
Athian wrote:...as of this moment i can't teach anything. last i logged in i could have tranfers at least two runes at a time. now i can't at all... every time we start teaching someone does something to the magic system. then we have people complaining that the teachers aren't teaching ebough or are being to selective or what not. only reason this happens is because we keep getting hindered everytime we get going and have to work thourhg a new set of problems.

personally i'm tired of even trying. if this is how it will be constantly just impliment some easy to gain rune system and to hell with any rp. i can't keep up with the constant changes, since i don't play a maxed magic character and i doubt even those character s can keep up very well.
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Talaena Landessi
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Post by Talaena Landessi »

well hell if thats the case then we should go back to the Rune gaurdian system, that was hard. You Had to have like i think four different staves (which we could turn into more becouse there are more staffs now) you had to have a different item for each stone and some were hard to get (icebird amulet= 50 gold ingots, and the firesword = 5 gold ingots...but the money system has changed so...yeah 250 gold = 1 gold ingot if my bad memory serves me right :P ) AND then even when you did have the items you had to know which gaurdian to go to (And with the new system we could make some runes only available during certain times of day(night/day) weather (rain/snow/hot/cold) or even certain months.
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Ku 'Agor
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Post by Ku 'Agor »

I liked that system the most.

Here's an idea for you;

Instaed of 'magic rocks' make small like 6x6 'temples' with a small table in the middle of it. Upon shift clicking the Table the guardian would appear ontop. He would stand there for only a minute, giving you time to shift click him and then the sacrifice.

If this is too easy for you, a simple way to increase it's difficulty is with items. Not just butter and bread riddles like before ((Although I never was able to figure out what flys around your neck or that book about magic on my own :( )).
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Talaena Landessi
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Post by Talaena Landessi »

The ice bird amulet flies around your neck, it is a bird you see? It is the sacrifice for kel :P and the book one i think was path to magic or one of the other books in the library with magic as its subject.

and instead of a table in the center of the room it could be an altar? perhaps the the symbol of the rune on it and some corresponding items on the altars graffic?- if you use that. IF not ue a rock graffic that is for the sole purpose of the rune gaurdian.
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Ku 'Agor
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Post by Ku 'Agor »

I was thinking exactly that Tal.

Place like an alter at the end of say.. a 2x6 room with rocks under it (so you cant go 'on' it). When you shiftclick either side, the guardian appears and so on.
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Laviath Rathor
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Post by Laviath Rathor »

and the masters could be the only one with the key to that temples. then the masters would still be needed to give the wannabes skills
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Talaena Landessi
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Post by Talaena Landessi »

Im trying to get away from having to rely on other player to get magic, its a rather idiotic idea to me considering you HAVE to become friends with the available teachers in order for them to teach you.And even if you do become thier friend they still may not be able to teach you becouse they may already have students, or they may have other reason. And that doesnt seem quite fair , does it? Im trying to play a goblin mage right now, and the last thing he wants to do is to learn magic from some human or elf. And as far as im aware there are no goblin mages to learn from. So im in abit of trouble there.

Saressa
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Ku 'Agor
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Post by Ku 'Agor »

Goblin mage? I wish you luck. :)

But at the matter on hand.. I dislike having to learn from other players aswell. This game is all about player interaction.. but having to suck up to them in order to learn skills doesn't float this boat.
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Grant
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Post by Grant »

Ew..I don't see how that would to anyone.. :shock:
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Ku 'Agor
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Post by Ku 'Agor »

See? It's even agreeable to think of player interaction as dissmissable.

What about this..

The doors of some temples only open on certain days of the week..

That would make it more interesting then free lance gaining,and at the same time, more fair.
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Laviath Rathor
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Post by Laviath Rathor »

well, maybe there should ways to get the runes and everything by your own, but they should be much harder then getting it from a master, i think. if it would be same difficulty, everyone would walk around and get runes and everything for doin no rp and that would sux.
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Juniper Onyx
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Post by Juniper Onyx »

This is why I have never created a Mage chaacter. Who wants to try to find a teacher (I heard there were only 3 with that privilege anyway), much less have to suck up to them! What made them so special anyways?

Magic comes from Nature and the Gods. Why can't a character just learn from the source? Druids do.

In crafting, sure, there are 'secrets' that are easier if someone 'teaches' you, but, with enough perseverence, you can find out by yourself. My Character 'Dusty' didn't have anyone teach him carpentry, tailoring, cooking, Dying, Gem-cutting or smithing, yet I was able to learn these on my own. Now I teach others, because I know it's hard if you don't know.

Magic should be available to anyone, just as fighting and crafting is. I see no difference. They are equal in my book.

Magic seems to be the only 'system' that is 'unlike' the others. That tells me that it is either an oversight, or a privileged few wanted to keep it that way. It should be fixed to resemble the others. Not easy, but attainable by anyone with desire.

Just my opinion..... 8)
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Laviath Rathor
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Post by Laviath Rathor »

Magic should stay a special thing in my oppinion, just like druidism should become. Why should there be as many mages or druids as there are fighters or crafters? I mean everyone could learn fighting, everyone could learn how to use a hammer. But who has the special talent to set something on fire with his naked hands? If magic would be easy to learn, the "realism" in Illarion would be completly destroid. And also I think, that the hard way to become a mage increases the RP of the mages. Many great fighters do a stinky Rp, because they didn't have to RP much to get their skills. Everything they had to do to get such great skills where using their weapons. But mages have to get ingame-knowledge, they have to meditate, to do experiments and and and.
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Estralis Seborian
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Post by Estralis Seborian »

smile realism.

Sure thing, becoming a mage (bard / priest / druid) should be more time consuming than becoming a grunt, but one should still feel that it is possible within a reasonable time. No scripter is keen to code dozends of spells that are only used by 5-10 players in total.

Edit: One possible way out of the mess: Basic runes for basic spells can be bought in a magic academy, advanced runes can be obtained by static quests, uber runes are dropped by uber monsters and the best runes are only available from other players. With "best" runes I mean the runes you need for the best spells, like QWAN.
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